Commit message (Collapse) | Author | Age | Files | Lines | |
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* | docs: update GL3.3 status | Marek Olšák | 2012-06-25 | 1 | -1/+2 |
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* | docs: update GL3.txt for ARB_base_instance | Fredrik Höglund | 2012-06-19 | 1 | -1/+1 |
| | | | | Reviewed-by: Brian Paul <[email protected]> | ||||
* | i965: create code path to handle primitive restart in hardware | Jordan Justen | 2012-05-23 | 1 | -1/+1 |
| | | | | | | | | | | | | | | For newer hardware we disable the VBO module's software handling of primitive restart. We now handle primitive restarts in brw_handle_primitive_restart. The initial version of brw_handle_primitive_restart simply calls vbo_sw_primitive_restart, and therefore still uses the VBO module software primitive restart support. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> | ||||
* | i965/gen6+: Add support for GL_ARB_blend_func_extended. | Eric Anholt | 2012-05-23 | 1 | -1/+1 |
| | | | | | | | v2: Add support for gen6, and don't turn it on if blending is disabled. (fixes GPU hang), and note it in docs/GL3.txt Reviewed-by: Kenneth Graunke <[email protected]> | ||||
* | i965: Add support for GL_ARB_draw_buffers_blend. | Eric Anholt | 2012-05-04 | 1 | -1/+1 |
| | | | | | | Tested with piglit fbo-draw-buffers-blend and intel oglconform. Reviewed-by: Kenneth Graunke <[email protected]> | ||||
* | docs: Update GLSL 1.40 status. | Eric Anholt | 2012-04-16 | 1 | -1/+2 |
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> | ||||
* | docs: Update that int textures got done for GL3. | Eric Anholt | 2012-04-16 | 1 | -1/+1 |
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> | ||||
* | docs: Update that ARB_draw_instanced is on in i965. | Eric Anholt | 2012-04-16 | 1 | -1/+1 |
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> | ||||
* | docs: Update TBO support. | Eric Anholt | 2012-04-16 | 1 | -1/+1 |
| | | | | | | | | All I know of that needs finishing in Mesa is to enable the extension in a GL3.1 core context on i965 -- we're not going to expose it in non-3.1 core contexts. Reviewed-by: Kenneth Graunke <[email protected]> | ||||
* | docs: update GL3.txt for ARB_blend_func_extended | Dave Airlie | 2012-04-13 | 1 | -1/+1 |
| | | | | Signed-off-by: Dave Airlie <[email protected]> | ||||
* | docs/GL3.txt: document ARB_blend_func_extended state | Dave Airlie | 2012-03-24 | 1 | -1/+1 |
| | | | | | I've written softpipe version in my tree, + gallium/mesa/glsl changes, however r600 currently hangs the GPU. | ||||
* | docs/GL3: consolidate FBO extensions into one ARB | Marek Olšák | 2012-01-12 | 1 | -3/+1 |
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* | docs/GL3: document r300 extension support | Marek Olšák | 2012-01-12 | 1 | -24/+24 |
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* | docs/GL3: document what's missing for GL3 | Marek Olšák | 2012-01-12 | 1 | -2/+2 |
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* | Clean up GL3 status | Matt Turner | 2012-01-11 | 1 | -39/+39 |
| | | | | | Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Matt Turner <[email protected]> | ||||
* | docs: update GL3 status | Marek Olšák | 2011-12-17 | 1 | -2/+2 |
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* | mesa/docs: add ARB_texture_rgb10_a2ui to relnotes/gl3.txt | Dave Airlie | 2011-11-28 | 1 | -1/+1 |
| | | | | Signed-off-by: Dave Airlie <[email protected]> | ||||
* | docs/gl3: these two interfaces are complete now. | Dave Airlie | 2011-11-27 | 1 | -1/+1 |
| | | | | Signed-off-by: Dave Airlie <[email protected]> | ||||
* | gl3.txt: update for ARB_texture_storage. | Dave Airlie | 2011-11-06 | 1 | -1/+1 |
| | | | | | | As per Brian's suggestion. Signed-off-by: Dave Airlie <[email protected]> | ||||
* | gl3.txt: add not of ARB_texture_storage work started. | Dave Airlie | 2011-11-05 | 1 | -1/+1 |
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* | docs: update GL3 status | Marek Olšák | 2011-10-27 | 1 | -5/+4 |
| | | | | | | EXT_texture_array has been completed for quite a while. Removing BindBufferBase+Range, because they're part of EXT_transform_feedback. | ||||
* | docs: update gl3.txt for ARB_vertex_type_2_10_10_10_rev | Dave Airlie | 2011-09-06 | 1 | -1/+1 |
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* | glsl: Implement the GL_ARB_conservative_depth extension. | Kenneth Graunke | 2011-08-25 | 1 | -1/+1 |
| | | | | | | | It's the same as GL_AMD_conservative_depth. The specs have slight differences in wording, but don't differ in content or behavior. Signed-off-by: Kenneth Graunke <[email protected]> | ||||
* | docs: update GL3.txt with new GL 4.2 extensions | Dave Airlie | 2011-08-09 | 1 | -0/+13 |
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* | docs: update GL3 status | Marek Olšák | 2011-07-10 | 1 | -1/+1 |
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* | docs: add GL3 GLX todo | Marek Olšák | 2011-06-30 | 1 | -1/+2 |
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* | docs: update GL3 status - vertex textures | Marek Olšák | 2011-06-30 | 1 | -1/+1 |
| | | | | They work fine on r600g. | ||||
* | docs: update GL3 status | Marek Olšák | 2011-05-06 | 1 | -1/+1 |
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* | docs: update GL3 status | Marek Olšák | 2011-04-29 | 1 | -2/+2 |
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* | docs: Note that ES2_compatibility is already done. | Eric Anholt | 2011-04-27 | 1 | -1/+1 |
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* | docs: update GL3 status | Marek Olšák | 2011-04-25 | 1 | -4/+4 |
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* | i965: Add support for NV_conditional_render. | Eric Anholt | 2011-04-23 | 1 | -1/+1 |
| | | | | | | | | Since we lack hardware support for it, this is a simple matter of checking _mesa_check_conditional_render at the entrypoints, and suppressing it for the metaops where it doesn't apply. Reviewed-by: Brian Paul <[email protected]> | ||||
* | docs: Mention that GLSL 1.30 is started. | Eric Anholt | 2011-04-20 | 1 | -1/+1 |
| | | | | | | | | Things definitely remaining todo: switch statements, clip distances. On 965, we also need real integers in the VS, and implementations of some things like isinf/isnan. Reviewed-by: Brian Paul <[email protected]> | ||||
* | docs: update GL3 status | Marek Olšák | 2011-04-15 | 1 | -3/+3 |
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* | docs: GL_ARB_sampler_objects updates | Brian Paul | 2011-04-10 | 1 | -1/+1 |
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* | docs: update GL3 status | Marek Olšák | 2011-03-29 | 1 | -2/+2 |
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* | docs: added Depth format cube textures to GL3.txt list | Brian Paul | 2011-03-08 | 1 | -0/+2 |
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* | rgtc: update docs | Dave Airlie | 2011-02-28 | 1 | -1/+1 |
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* | docs: Fix typo in GL3.txt | Sedat Dilek | 2011-02-14 | 1 | -1/+1 |
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* | update GL3.txt for GL_EXT_framebuffer_sRGB status | Dave Airlie | 2011-02-12 | 1 | -1/+1 |
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* | docs: update GL3 status | Marek Olšák | 2011-01-27 | 1 | -5/+8 |
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* | docs: document GL_ARB_draw_buffers_blend | Brian Paul | 2011-01-15 | 1 | -1/+1 |
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* | docs: update GL3.txt status | Brian Paul | 2011-01-15 | 1 | -2/+2 |
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* | mesa/swrast/st: add ARB_occlusion_query2 support. | Dave Airlie | 2010-12-18 | 1 | -1/+1 |
| | | | | | | | | | | This gets my vote for most pointless extension of all time, I'm guessing some driver could possibly optimise for this instead of counting it might just get a true/false, but I'm not really sure. need this to eventually advertise 3.3 despite its total uselessness. Signed-off-by: Dave Airlie <[email protected]> | ||||
* | docs: add GL 4.1 status | Marek Olšák | 2010-11-21 | 1 | -0/+12 |
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* | docs: update some GL 3.0 status | Brian Paul | 2010-11-21 | 1 | -5/+6 |
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* | docs: updated GL3 status for primitive restart | Brian Paul | 2010-10-23 | 1 | -1/+1 |
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* | docs: update texture red/green support in GL3.txt | Brian Paul | 2010-10-21 | 1 | -1/+1 |
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* | docs: Update status of GL 3.x related extensions | Ian Romanick | 2010-10-08 | 1 | -3/+3 |
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* | docs: update GL3.txt w/ GL 3.3, 4.0 lists | Brian Paul | 2010-05-11 | 1 | -3/+34 |
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