Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: remove GL_SGI_texture_color_table support | Brian Paul | 2011-02-28 | 1 | -0/+2 |
| | | | | | | It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader. | ||||
* | rgtc: update docs | Dave Airlie | 2011-02-28 | 1 | -0/+1 |
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* | docs: removed VC8 project files | Brian Paul | 2011-01-28 | 1 | -2/+4 |
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* | docs: add GL_EXT_texture_sRGB_decode to relnotes | Dave Airlie | 2011-01-16 | 1 | -0/+1 |
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* | docs: document GL_ARB_draw_buffers_blend | Brian Paul | 2011-01-15 | 1 | -0/+1 |
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* | docs: document GL_ARB_instanced_arrays | Brian Paul | 2011-01-15 | 1 | -0/+1 |
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* | docs: document GL_ARB_draw_instanced | Brian Paul | 2011-01-15 | 1 | -0/+1 |
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* | docs: skeleton file for 7.11 release notes, add missing links | Brian Paul | 2011-01-14 | 1 | -0/+53 |