| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
| |
- env GALLIUM_HUD_VISIBLE: control default visibility
- env GALLIUM_HUD_SIGNAL_TOGGLE: toggle visibility via signal
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
| |
Suggested-by: Axel Davy <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
|
|
|
|
|
|
|
| |
Fixed what I noticed; no warranty for exhaustiveness.
Signed-off-by: Nathan Kidd <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
| |
V2: drop description of `fall` and `wm`, which have been removed by the
previous patch; describe `stats`.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
These were removed back in 2012.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
| |
Drop the GALLIUM_NOSSE/PPC env vars, added ST_DEBUG and some of the
VMware SVGA driver env vars.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Change the format to MAJOR.MINOR[FC]
For example: 2.1, 3.0FC, 3.1
The FC suffix indicates a forward compatible context, and
is only valid for versions >= 3.0.
Examples:
2.1: GL Legacy/Compatibility context
3.0: GL Legacy/Compatibility context
3.0FC: GL Core Profile context + Forward Compatible
3.1: GL Core Profile context
3.1FC: GL Core Profile context + Forward Compatible
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
| |
|
| |
|
|
|
|
| |
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
| |
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
| |
add doctype
add character encoding
add missing <head> tag
unify html header and footer
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
| |
The envvar works for R100 and R200 too, and the classic R300 driver
doesn't even exist anymore.
"RADEON_NO_TCL" is already mentioned in the code and is the same envvar
used for the R300g driver.
|
|
|
|
| |
Signed-off-by: Jakob Bornecrantz <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Guillem Jover <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Override the context's GLSL version if the environment variable
MESA_GLSL_VERSION_OVERRIDE is set. Valid values for
MESA_GLSL_VERSION_OVERRIDE are integers, such as "130".
MESA_GLSL_VERSION_OVERRIDE has the same behavior as INTEL_GLSL_VERSION,
except that it applies to all drivers, not just Intel's. Since the former
supercedes the latter, this patch disables the latter.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
It is necessary to manually set the GL version to 3.0 in order to run
Piglit tests that use glGetUniform*().
This patch allows one to override the version of the OpenGL context by
setting the environment variable MESA_GL_VERSION_OVERRIDE.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
| |
If set to year X, only report extensions up to that year. This is a
work-around for games that try to copy the extensions string to a fixed
size buffer and overflow. If a game was released in year X, setting
MESA_EXTENSION_MAX_YEAR to that year will likely fix the problem.
|
| |
|
|
|
|
|
| |
Mention that EGL_DRIVER should be a full path, and add a link from
envvars.html to egl.html.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
are now merged and are one and the same.
|