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* mesa: remove GL_SGI_texture_color_table supportBrian Paul2011-02-281-0/+2
| | | | | | It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
* rgtc: update docsDave Airlie2011-02-281-0/+1
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* docs: removed VC8 project filesBrian Paul2011-01-281-2/+4
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* docs: add GL_EXT_texture_sRGB_decode to relnotesDave Airlie2011-01-161-0/+1
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* docs: document GL_ARB_draw_buffers_blendBrian Paul2011-01-151-0/+1
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* docs: document GL_ARB_instanced_arraysBrian Paul2011-01-151-0/+1
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* docs: document GL_ARB_draw_instancedBrian Paul2011-01-151-0/+1
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* docs: skeleton file for 7.11 release notes, add missing linksBrian Paul2011-01-141-0/+53