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* docs: mark input/output block locations as DONETimothy Arceri2015-12-151-1/+1
| | | | Reviewed-by: Edward O'Callaghan <[email protected]>
* softpipe: enable GL_ARB_viewport_array support, update GL3.txt docEdward O'Callaghan2015-12-111-1/+1
| | | | | Signed-off-by: Edward O'Callaghan <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* docs: Mark ARB_compute_shader as done for i965Jordan Justen2015-12-091-2/+2
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* r600: Add ARB_copy_image supportEdward O'Callaghan2015-12-091-1/+1
| | | | | | | | [airlied: update relnotes] Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs/GL3.txt: consolidate r600 GL4.1.Dave Airlie2015-12-081-4/+4
| | | | Signed-off-by: Dave Airlie <[email protected]>
* docs: consolidate r600 entry in GL3.txtDave Airlie2015-12-071-14/+14
| | | | Though fp64 emulation still needs to be done for a lot of the evergreen hw.
* docs: update with r600 tessellation status.Dave Airlie2015-12-071-1/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* doc: Set GL_OES_geometry_shader as startedMarta Lofstedt2015-11-301-1/+1
| | | | | Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* docs: Update GL3.txt to add ARB_internalformat_query2Eduardo Lima Mitev2015-11-261-1/+1
| | | | | | | | | | | | | Added to OpenGL 4.3 section, tagged as 'in progress (elima)'. See https://bugs.freedesktop.org/show_bug.cgi?id=92687. Thanks to Thomas H.P. Andersen for remainding me about this. v1: - Update the already existing entry in section 4.3 instead (Ilia Mirkin). - Added my BZ nickname as contact person (Felix Schwarz). Reviewed-by: Ilia Mirkin <[email protected]>
* docs: mark compile-time constant expressions as doneTimothy Arceri2015-11-211-1/+1
| | | | Reviewed-by: Emil Velikov <[email protected]>
* nv50,nvc0: add ARB_clear_texture supportIlia Mirkin2015-11-111-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* r600g: Implement ARB_texture_viewGlenn Kennard2015-11-111-1/+1
| | | | | | Signed-off-by: Glenn Kennard <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: Mark AoA as done for i965Timothy Arceri2015-11-041-2/+2
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: expose support for OES/EXT_draw_elements_base_vertex to OpenGL ESRyan Houdek2015-11-011-1/+1
| | | | | | | This has been tested with the piglits in the mailing list and on the Dolphin emulator. Reviewed-by: Ilia Mirkin <[email protected]>
* docs: Mark GL_ARB_fragment_layer_viewport as done on i965.Kenneth Graunke2015-10-281-1/+1
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* nv50: add ARB_copy_image supportIlia Mirkin2015-10-281-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: add ARB_copy_image supportIlia Mirkin2015-10-281-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* st/mesa: implement ARB_copy_imageMarek Olšák2015-10-281-1/+1
| | | | | | I wonder if the craziness was worth it. Reviewed-by: Brian Paul <[email protected]>
* radeonsi: add support for ARB_texture_viewMarek Olšák2015-10-201-1/+1
| | | | | | | | | | | | All tests pass. We don't need to do much - just set CUBE if the view target is CUBE or CUBE_ARRAY, otherwise set the resource target. The reason this can be so simple is that texture instructions have a greater effect on the target than the sampler view. Thanks Glenn for the piglit test. Reviewed-by: Michel Dänzer <[email protected]>
* r600g: Enable GL_ARB_gpu_shader5 extensionGlenn Kennard2015-10-131-8/+8
| | | | | Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: Mark GL_ARB_enhanced_layouts as in progressTimothy Arceri2015-10-061-1/+7
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* docs/GL3.txt: fix typoBoyan Ding2015-09-271-1/+1
| | | | | Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Albert Freeman <[email protected]>
* docs: Mark ARB_shader_storage_buffer_object as done for i965Iago Toral Quiroga2015-09-251-2/+2
| | | | | | | v2: - Mark it too for GLES 3.1 Reviewed-by: Kristian Høgsberg <[email protected]>
* i965: add ARB_texture_barrier supportIlia Mirkin2015-09-231-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* radeonsi: implement TXQS supportIlia Mirkin2015-09-211-1/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Fredrik Bruhn <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* docs: cleanups + mark some work as doneTapani Pälli2015-09-141-5/+6
| | | | | Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* docs: only astc ldr required for ES3.2, not hdrIlia Mirkin2015-09-141-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* st/mesa: emit TXQS, support ARB_shader_texture_image_samplesIlia Mirkin2015-09-131-1/+1
| | | | | | | | | The image component of the ext is a no-op since there is no image support in gallium (yet). Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* r600: Enable fp64 on chips with native supportGlenn Kennard2015-09-121-2/+2
| | | | | | | | Cypress/Cayman/Aruba, earlier r6xx/r7xx chips only support a subset of the needed fp64 ops, and don't do GL4 anyway. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: Update with GLES3.2 entries and statusThomas Helland2015-09-111-0/+24
| | | | | | | | | | | | | | | | V2: -Change to "not started" for most entries -Add status for multisample_2d_array -Change shader_multisample_interpolation to "not_stared" V3 (idr): Move the GLES 3.2 section after the "Additional functions" section from GLES 3.1. Note that GL_KHR_texture_compression_astc_hdr is done for i965 on gen9+ hardware. Note that GL_OES_shader_io_blocks is based on some features from GLSL 1.50. Signed-off-by: Thomas Helland <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]>
* i965: enable ARB_shader_texture_image_samplesIlia Mirkin2015-09-101-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Update wrt. textureQueryLod on softpipeKrzesimir Nowak2015-09-101-1/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* docs: Fix a typo in GL3.txt concerning GL_KHR_context_flush_controlNeil Roberts2015-08-281-1/+1
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* i965: enable GL_ARB_shader_image_sizeMartin Peres2015-08-201-2/+2
| | | | Signed-off-by: Martin Peres <[email protected]>
* docs: Mark GLES 3.1 image load/store as done on i965.Francisco Jerez2015-08-201-1/+1
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* docs: Mark ARB_shader_image_load_store as done on i965.Francisco Jerez2015-08-111-1/+1
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* docs: trivial cleanup of GL3.txt, remove redundant radeonsi entries.Kai Wasserbäch2015-07-311-2/+2
| | | | | | | Follow-up to 1b2b0e42ce47bfd1fcb5513ed2c23b9bb7a5a5b8 Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: consolidate radeonsi in GL3.txtDave Airlie2015-07-301-16/+16
| | | | | | move into DONE for GL4.0 and GL4.1 Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: enable GL4.1 and update documentation (v2)Dave Airlie2015-07-301-8/+8
| | | | | | | | | | This enables GL4.1 for radeonsi, and updates the docs in the correct places. v2: enable only for llvm 3.7 which has fixes in place. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: consolidate nvc0 statusFabio Pedretti2015-07-291-18/+18
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* r600,radeonsi: GL_ARB_conditional_render_invertedEdward O'Callaghan2015-07-291-1/+1
| | | | | | | | | | By using 'Tobias Klausmann' piglit test-suite patch. We obtain a full 12/12 passes using this patch. By 'faking' to claim support for this extension we obtain 7 fails and 5 passes. Signed-off-by: Edward O'Callaghan <[email protected]> Tested-by: Furkan Alaca <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* radeonsi: add support for interpolateAt functions (v2)Dave Airlie2015-07-281-1/+1
| | | | | | | | | | | This is part of ARB_gpu_shader5, and this passes all the piglit tests currently available. v2: use macros from the fine derivs commit. add comments. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: add fine derivate control (v2.1)Dave Airlie2015-07-251-1/+1
| | | | | | | | | | | | | This adds support for fine derivatives and enables ARB_derivative_control on radeonsi. (just fell out of my working out interpolation) v2: cleanup some bits, write a comment v2.1: take Michel's comment from the mailing list Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: ubo indexing support (v2)Dave Airlie2015-07-251-1/+1
| | | | | | | | | | | | This is required as part of ARB_gpu_shader5. no backend changes are required for this, or if any are, it's the same ones as for samplers. v2: use get_indirect_index (Marek) Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: add support for indirect samplers (v2)Dave Airlie2015-07-251-1/+1
| | | | | | | | | | | | This adds the frontend support, however the llvm backend produces the wrong pattern, however we can conditionalise enabling ARB_gpu_shader5 on whatever version of llvm we fix this in. v2: drop unneeded sampler_indirect checks (Marek) Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: remove expanded ARB_dsa notesIlia Mirkin2015-07-231-9/+0
| | | | | | | | This doesn't provide much value since it's all done. The qbo interaction is fairly trivial. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* docs/GL3.txt: ARB_shader_precisionDave Airlie2015-07-241-1/+1
| | | | | | | | This extension is about setting expectation on GL4.1 implementations rather than actually enforcing things. So once you support GLSL 410 then you support this in theory. Signed-off-by: Dave Airlie <[email protected]>
* i965: add support for ARB_shader_subroutineDave Airlie2015-07-241-1/+1
| | | | | | | | This just adds some missing pieces to nir/i965, it is lightly tested on my Haswell. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: mark off tess for nvc0Ilia Mirkin2015-07-231-1/+1
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* docs/GL3.txt: update ARB_shader_subroutine status.Dave Airlie2015-07-231-1/+1
| | | | | Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>