| Commit message (Collapse) | Author | Age | Files | Lines |
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This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests.
Signed-off-by: Plamena Manolova <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This allows the driver to signal that it can't handle random
interleaving of attributes across buffers. This is required for
ARB_transform_feedback3, and it's initialized to whatever the previous
value of PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME was except for nv50 where
it is disabled. Note that the proprietary drivers never expose
ARB_transform_feedback3 on any GT21x's (where nouveau previously did),
and after some effort I was unable to get it to work.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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V2. add i965/hsw+ to list
V3. rebased on master.
V4. 'DONE' -> 'DONE ()'.
V5. remove i965/hsw+ from list :/
Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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v2: mark llvmpipe & softpipe properly as well (Jason Wood)
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Not sure if it's possible to avoid programming the block size twice (once for
the userdata and once for the dispatch).
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Both radeonsi and nvc0 should also support ES so fixup doc.
Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The difference to the virtually identical ARB_robustness (which is already
enabled unconditionally) is miniscule and handled elsewhere, but this cap
seems like the right thing to require for this extension.
v2: drop the device reset cap requirement (Ilia)
Reviewed-by: Marek Olšák <[email protected]> (v1)
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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v2: enable only when compute is available
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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This extension is a combination of AMD_vertex_shader_viewport_index and
AMD_vertex_shader_layer, making it rather trivial to implement.
For gallium I *think* this needs a new cap because of the addition of
support in tessellation evaluation shaders, and since I don't have any
hardware to test it on, I've left that for someone else to wire up.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Note that ASTC support is not actually mandated for this extension to be
exposed.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Until hardware appears (in a gallium driver) that can make use of the
TCS-outputted gl_BoundingBox, we just request that the variable gets
assigned as a regular patch variable.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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This should be all that is required for cull distances to work
on radeonsi.
v1.1: whitespace cleanup, add docs fix clipdist_mask usage.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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These are the only platforms that current expose OES_geometry_shader.
Once OpenGL ES 3.1 and OES_geometry_shader are enabled on Gen7, this
extension can be enabled there as well.
Gen6 will never get OpenGL ES 3.1, so it will never get this
extension... even though it has the desktop OpenGL extension. Alas.
NOTE: This causes a failure on Gen8+ platforms in
ES3-CTS.gtf.GL3Tests.texture_storage.texture_storage_texture_targets.
The test only fails because it doesn't know that 0x9009 is a valid
value when the extension exists.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Gen7 can get this extension (and GL_OES_shader_io_blocks) as soon as the
rest of OpenGL ES 3.1 is enabled.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Suggested-by: Ilia Mirkin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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