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* i965: Enable extension GL_ARB_shader_texture_lod.Kenneth Graunke2011-06-181-1/+1
| | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36987 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* swrast: anisotropic filtering extensionAndreas Faenger2011-05-181-0/+1
| | | | | | | | | Anisotropic filtering extension for swrast intended to be used by osmesa to create high quality renderings. Based on Higher Quality Elliptical Weighted Avarage Filter (EWA). A 2nd implementation using footprint assembly is also provided. Signed-off-by: Brian Paul <[email protected]>
* docs: update relnotes-7.11Marek Olšák2011-05-131-0/+1
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* docs: update relnotes-7.11Marek Olšák2011-05-061-0/+5
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* docs: add ARB_ES2_compatibility in relnotes-7.11Marek Olšák2011-04-301-0/+1
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* docs: update relnotes-7.11Marek Olšák2011-04-291-0/+2
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* docs: fix typo, wrap lines in 7.11 release notesBrian Paul2011-04-261-2/+3
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* docs: add GL_ARB_robustness to 7.11 release notesBrian Paul2011-04-261-0/+1
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* i965: Add support for NV_conditional_render.Eric Anholt2011-04-231-0/+1
| | | | | | | | Since we lack hardware support for it, this is a simple matter of checking _mesa_check_conditional_render at the entrypoints, and suppressing it for the metaops where it doesn't apply. Reviewed-by: Brian Paul <[email protected]>
* i965: Add support for ARB_texture_compression_rgtc.Eric Anholt2011-04-231-2/+2
| | | | | | | | Tested with rgtc-teximage-0[12]. EXT_texture_compression_rgtc/fbo-generatemipmap-formats fails in NPOT just like S3TC does. Reviewed-by: Brian Paul <[email protected]>
* docs: Update for Intel ARB_texture_float and ARB_color_buffer_float.Eric Anholt2011-04-201-3/+3
| | | | Reviewed-by: Brian Paul <[email protected]>
* docs: update relnotes-7.11Marek Olšák2011-04-151-3/+13
| | | | | I made a glxinfo diff between 7.10 and master and added missing items and also sorted the list.
* docs: GL_ARB_sampler_objects updatesBrian Paul2011-04-101-0/+1
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* mesa: remove GL_SGI_texture_color_table supportBrian Paul2011-02-281-0/+2
| | | | | | It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
* rgtc: update docsDave Airlie2011-02-281-0/+1
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* docs: removed VC8 project filesBrian Paul2011-01-281-2/+4
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* docs: add GL_EXT_texture_sRGB_decode to relnotesDave Airlie2011-01-161-0/+1
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* docs: document GL_ARB_draw_buffers_blendBrian Paul2011-01-151-0/+1
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* docs: document GL_ARB_instanced_arraysBrian Paul2011-01-151-0/+1
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* docs: document GL_ARB_draw_instancedBrian Paul2011-01-151-0/+1
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* docs: skeleton file for 7.11 release notes, add missing linksBrian Paul2011-01-141-0/+53