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Added in commit cdd3f549.
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Tested with piglit ARB_texture_buffer_object/formats.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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V3: Put enable in an existing block rather than making a new
one for no good reason.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
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v2 (Kayden): Move the enable into an existing intel->gen >= 4 block
(as suggested by Ian).
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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just mention softpipe is done, r600g will come soon.
Signed-off-by: Dave Airlie <[email protected]>
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The functions were broken, because they converted ints to floats.
Now we can finally advertise OpenGL 3.0. ;)
In this commit, the vbo module also tracks the type for each attrib
in addition to the size. It can be one of FLOAT, INT, UNSIGNED_INT.
The little ugliness is the vertex attribs are declared as floats even though
there may be integer values. The code just copies integer values into them
without any conversion.
This implementation passes the glVertexAttribI piglit test which I am going
to commit in piglit soon. The test covers vertex arrays, immediate mode and
display lists.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
v2: cosmetic changes as suggested by Brian
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Reviewed-by: Brian Paul <[email protected]>
v2: update relnotes-9.1
v3: use align_malloc and align_free for malloced buffers in r300g
v4: document the new CAP in the docs
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From the OpenGL Registry:
"2012/08/13: specs named GL_ARB_debug_group, GL_ARB_debug_label, and
GL_ARB_debug_output2 were published in error during the initial OpenGL 4.3
release. All functionality in these documents was combined into
the extension GL_KHR_debug. They have been withdrawn from the registry,
and a few other extensions were renumbered to avoid holes in the numbering
scheme."
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Needs updated libdrm.
Reviewed-by: Kenneth Graunke <[email protected]>
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This extension is just a bit of core code on top of the GL_ARB_occlusion_query
support.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Note that GLSL 4.3 has not been started, and that
ARB_compute_shader has been started in Gallium drivers.
Signed-off-by: Jason Wood <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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We neglected to list the deprecation model/forward compatible context
support.
inverse() has been done for a while.
None of us know what "highp change" means; GLSL 1.30 already added the
ability to recognize precision keywords, and it doesn't look like 1.40
has any new requirements there (precision keywords still have no meaning).
Signed-off-by: Kenneth Graunke <[email protected]>
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Set the step_rate value when drawing to implement
ARB_instanced_arrays for gen >= 4.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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For newer hardware we disable the VBO module's software handling
of primitive restart. We now handle primitive restarts in
brw_handle_primitive_restart.
The initial version of brw_handle_primitive_restart simply calls
vbo_sw_primitive_restart, and therefore still uses the VBO
module software primitive restart support.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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v2: Add support for gen6, and don't turn it on if blending is
disabled. (fixes GPU hang), and note it in docs/GL3.txt
Reviewed-by: Kenneth Graunke <[email protected]>
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Tested with piglit fbo-draw-buffers-blend and intel oglconform.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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All I know of that needs finishing in Mesa is to enable the extension
in a GL3.1 core context on i965 -- we're not going to expose it in
non-3.1 core contexts.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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I've written softpipe version in my tree, + gallium/mesa/glsl changes,
however r600 currently hangs the GPU.
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Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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As per Brian's suggestion.
Signed-off-by: Dave Airlie <[email protected]>
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EXT_texture_array has been completed for quite a while.
Removing BindBufferBase+Range, because they're part of EXT_transform_feedback.
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It's the same as GL_AMD_conservative_depth. The specs have slight
differences in wording, but don't differ in content or behavior.
Signed-off-by: Kenneth Graunke <[email protected]>
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