| Commit message (Collapse) | Author | Age | Files | Lines |
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Trivial.
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It will only end up getting exposed on gen8+ since it requires GL ES
3.1, but it should be ready to go on gen7 when support for GL ES 3.1 is
completed there.
Signed-off-by: Ilia Mirkin <[email protected]>
Tested-by: Kenneth Graunke <[email protected]>
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I just forgot these when I added this stuff.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This is the same ext as ARB_draw_buffers_blend (plus some core
functionality that already exists). Add the alias entrypoints.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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We require the full ARB_gpu_shader5 for now, but in the future some
other CAP could get exposed to indicate that only the multisample-related
behavior of ARB_gpu_shader5 is available.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Allow ES 3.1 contexts to access the texture buffer functionality.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Add code to handle GL_INTERNALFORMAT_PREFERRED.
Add code to deal with GL_RENDERBUFFER being passes into ChooseTextureFormat.
Reviewed-by: Alejandro Piñeiro <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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For older extensions, there is an explanation first and the extension
name in brackets, like that:
Clamping controls (GL_ARB_color_buffer_float)
I inverted that so we have the extension first and then the explanation
in brackets, like that:
GL_ARB_color_buffer_float (Clamping controls)
It will help me later to parse the few extensions that use this syntax:
all drivers that support <GL_extension>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This fixes some exceptions I have to deal with in mesamatrix.net.
The extensions GL_ARB_texture_buffer_object had a comment between "DONE"
and the brackets.
And the extension GL_KHR_robustness (in GL 4.5 and GLES 3.1) was using
"90% done" instead of "in progress". The "90% done" is still here
though, but as an extension comment.
Reviewed-by: Nicolai Hähnle <[email protected]>
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The "Status" column was misaligned in some GL sections.
This is a lot of diffs, but it's only spaces in the end.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Added a small guide on how to read and edit GL3.txt.
I think this would help as much the devs as the users reading this file.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Support in Mesa main and i965 has just been added.
v2: Include note in 'New Features' of docs/relnotes/11.3.0.html.
Reviewed-by: Ilia Mirkin <[email protected]>
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The two extensions are identical, and are largely taking bits of already
existing desktop functionality. We continue to do a poor job of
supporting the 'precise' keyword, just like we do on desktop.
This passes the relevant dEQP tests that I could find.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Only minor differences to the existing ARB_texture_border_clamp support.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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It's basically the same thing as GL_ARB_texture_stencil8 except that
glCopyTexImage isn't supported, so add STENCIL_INDEX to the list of
invalid GLES formats for glCopyTexImage.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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We now support all Intel GPUs which can do tessellation.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Requested by kisak on IRC.
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Was enabled for i965 and nvc0 by following commits:
c875e3cdd21811ad6669160d59fa39a4526ef872
39f51ec96f00f601b9c4d4e321dacb3af9dc866f
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Marta Lofstedt <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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[airlied: update relnotes]
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Though fp64 emulation still needs to be done for a lot of the evergreen hw.
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Added to OpenGL 4.3 section, tagged as 'in progress (elima)'. See
https://bugs.freedesktop.org/show_bug.cgi?id=92687.
Thanks to Thomas H.P. Andersen for remainding me about this.
v1: - Update the already existing entry in section 4.3
instead (Ilia Mirkin).
- Added my BZ nickname as contact person (Felix Schwarz).
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Glenn Kennard <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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This has been tested with the piglits in the mailing list and
on the Dolphin emulator.
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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I wonder if the craziness was worth it.
Reviewed-by: Brian Paul <[email protected]>
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