| Commit message (Collapse) | Author | Age | Files | Lines |
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Noticed a couple, found the rest using vimspell.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Elie Tournier <[email protected]>
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Most of them already redirected to https anyway, so we might as well
avoid the redirection and the security implications by linking directly
to the right protocol.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We added support for Android build using autotools (configure),
update the documentation to reflect that.
Signed-off-by: Nicolas Boichat <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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... and update the documentation to reflect reality.
null and gdi are gone, and surfaceless is a recent addition.
v2: s/platforms/platform/ (spotted by Thomas)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Thomas Helland <[email protected]>
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EGL_SOFTWARE is not supported anywhere in the code,
whereas LIBGL_ALWAYS_SOFTWARE is.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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Add the missing wayland, null, android and haiku platforms.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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st/egl was the only one which had support for this platform.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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Largely superseeded by src/egl, and
WGL/GLX_EXT_create_context_es_profile extensions.
Note this will break Android.mk with gallium drivers -- somebody
familiar with that build infrastructure will need to update it to use
gallium drivers through egl_dri2.
v2: Remove the _EGL_BUILT_IN_DRIVER_GALLIUM define from
src/egl/main/Android.mk; and update the src/egl/main/Sconscript to
create a SharedLibrary, add versioning, create symlink - copy the bits
from egl-static, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Disallow undefined symbols in libEGL.so. Update release notes
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Acked-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Informally acked-by: Jose Fonseca
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Mesa now has a real, feature-rich EGL implementation on X11 via xcb.
Therefore I believe there is no longer a practical need for the egl_glx
driver.
Furthermore, egl_glx appears to be unmaintained. The most recent
nontrivial commit to egl_glx was 6baa5f1 on 2011-11-25.
Tested by running weston-smoke in windowed Weston on X with i965.
Signed-off-by: Chad Versace <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Acked-by: Kristian Høgsberg <[email protected]>
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Fixed what I noticed; no warranty for exhaustiveness.
Signed-off-by: Nathan Kidd <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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replace unordered list <ul> with defined list <dl>
Reviewed-by: Brian Paul <[email protected]>
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add doctype
add character encoding
add missing <head> tag
unify html header and footer
Signed-off-by: Brian Paul <[email protected]>
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With core mesa doing runtime API checks, GLES overlay is no longer
needed. Make --enable-gles-overlay equivalent to --enable-gles[12].
There may still be places where compile-time checks are done. They
could be fixed case by case.
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These two drivers are small in size. Making them built-in should
simplify packaging.
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EGL_DRIVERS_PATH can be set to test EGL without installation.
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Various updates and a new section about packaging.
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So that the directory part of EGL_DRIVER, if exists, is prepended to the
search path. This commit also adds a sanity check to _eglLog.
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The main use of the backend is to support EGL_MESA_drm_display. drm
should be a better name.
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Mention that EGL_DRIVERS_PATH should be specified for uninstalled build.
Update TODOs.
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Updated for the reorganization of st/egl targets.
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A platform is already used to mean a window system in EGL. No need to
use a different term.
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Update for recent removal of demos and additions of new displays and
functions.
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Update to reflect recent gles and mapi works.
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Signed-off-by: Jeff Smith <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Thread-safety is no longer a TODO item. There are surely bugs to be
fixed though.
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Mainly to add a subsection about EGL_RENDER_BUFFER.
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egl_xdri steals code from src/glx/x11/. This makes it broken from time
to time when there is a bigger change to the GLX code. As egl_dri2 has
been merged, which also functions as a DRI2 driver loader, remove
egl_xdri for good.
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Specifically, ignore EGL_DRIVERS_PATH when an application is
setuid/setgid. And ignore EGL_DRIVER when there is a slash in it.
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EGL_DRIVERS_PATH gives a list of colon-separated directories. The given
directories will be searched when preloading drivers.
This is based on Mike Stroyan's patch, which honors the variable in
_eglPreloadDisplayDrivers. It is extended to honor the variable also in
_eglPreloadUserDriver and _eglPreloadDefaultDriver in this version.
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Mention that EGL_DRIVER should be a full path, and add a link from
envvars.html to egl.html.
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Mainly to add a subsection on the lifetime of display resources.
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Add --enable-gallium-swrast to the example. Document missing
--with-egl-driver-dir and update TODOs.
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Simply the name to egl.
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The swrast winsys always returns NULL when drm_api_create is called.
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Mention that it also supports DRISW.
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This is a short guide to EGL. The drivers that are to be removed soon
are not mentioned in the guide.
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