| Commit message (Collapse) | Author | Age | Files | Lines |
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Updated for the reorganization of st/egl targets.
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A platform is already used to mean a window system in EGL. No need to
use a different term.
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Update for recent removal of demos and additions of new displays and
functions.
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Update to reflect recent gles and mapi works.
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Signed-off-by: Jeff Smith <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Thread-safety is no longer a TODO item. There are surely bugs to be
fixed though.
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Mainly to add a subsection about EGL_RENDER_BUFFER.
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egl_xdri steals code from src/glx/x11/. This makes it broken from time
to time when there is a bigger change to the GLX code. As egl_dri2 has
been merged, which also functions as a DRI2 driver loader, remove
egl_xdri for good.
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Specifically, ignore EGL_DRIVERS_PATH when an application is
setuid/setgid. And ignore EGL_DRIVER when there is a slash in it.
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EGL_DRIVERS_PATH gives a list of colon-separated directories. The given
directories will be searched when preloading drivers.
This is based on Mike Stroyan's patch, which honors the variable in
_eglPreloadDisplayDrivers. It is extended to honor the variable also in
_eglPreloadUserDriver and _eglPreloadDefaultDriver in this version.
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Mention that EGL_DRIVER should be a full path, and add a link from
envvars.html to egl.html.
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Mainly to add a subsection on the lifetime of display resources.
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Add --enable-gallium-swrast to the example. Document missing
--with-egl-driver-dir and update TODOs.
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Simply the name to egl.
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The swrast winsys always returns NULL when drm_api_create is called.
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Mention that it also supports DRISW.
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This is a short guide to EGL. The drivers that are to be removed soon
are not mentioned in the guide.
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