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* docs: update qbo support for virglDave Airlie2019-02-081-1/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* docs/features: Delete double nv50 entry and wrong enumerationDieter Nützel2018-12-041-1/+1
| | | | | | | | | trivial Fix commit d9b2234042142dc02a4844747d3c35e140da53dc Signed-off-by: Dieter Nützel <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* st/mesa: expose EXT_render_snorm on GLESMarek Olšák2018-12-041-1/+1
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* st/mesa: expose GL_OES_texture_viewMarek Olšák2018-12-041-1/+1
| | | | | | | | | | For format fallbacks like ETC and ASTC, switching between sRGB and linear decoding is undefined, or at least is not bit-exact. Same as EXT_texture_sRGB_decode on GLES. There are no piglit or dEQP regresssions. Reviewed-by: Ilia Mirkin <[email protected]>
* docs/features: add EXT_direct_state_access featuresMarek Olšák2018-09-211-0/+57
| | | | Acked-by: Timothy Arceri <[email protected]>
* st/mesa: expose KHR_texture_compression_astc_sliced_3dMarek Olšák2018-08-241-1/+1
| | | | | This is ASTC 2D LDR allowing texture arrays and 3D, compressing each slice as a separate 2D image. Tested by piglit. Trivial.
* virgl: ARB_enhanced_layouts supportDave Airlie2018-08-221-1/+1
| | | | | | | We need to handle the gaps in the streamout bindings on the guest side and enable if it the host has the rest enabled. Reviewed-by: Jakob Bornecrantz <[email protected]>
* virgl: ARB_texture_barrier supportDave Airlie2018-08-141-1/+1
| | | | Reviewed-by: Tomeu Vizoso <[email protected]>
* docs/features: mark GL_EXT_render_snorm as done for i965Tapani Pälli2018-08-131-0/+1
| | | | Signed-off-by: Tapani Pälli <[email protected]>
* virgl: add ARB_shader_clock supportDave Airlie2018-08-081-1/+1
| | | | Reviewed-by: Erik Faye-Lund <[email protected]>
* docs: mark ARB_ES3_2_compatibility as done for radeonsiMarek Olšák2018-08-011-1/+1
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* docs/features: update virgl GLES 3.1/3.2 statusDave Airlie2018-08-011-13/+13
| | | | virgl now exposes GLES3.1 and 3.2
* docs/features: update virgl GL 4.3 supportDave Airlie2018-08-011-9/+9
| | | | virgl with up to date host renderer now exposes GL 4.3.
* docs: update radeonsi features and release notesMarek Olšák2018-07-311-10/+10
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* docs/features: mark virgl image features and GL4.2 as doneDave Airlie2018-08-011-10/+10
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* docs/features: fix virgl gles3.1 entriesDave Airlie2018-07-241-2/+2
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* docs/features: note ARB_copy_image is working on virglDave Airlie2018-07-241-1/+1
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* docs/features: note ssbo and atomic counters done for virglDave Airlie2018-07-241-5/+5
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* docs/features: Add the missing KHR extensionsJason Ekstrand2018-07-121-0/+5
| | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* docs/features: Move the Vulkan 1.1 extensions to the 1.1 sectionJason Ekstrand2018-07-121-14/+25
| | | | | | | While we're at it, add some extensions we missed along the way like the VK_KHR_maintenanceN extensions. Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* docs/features: Mark some Vulkan extensions as doneJason Ekstrand2018-07-121-9/+9
| | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* features.txt: mark some extensions as doneTapani Pälli2018-06-271-2/+4
| | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* virgl: add ARB_texture_view supportDave Airlie2018-06-271-1/+1
| | | | Reviewed-By: Gert Wollny <[email protected]>
* docs: update freedreno featuresRob Clark2018-06-211-10/+10
| | | | Signed-off-by: Rob Clark <[email protected]>
* docs: document addition of GL_ARB_sample_locations for nvc0Rhys Perry2018-06-141-1/+1
| | | | | Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Brian Paul <[email protected]> (v2)
* docs: mark virgl GL 4.0 features as complete.Dave Airlie2018-06-141-13/+13
| | | | virgl should now expose GL4.1 where it can.
* features.txt: update virgl GL4.1 status.Dave Airlie2018-06-111-3/+3
| | | | | | | All the features for GL4.1 are done (64-bit attribs were part of the fp64 enable). Once tessellation shaders land this will be advertised
* virgl: enable ARB_gpu_shader_fp64Dave Airlie2018-06-111-1/+1
| | | | | | | This enables ARB_gpu_shader_fp64 if the host provides it. Tested-by: Gurchetan Singh <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* features: add virgl to the GL features listDave Airlie2018-06-081-40/+40
| | | | | | | | | | | | | This hopefully adds virgl to the correct places and current statuses of various extensions. virgl of course relies on two external things a) host driver that can support the features b) up to date host virglrenderer library that can support the features. This list will be maintained as latest (a) + (b) + mesa. Reviewed-by: Gurchetan Singh <[email protected]>
* i965: Add ARB_fragment_shader_interlock support.Plamena Manolova2018-06-011-1/+1
| | | | | | | | | Adds suppport for ARB_fragment_shader_interlock. We achieve the interlock and fragment ordering by issuing a memory fence via sendc. Signed-off-by: Plamena Manolova <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* docs/features: mark GL_ARB_post_depth_coverage as DONE for nvc0Rhys Perry2018-04-211-1/+1
| | | | | | | | This was done a while ago but never marked on features.txt. Note that this is only supported on GM200+. Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* dri_util: don't fail when not supporting ARB_compatibility with GL3.1Andres Gomez2018-04-091-4/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, any driver that does not support the ARB_compatibility extension will fail on GL3.1 context creation if the application does not request the forward-compatiblity flag. Restore the original check which changes mesa_api to API_OPENGL_CORE, only when: - GL3.1 is requested, without the forward-compatiblity flag. - driver does not support ARB_compatibility - as deduced by max_gl_compat_version. Fixes: a0c8b49284e ("mesa: enable OpenGL 3.1 with ARB_compatibility") v2: - Improve commit log (Emil). - Provide a correct explanation on the features documentation (Ian). Cc: Marek Olšák <[email protected]> Cc: Ian Romanick <[email protected]> Cc: Kenneth Graunke <[email protected]> Cc: Eric Engestrom <[email protected]> Cc: Emil Velikov <[email protected]> Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* nvc0: finish implementation of PIPE_QUERY_SO_OVERFLOW_PREDICATERhys Perry2018-04-071-1/+1
| | | | | | | This also removes some useless code leftover from old changes. Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* radeonsi: implement GL_KHR_blend_equation_advancedMarek Olšák2018-04-021-1/+1
| | | | | | | MSAA is supported using sample shading. Layered rendering and all texture targets are also supported. Tested-by: Dieter Nützel <[email protected]>
* mesa: enable OpenGL 3.1 with ARB_compatibilityMarek Olšák2018-02-231-4/+4
| | | | | Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* docs/features: mark EXT_semaphore(_fd) as DONE v2Andres Rodriguez2018-01-311-2/+2
| | | | | | | | Support for these extensions is available in radeonsi. v2: also updated relnotes Signed-off-by: Andres Rodriguez <[email protected]>
* docs/features: add r600 ARB_query_buffer_object supportDave Airlie2018-01-291-7/+7
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: enable ARB_enhanced_layoutsDave Airlie2018-01-191-2/+2
| | | | | | | | | | | Only one piglit test fails, sso-vs-gs-fs-array-interleave There are 3 tests using ssbo without checking sizes failing also but those are test bugs. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: add support for ARB_shader_clock.Dave Airlie2018-01-181-1/+1
| | | | | Reviewed-by: Gert Wollny <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* Revert "docs: Mark GLX_ARB_context_flush_control done"Adam Jackson2018-01-151-1/+1
| | | | | | | This reverts commit d547e18184978affd95a72dc524ca648efbe9812. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104490 Signed-off-by: Adam Jackson <[email protected]>
* nvc0: enable bindless on keplerIlia Mirkin2018-01-071-1/+1
| | | | | | | All the functionality is in. Maxwell will take a little bit more enablement work. Signed-off-by: Ilia Mirkin <[email protected]>
* docs/features: show es3.1 compat done on r600.Dave Airlie2017-12-271-1/+1
| | | | | | | This was already being reported, just missed the docs. Reported-by: Dieter Nützel <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: mark GL4.3 as finished for r600Dave Airlie2017-12-181-22/+22
| | | | Still only on fp64 supported hw.
* r600: export robust buffer accessDave Airlie2017-12-181-1/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* docs: Update GL_ARB_get_program_binary docs to support 1 formatJordan Justen2017-12-081-1/+1
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Acked-by: Tapani Pälli <[email protected]>
* r600: add ARB_shader_storage_buffer_object support (v3)Dave Airlie2017-12-011-2/+2
| | | | | | | | | | | | | | | This just builds on the image support. Evergreen only has ssbo for fragment and compute no other stages. v2: handle images and ssbo in the same shader properly (Ilia) v3: fix RESQ on buffers, fix missing atom emit fix first element offset use R32 format write separate buffer rat store path. (from running deqp gles3.1 tests) Signed-off-by: Dave Airlie <[email protected]>
* freedreno/a4xx: add ARB_framebuffer_no_attachments supportIlia Mirkin2017-11-251-2/+2
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a4xx: add indirect draw supportIlia Mirkin2017-11-251-3/+3
| | | | | | | | This is a copy of the a5xx logic. Fails a few tests, but basic functionality is there. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a4xx: add stencil texturing supportIlia Mirkin2017-11-251-3/+3
| | | | | | | Copied from a5xx, should be identical. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/ir3: add a pass to lower tg4 to txl, enable gather on a4xxIlia Mirkin2017-11-251-2/+2
| | | | | | | | | | Unfortunately Adreno A4xx hardware returns incorrect results with the GATHER4 opcodes. As a result, we have to lower to 4 individual texture calls (txl since we have to force lod to 0). We achieve this using offsets, including on cube maps which normally never have offsets. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>