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* gl3.txt: update for ARB_texture_storage.Dave Airlie2011-11-061-1/+1
| | | | | | As per Brian's suggestion. Signed-off-by: Dave Airlie <[email protected]>
* gl3.txt: add not of ARB_texture_storage work started.Dave Airlie2011-11-051-1/+1
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* docs: update GL3 statusMarek Olšák2011-10-271-5/+4
| | | | | | EXT_texture_array has been completed for quite a while. Removing BindBufferBase+Range, because they're part of EXT_transform_feedback.
* docs: update gl3.txt for ARB_vertex_type_2_10_10_10_revDave Airlie2011-09-061-1/+1
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* glsl: Implement the GL_ARB_conservative_depth extension.Kenneth Graunke2011-08-251-1/+1
| | | | | | | It's the same as GL_AMD_conservative_depth. The specs have slight differences in wording, but don't differ in content or behavior. Signed-off-by: Kenneth Graunke <[email protected]>
* docs: update GL3.txt with new GL 4.2 extensionsDave Airlie2011-08-091-0/+13
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* docs: update GL3 statusMarek Olšák2011-07-101-1/+1
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* docs: add GL3 GLX todoMarek Olšák2011-06-301-1/+2
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* docs: update GL3 status - vertex texturesMarek Olšák2011-06-301-1/+1
| | | | They work fine on r600g.
* docs: update GL3 statusMarek Olšák2011-05-061-1/+1
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* docs: update GL3 statusMarek Olšák2011-04-291-2/+2
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* docs: Note that ES2_compatibility is already done.Eric Anholt2011-04-271-1/+1
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* docs: update GL3 statusMarek Olšák2011-04-251-4/+4
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* i965: Add support for NV_conditional_render.Eric Anholt2011-04-231-1/+1
| | | | | | | | Since we lack hardware support for it, this is a simple matter of checking _mesa_check_conditional_render at the entrypoints, and suppressing it for the metaops where it doesn't apply. Reviewed-by: Brian Paul <[email protected]>
* docs: Mention that GLSL 1.30 is started.Eric Anholt2011-04-201-1/+1
| | | | | | | | Things definitely remaining todo: switch statements, clip distances. On 965, we also need real integers in the VS, and implementations of some things like isinf/isnan. Reviewed-by: Brian Paul <[email protected]>
* docs: update GL3 statusMarek Olšák2011-04-151-3/+3
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* docs: GL_ARB_sampler_objects updatesBrian Paul2011-04-101-1/+1
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* docs: update GL3 statusMarek Olšák2011-03-291-2/+2
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* docs: added Depth format cube textures to GL3.txt listBrian Paul2011-03-081-0/+2
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* rgtc: update docsDave Airlie2011-02-281-1/+1
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* docs: Fix typo in GL3.txtSedat Dilek2011-02-141-1/+1
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* update GL3.txt for GL_EXT_framebuffer_sRGB statusDave Airlie2011-02-121-1/+1
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* docs: update GL3 statusMarek Olšák2011-01-271-5/+8
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* docs: document GL_ARB_draw_buffers_blendBrian Paul2011-01-151-1/+1
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* docs: update GL3.txt statusBrian Paul2011-01-151-2/+2
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* mesa/swrast/st: add ARB_occlusion_query2 support.Dave Airlie2010-12-181-1/+1
| | | | | | | | | | This gets my vote for most pointless extension of all time, I'm guessing some driver could possibly optimise for this instead of counting it might just get a true/false, but I'm not really sure. need this to eventually advertise 3.3 despite its total uselessness. Signed-off-by: Dave Airlie <[email protected]>
* docs: add GL 4.1 statusMarek Olšák2010-11-211-0/+12
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* docs: update some GL 3.0 statusBrian Paul2010-11-211-5/+6
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* docs: updated GL3 status for primitive restartBrian Paul2010-10-231-1/+1
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* docs: update texture red/green support in GL3.txtBrian Paul2010-10-211-1/+1
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* docs: Update status of GL 3.x related extensionsIan Romanick2010-10-081-3/+3
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* docs: update GL3.txt w/ GL 3.3, 4.0 listsBrian Paul2010-05-111-3/+34
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* docs: update some GL3 statusBrian Paul2010-04-261-2/+2
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* docs: update status of transform feedback and instanced drawingBrian Paul2010-04-041-2/+2
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* docs: update GL3 / GL_ARB_fragment_coord_conventions statusBrian Paul2010-04-011-1/+1
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* docs: note GL_EXT_packed_float, GL_EXT_shared_exponent extensionsBrian Paul2010-03-201-0/+1
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* docs: GL_EXT_texture_array updatesBrian Paul2010-02-251-1/+1
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* docs: added more GL3 itemsBrian Paul2010-01-051-1/+5
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* docs: added link to wiki page about missing Mesa featuresBrian Paul2010-01-051-0/+3
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* docs: update status for conditional renderingBrian Paul2009-12-311-1/+1
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* docs: added GL 3.x feature checklist to track what's done in MesaBrian Paul2009-12-301-0/+62