| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Roland Scheidegger <[email protected]>
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Added loading gl_Layer and gl_ViewportIndex variables
to Pixel Shader context.
Reviewed-by: Alok Hota <[email protected]>
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v1.1: fix typo in llvmpipe name (ajax)
Reviewed-by: Roland Scheidegger <[email protected]>
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v2: squashed the two enable patches with the docs one (Jason)
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Enables and passes piglits:
spec/ARB_drivative_control/
dfdx-coarse
dfdx-dfdy
dfdx-fine
dfdy-coarse
dfdy-fine
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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The rasterizer core supported ARB_viewport_array,
but the swr layer connecting core to Gallium state
tracker only allowed one viewport.
We add support for multiple viewports to swr layer.
Reviewed-by: Alok Hota <[email protected]>
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Passes spec@amd_seamless_cubemap_per_texture@amd_seamless_cubemap_per_texture
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-By: Guido Günther <[email protected]>
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This commit fix support and adjusts the capabilities
returned by the SWR driver and the documentation
to correctly report the GL_ARB_copy_image extension.
Reviewed-by: Alok Hota <[email protected]>
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No significant changes in the code needed to enable
the extension. Just updating SWR capabilities
and the documentation
Reviewed-by: Alok Hota <[email protected]>
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This commit adjusts the capabilities returned
by the SWR driver and the documentation to correctly
report the following extensions:
GL_ARB_texture_query_lod, GL_ARB_texture_cube_map_array,
GL_ARB_gpu_shader_fp64, GL_ARB_texture_gather,
GL_ARB_vertex_attrib_64bit.
Reviewed-by: Alok Hota <[email protected]>
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glxinfo for Cypress XT [Radeon HD 5870] lists GL_KHR_robustness
as supported extension. This was the last missing extension
for GL 4.5, so Mark GL 4.5 as all DONE for r600.
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Since softpipe doesn't truely support multisample, I've not added softpipe
to the "Enhanced per-sample shading" even though with the advertised GLSL
level ARB_gpu_shader5 is advertised.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Mesamatrix.net expects uppercase.
Acked-by: Timothy Arceri <[email protected]>
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Forgot to update corresponding entries for desktop GL.. kinda wish we
didn't have to update both GLES and GL tables.
Signed-off-by: Rob Clark <[email protected]>
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Enables:
OES_sample_shading
OES_sample_variables
OES_shader_multisample_interpolation
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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These additions already landed but I forgot to update the feature
matrix.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The offset alignment must be set to s16 because the tile cache is
implemented to require this.
This enables ARB_buffer_texture_range and OES_texture_buffer for
softpipe. The according deqp-gles31 tests pass.
Also update the feature table.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The protocol changes are already in place for it.
Reviewed-By: Gert Wollny <[email protected]>
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This enables the ARB_gpu_shader5 vertex streams on softpipe.
v2: only enable when not using llvm.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Tested by piglit.
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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trivial
Fix commit d9b2234042142dc02a4844747d3c35e140da53dc
Signed-off-by: Dieter Nützel <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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For format fallbacks like ETC and ASTC, switching between sRGB and linear
decoding is undefined, or at least is not bit-exact. Same as
EXT_texture_sRGB_decode on GLES.
There are no piglit or dEQP regresssions.
Reviewed-by: Ilia Mirkin <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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This is ASTC 2D LDR allowing texture arrays and 3D, compressing each
slice as a separate 2D image. Tested by piglit. Trivial.
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We need to handle the gaps in the streamout bindings on the guest
side and enable if it the host has the rest enabled.
Reviewed-by: Jakob Bornecrantz <[email protected]>
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Reviewed-by: Tomeu Vizoso <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
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Reviewed-by: Erik Faye-Lund <[email protected]>
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virgl now exposes GLES3.1 and 3.2
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virgl with up to date host renderer now exposes GL 4.3.
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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While we're at it, add some extensions we missed along the way like the
VK_KHR_maintenanceN extensions.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-By: Gert Wollny <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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