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* nv50,nvc0: add ARB_clear_texture supportIlia Mirkin2015-11-111-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* r600g: Implement ARB_texture_viewGlenn Kennard2015-11-111-1/+1
| | | | | | Signed-off-by: Glenn Kennard <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: Mark AoA as done for i965Timothy Arceri2015-11-041-2/+2
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: expose support for OES/EXT_draw_elements_base_vertex to OpenGL ESRyan Houdek2015-11-011-1/+1
| | | | | | | This has been tested with the piglits in the mailing list and on the Dolphin emulator. Reviewed-by: Ilia Mirkin <[email protected]>
* docs: Mark GL_ARB_fragment_layer_viewport as done on i965.Kenneth Graunke2015-10-281-1/+1
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* nv50: add ARB_copy_image supportIlia Mirkin2015-10-281-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: add ARB_copy_image supportIlia Mirkin2015-10-281-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* st/mesa: implement ARB_copy_imageMarek Olšák2015-10-281-1/+1
| | | | | | I wonder if the craziness was worth it. Reviewed-by: Brian Paul <[email protected]>
* radeonsi: add support for ARB_texture_viewMarek Olšák2015-10-201-1/+1
| | | | | | | | | | | | All tests pass. We don't need to do much - just set CUBE if the view target is CUBE or CUBE_ARRAY, otherwise set the resource target. The reason this can be so simple is that texture instructions have a greater effect on the target than the sampler view. Thanks Glenn for the piglit test. Reviewed-by: Michel Dänzer <[email protected]>
* r600g: Enable GL_ARB_gpu_shader5 extensionGlenn Kennard2015-10-131-8/+8
| | | | | Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: Mark GL_ARB_enhanced_layouts as in progressTimothy Arceri2015-10-061-1/+7
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* docs/GL3.txt: fix typoBoyan Ding2015-09-271-1/+1
| | | | | Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Albert Freeman <[email protected]>
* docs: Mark ARB_shader_storage_buffer_object as done for i965Iago Toral Quiroga2015-09-251-2/+2
| | | | | | | v2: - Mark it too for GLES 3.1 Reviewed-by: Kristian Høgsberg <[email protected]>
* i965: add ARB_texture_barrier supportIlia Mirkin2015-09-231-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* radeonsi: implement TXQS supportIlia Mirkin2015-09-211-1/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Fredrik Bruhn <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* docs: cleanups + mark some work as doneTapani Pälli2015-09-141-5/+6
| | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* docs: only astc ldr required for ES3.2, not hdrIlia Mirkin2015-09-141-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* st/mesa: emit TXQS, support ARB_shader_texture_image_samplesIlia Mirkin2015-09-131-1/+1
| | | | | | | | | The image component of the ext is a no-op since there is no image support in gallium (yet). Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* r600: Enable fp64 on chips with native supportGlenn Kennard2015-09-121-2/+2
| | | | | | | | Cypress/Cayman/Aruba, earlier r6xx/r7xx chips only support a subset of the needed fp64 ops, and don't do GL4 anyway. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: Update with GLES3.2 entries and statusThomas Helland2015-09-111-0/+24
| | | | | | | | | | | | | | | | V2: -Change to "not started" for most entries -Add status for multisample_2d_array -Change shader_multisample_interpolation to "not_stared" V3 (idr): Move the GLES 3.2 section after the "Additional functions" section from GLES 3.1. Note that GL_KHR_texture_compression_astc_hdr is done for i965 on gen9+ hardware. Note that GL_OES_shader_io_blocks is based on some features from GLSL 1.50. Signed-off-by: Thomas Helland <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]>
* i965: enable ARB_shader_texture_image_samplesIlia Mirkin2015-09-101-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Update wrt. textureQueryLod on softpipeKrzesimir Nowak2015-09-101-1/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* docs: Fix a typo in GL3.txt concerning GL_KHR_context_flush_controlNeil Roberts2015-08-281-1/+1
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* i965: enable GL_ARB_shader_image_sizeMartin Peres2015-08-201-2/+2
| | | | Signed-off-by: Martin Peres <[email protected]>
* docs: Mark GLES 3.1 image load/store as done on i965.Francisco Jerez2015-08-201-1/+1
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* docs: Mark ARB_shader_image_load_store as done on i965.Francisco Jerez2015-08-111-1/+1
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* docs: trivial cleanup of GL3.txt, remove redundant radeonsi entries.Kai Wasserbäch2015-07-311-2/+2
| | | | | | | Follow-up to 1b2b0e42ce47bfd1fcb5513ed2c23b9bb7a5a5b8 Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: consolidate radeonsi in GL3.txtDave Airlie2015-07-301-16/+16
| | | | | | move into DONE for GL4.0 and GL4.1 Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: enable GL4.1 and update documentation (v2)Dave Airlie2015-07-301-8/+8
| | | | | | | | | | This enables GL4.1 for radeonsi, and updates the docs in the correct places. v2: enable only for llvm 3.7 which has fixes in place. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: consolidate nvc0 statusFabio Pedretti2015-07-291-18/+18
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* r600,radeonsi: GL_ARB_conditional_render_invertedEdward O'Callaghan2015-07-291-1/+1
| | | | | | | | | | By using 'Tobias Klausmann' piglit test-suite patch. We obtain a full 12/12 passes using this patch. By 'faking' to claim support for this extension we obtain 7 fails and 5 passes. Signed-off-by: Edward O'Callaghan <[email protected]> Tested-by: Furkan Alaca <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* radeonsi: add support for interpolateAt functions (v2)Dave Airlie2015-07-281-1/+1
| | | | | | | | | | | This is part of ARB_gpu_shader5, and this passes all the piglit tests currently available. v2: use macros from the fine derivs commit. add comments. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: add fine derivate control (v2.1)Dave Airlie2015-07-251-1/+1
| | | | | | | | | | | | | This adds support for fine derivatives and enables ARB_derivative_control on radeonsi. (just fell out of my working out interpolation) v2: cleanup some bits, write a comment v2.1: take Michel's comment from the mailing list Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: ubo indexing support (v2)Dave Airlie2015-07-251-1/+1
| | | | | | | | | | | | This is required as part of ARB_gpu_shader5. no backend changes are required for this, or if any are, it's the same ones as for samplers. v2: use get_indirect_index (Marek) Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: add support for indirect samplers (v2)Dave Airlie2015-07-251-1/+1
| | | | | | | | | | | | This adds the frontend support, however the llvm backend produces the wrong pattern, however we can conditionalise enabling ARB_gpu_shader5 on whatever version of llvm we fix this in. v2: drop unneeded sampler_indirect checks (Marek) Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: remove expanded ARB_dsa notesIlia Mirkin2015-07-231-9/+0
| | | | | | | | This doesn't provide much value since it's all done. The qbo interaction is fairly trivial. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* docs/GL3.txt: ARB_shader_precisionDave Airlie2015-07-241-1/+1
| | | | | | | | This extension is about setting expectation on GL4.1 implementations rather than actually enforcing things. So once you support GLSL 410 then you support this in theory. Signed-off-by: Dave Airlie <[email protected]>
* i965: add support for ARB_shader_subroutineDave Airlie2015-07-241-1/+1
| | | | | | | | This just adds some missing pieces to nir/i965, it is lightly tested on my Haswell. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: mark off tess for nvc0Ilia Mirkin2015-07-231-1/+1
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* docs/GL3.txt: update ARB_shader_subroutine status.Dave Airlie2015-07-231-1/+1
| | | | | Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: enable tessellation, update GL3.txt & release notesMarek Olšák2015-07-231-1/+1
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* docs: document that GL_ARB_get_texture_sub_image is completedBrian Paul2015-07-211-1/+1
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* radeonsi: ARB_gpu_shader_fp64 + ARB_vertex_attrib_64bit support.Dave Airlie2015-07-121-2/+2
| | | | | | | | | | | | This adds the translation from TGSI to AMDGPU llvm backend, for the 64-bit opcodes. The backend pretty much handles everything for us fine. There is one patch required for SI DFRAC support, that I know off. [airlied: fixed missing comma, updated relnotes] Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: update for llvmpipe fp64 supportDave Airlie2015-07-011-2/+2
| | | | Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: add support for geometry shader invocations.Dave Airlie2015-06-271-1/+1
| | | | | Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: add support for viewport array (v3)Dave Airlie2015-06-271-2/+2
| | | | | | | | | | | | | | | | | This isn't pretty and I'd suggest it the pm4 interface builder could be tweaked to do this more efficently, but I'd need guidance on how that would look. This seems to pass the few piglit tests I threw at it. v2: handle passing layer/viewport index to fragment shader. fix crash in blit changes, add support to io_get_unique_index for layer/viewport index update docs. v3: avoid looking up viewport index and layer in es (Marek). Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: update GL3 with softpipe/llvmpipe gpu_shader5 pieces.Dave Airlie2015-06-231-2/+2
| | | | | | This just updates the bits I've added in the previous few patches. Signed-off-by: Dave Airlie <[email protected]>
* docs: mark GL_ARB_framebuffer_no_attachments done for i965Kevin Rogovin2015-06-171-2/+2
| | | | | | | Mark GL_ARB_framebuffer_no_attachments as done for i965. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Kevin Rogovin <[email protected]>
* docs: update GL_ARB_copy_image, GL_ARB_clear_texture gallium statusBrian Paul2015-06-011-2/+2
| | | | | | VMware is working on these. Signed-off-by: Brian Paul <[email protected]>
* docs: Mark ARB_cull_distance as in progressTobias Klausmann2015-05-251-1/+1
| | | | | Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>