| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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[airlied: update relnotes]
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Though fp64 emulation still needs to be done for a lot of the evergreen hw.
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Added to OpenGL 4.3 section, tagged as 'in progress (elima)'. See
https://bugs.freedesktop.org/show_bug.cgi?id=92687.
Thanks to Thomas H.P. Andersen for remainding me about this.
v1: - Update the already existing entry in section 4.3
instead (Ilia Mirkin).
- Added my BZ nickname as contact person (Felix Schwarz).
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Glenn Kennard <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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This has been tested with the piglits in the mailing list and
on the Dolphin emulator.
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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I wonder if the craziness was worth it.
Reviewed-by: Brian Paul <[email protected]>
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All tests pass. We don't need to do much - just set CUBE if the view
target is CUBE or CUBE_ARRAY, otherwise set the resource target.
The reason this can be so simple is that texture instructions
have a greater effect on the target than the sampler view.
Thanks Glenn for the piglit test.
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Boyan Ding <[email protected]>
Reviewed-by: Albert Freeman <[email protected]>
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v2:
- Mark it too for GLES 3.1
Reviewed-by: Kristian Høgsberg <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Fredrik Bruhn <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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The image component of the ext is a no-op since there is no image support
in gallium (yet).
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Cypress/Cayman/Aruba, earlier r6xx/r7xx chips only support a subset
of the needed fp64 ops, and don't do GL4 anyway.
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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V2: -Change to "not started" for most entries
-Add status for multisample_2d_array
-Change shader_multisample_interpolation to "not_stared"
V3 (idr): Move the GLES 3.2 section after the "Additional functions"
section from GLES 3.1. Note that GL_KHR_texture_compression_astc_hdr is
done for i965 on gen9+ hardware. Note that GL_OES_shader_io_blocks is
based on some features from GLSL 1.50.
Signed-off-by: Thomas Helland <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]> [v2]
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Martin Peres <[email protected]>
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Follow-up to 1b2b0e42ce47bfd1fcb5513ed2c23b9bb7a5a5b8
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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move into DONE for GL4.0 and GL4.1
Signed-off-by: Dave Airlie <[email protected]>
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This enables GL4.1 for radeonsi, and updates the
docs in the correct places.
v2: enable only for llvm 3.7 which has fixes in place.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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By using 'Tobias Klausmann' piglit test-suite patch. We obtain
a full 12/12 passes using this patch. By 'faking' to claim
support for this extension we obtain 7 fails and 5 passes.
Signed-off-by: Edward O'Callaghan <[email protected]>
Tested-by: Furkan Alaca <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This is part of ARB_gpu_shader5, and this passes
all the piglit tests currently available.
v2: use macros from the fine derivs commit.
add comments.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support for fine derivatives and enables
ARB_derivative_control on radeonsi.
(just fell out of my working out interpolation)
v2: cleanup some bits, write a comment
v2.1: take Michel's comment from the mailing list
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is required as part of ARB_gpu_shader5.
no backend changes are required for this, or if
any are, it's the same ones as for samplers.
v2: use get_indirect_index (Marek)
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds the frontend support, however the llvm
backend produces the wrong pattern, however
we can conditionalise enabling ARB_gpu_shader5
on whatever version of llvm we fix this in.
v2: drop unneeded sampler_indirect checks (Marek)
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This doesn't provide much value since it's all done. The qbo interaction
is fairly trivial.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This extension is about setting expectation on GL4.1 implementations
rather than actually enforcing things. So once you support GLSL 410
then you support this in theory.
Signed-off-by: Dave Airlie <[email protected]>
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This just adds some missing pieces to nir/i965,
it is lightly tested on my Haswell.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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