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* docs/GL3: Mark ARB_copy_image as implemented on i965Jason Ekstrand2014-08-111-1/+1
* docs: List GL+GLSL versions as parts of a whole.Matt Turner2014-08-071-18/+9
* r600g: Implement gpu_shader5 textureGatherGlenn Kennard2014-08-011-2/+2
* r600g: gpu_shader5 gl_SampleMaskIn supportGlenn Kennard2014-07-311-1/+1
* r600g: Implement gpu_shader5 integer opsGlenn Kennard2014-07-311-1/+1
* r600g: Implement GL_ARB_texture_query_lodGlenn Kennard2014-07-311-1/+1
* docs: Update GL3.txt and relnotes for GL_ARB_clear_textureNeil Roberts2014-07-231-1/+1
* docs/GL3.txt: update status for ARB_compute_shaderDave Airlie2014-07-231-1/+1
* radeonsi: implement ARB_draw_indirectMarek Olšák2014-07-181-2/+2
* r600g: Implement GL_ARB_texture_gatherGlenn Kennard2014-07-181-1/+1
* nvc0: add support for indirect drawingChristoph Bumiller2014-07-151-2/+2
* docs: Mark off ARB_gpu_shader5 interpolation functions for i965Chris Forbes2014-07-131-1/+1
* mesa/st: enable ARB_fragment_layer_viewportIlia Mirkin2014-07-021-1/+1
* docs: update hw-dependent bits of ARB_gpu_shader5Ilia Mirkin2014-07-011-5/+5
* nvc0: expose 4 vertex streams, use stream ids in xfbIlia Mirkin2014-07-011-1/+1
* docs: mark "Geometry shader multiple streams" as done for i965Samuel Iglesias Gonsalvez2014-06-301-1/+1
* docs: Update the status of a few things in GL3.txtChris Forbes2014-06-271-8/+8
* radeonsi: implement ARB_texture_query_lodMarek Olšák2014-06-191-1/+1
* gallium: implement ARB_texture_query_levelsMarek Olšák2014-06-191-1/+1
* radeonsi: implement ARB_texture_gather and Gather functions from GLSL 4.00Marek Olšák2014-06-191-1/+1
* docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done for nvc0Tobias Klausmann2014-06-161-1/+1
* docs: update ARB_explicit_uniform_location statusTapani Pälli2014-06-161-1/+1
* docs: Mark off ARB_compressed_texture_pixel_storageChris Forbes2014-06-101-1/+1
* docs: Mark off gs5/overload resolutionChris Forbes2014-06-041-1/+1
* docs: Mark off gs5/implicit conversionsChris Forbes2014-06-041-1/+1
* docs: Update `precise` qualifier status in GL3.txtChris Forbes2014-06-041-1/+1
* radeonsi: enable ARB_sample_shadingMarek Olšák2014-06-021-1/+1
* radeonsi: implement ARB_texture_cube_map_arrayMarek Olšák2014-05-061-1/+1
* docs: mark ARB_stencil_texturing as done for nv50+/r600+Ilia Mirkin2014-05-041-1/+1
* docs: Add missing release notes for ARB_separate_shader_objects10.2-branchpointIan Romanick2014-05-021-1/+1
* docs: update ARB_buffer_storage for nouveauIlia Mirkin2014-05-021-1/+1
* docs: Add missing ARB_gpu_shader5 subfeature to GL3.txtChris Forbes2014-05-021-0/+1
* docs: Mark ARB_multi_bind as doneFredrik Höglund2014-05-021-1/+1
* docs: mark off nv50/nvc0 for ARB_sample_shading, update relnotesIlia Mirkin2014-04-271-1/+1
* radeonsi: implement GL_ARB_vertex_type_10f_11f_11f_revMarek Olšák2014-04-251-1/+1
* docs: Fix ubo indexing descriptionChris Forbes2014-04-121-1/+1
* docs: Expand ARB_gpu_shader5 to describe status of individual featuresChris Forbes2014-04-101-0/+11
* docs: Mark off ARB_texture_view and add to release notes for 10.2.Chris Forbes2014-04-101-1/+1
* docs: mark ARB_texture_gather as done on nvc0Ilia Mirkin2014-04-071-1/+1
* docs: mark ARB_texture_query_lod as done for nv50, nvc0Ilia Mirkin2014-04-071-1/+1
* i965: Add support for GL_ARB_buffer_storage.Eric Anholt2014-03-141-1/+1
* nv50,nvc0: add 11f_11f_10f vertex supportIlia Mirkin2014-03-041-1/+1
* i965: Implement ARB_stencil_texturing on Gen8+.Kenneth Graunke2014-03-041-1/+1
* mesa: Add core API support for GL_ARB_stencil_texturing (from 4.3).Kenneth Graunke2014-03-041-1/+1
* docs: update nvc0 stateIlia Mirkin2014-02-261-1/+1
* docs: update nv50 supportIlia Mirkin2014-02-251-2/+2
* docs: update ARB_buffer_storage statusMarek Olšák2014-02-251-1/+1
* docs: add nv50 to the ARB_viewport_array listIlia Mirkin2014-02-121-1/+1
* mesa: GL_ARB_half_float_pixel is not optionalIan Romanick2014-02-111-1/+1
* docs/GL3.txt: denote r600g support for ARB_viewport_arrayDave Airlie2014-02-111-1/+1