summaryrefslogtreecommitdiffstats
path: root/docs/GL3.txt
Commit message (Collapse)AuthorAgeFilesLines
* docs: update GL3 statusMarek Olšák2011-07-101-1/+1
|
* docs: add GL3 GLX todoMarek Olšák2011-06-301-1/+2
|
* docs: update GL3 status - vertex texturesMarek Olšák2011-06-301-1/+1
| | | | They work fine on r600g.
* docs: update GL3 statusMarek Olšák2011-05-061-1/+1
|
* docs: update GL3 statusMarek Olšák2011-04-291-2/+2
|
* docs: Note that ES2_compatibility is already done.Eric Anholt2011-04-271-1/+1
|
* docs: update GL3 statusMarek Olšák2011-04-251-4/+4
|
* i965: Add support for NV_conditional_render.Eric Anholt2011-04-231-1/+1
| | | | | | | | Since we lack hardware support for it, this is a simple matter of checking _mesa_check_conditional_render at the entrypoints, and suppressing it for the metaops where it doesn't apply. Reviewed-by: Brian Paul <[email protected]>
* docs: Mention that GLSL 1.30 is started.Eric Anholt2011-04-201-1/+1
| | | | | | | | Things definitely remaining todo: switch statements, clip distances. On 965, we also need real integers in the VS, and implementations of some things like isinf/isnan. Reviewed-by: Brian Paul <[email protected]>
* docs: update GL3 statusMarek Olšák2011-04-151-3/+3
|
* docs: GL_ARB_sampler_objects updatesBrian Paul2011-04-101-1/+1
|
* docs: update GL3 statusMarek Olšák2011-03-291-2/+2
|
* docs: added Depth format cube textures to GL3.txt listBrian Paul2011-03-081-0/+2
|
* rgtc: update docsDave Airlie2011-02-281-1/+1
|
* docs: Fix typo in GL3.txtSedat Dilek2011-02-141-1/+1
|
* update GL3.txt for GL_EXT_framebuffer_sRGB statusDave Airlie2011-02-121-1/+1
|
* docs: update GL3 statusMarek Olšák2011-01-271-5/+8
|
* docs: document GL_ARB_draw_buffers_blendBrian Paul2011-01-151-1/+1
|
* docs: update GL3.txt statusBrian Paul2011-01-151-2/+2
|
* mesa/swrast/st: add ARB_occlusion_query2 support.Dave Airlie2010-12-181-1/+1
| | | | | | | | | | This gets my vote for most pointless extension of all time, I'm guessing some driver could possibly optimise for this instead of counting it might just get a true/false, but I'm not really sure. need this to eventually advertise 3.3 despite its total uselessness. Signed-off-by: Dave Airlie <[email protected]>
* docs: add GL 4.1 statusMarek Olšák2010-11-211-0/+12
|
* docs: update some GL 3.0 statusBrian Paul2010-11-211-5/+6
|
* docs: updated GL3 status for primitive restartBrian Paul2010-10-231-1/+1
|
* docs: update texture red/green support in GL3.txtBrian Paul2010-10-211-1/+1
|
* docs: Update status of GL 3.x related extensionsIan Romanick2010-10-081-3/+3
|
* docs: update GL3.txt w/ GL 3.3, 4.0 listsBrian Paul2010-05-111-3/+34
|
* docs: update some GL3 statusBrian Paul2010-04-261-2/+2
|
* docs: update status of transform feedback and instanced drawingBrian Paul2010-04-041-2/+2
|
* docs: update GL3 / GL_ARB_fragment_coord_conventions statusBrian Paul2010-04-011-1/+1
|
* docs: note GL_EXT_packed_float, GL_EXT_shared_exponent extensionsBrian Paul2010-03-201-0/+1
|
* docs: GL_EXT_texture_array updatesBrian Paul2010-02-251-1/+1
|
* docs: added more GL3 itemsBrian Paul2010-01-051-1/+5
|
* docs: added link to wiki page about missing Mesa featuresBrian Paul2010-01-051-0/+3
|
* docs: update status for conditional renderingBrian Paul2009-12-311-1/+1
|
* docs: added GL 3.x feature checklist to track what's done in MesaBrian Paul2009-12-301-0/+62