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* radeonsi: ARB_gpu_shader_fp64 + ARB_vertex_attrib_64bit support.Dave Airlie2015-07-121-2/+2
| | | | | | | | | | | | This adds the translation from TGSI to AMDGPU llvm backend, for the 64-bit opcodes. The backend pretty much handles everything for us fine. There is one patch required for SI DFRAC support, that I know off. [airlied: fixed missing comma, updated relnotes] Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: update for llvmpipe fp64 supportDave Airlie2015-07-011-2/+2
| | | | Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: add support for geometry shader invocations.Dave Airlie2015-06-271-1/+1
| | | | | Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeonsi: add support for viewport array (v3)Dave Airlie2015-06-271-2/+2
| | | | | | | | | | | | | | | | | This isn't pretty and I'd suggest it the pm4 interface builder could be tweaked to do this more efficently, but I'd need guidance on how that would look. This seems to pass the few piglit tests I threw at it. v2: handle passing layer/viewport index to fragment shader. fix crash in blit changes, add support to io_get_unique_index for layer/viewport index update docs. v3: avoid looking up viewport index and layer in es (Marek). Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs: update GL3 with softpipe/llvmpipe gpu_shader5 pieces.Dave Airlie2015-06-231-2/+2
| | | | | | This just updates the bits I've added in the previous few patches. Signed-off-by: Dave Airlie <[email protected]>
* docs: mark GL_ARB_framebuffer_no_attachments done for i965Kevin Rogovin2015-06-171-2/+2
| | | | | | | Mark GL_ARB_framebuffer_no_attachments as done for i965. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Kevin Rogovin <[email protected]>
* docs: update GL_ARB_copy_image, GL_ARB_clear_texture gallium statusBrian Paul2015-06-011-2/+2
| | | | | | VMware is working on these. Signed-off-by: Brian Paul <[email protected]>
* docs: Mark ARB_cull_distance as in progressTobias Klausmann2015-05-251-1/+1
| | | | | Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* docs: Mark ARB_shader_storage_buffer_object as in progressIago Toral Quiroga2015-05-251-2/+2
| | | | Reviewed-by: Chris Forbes <[email protected]>
* GL3.txt: update softpipe ARB_gpu_shader5 statusDave Airlie2015-05-201-3/+3
| | | | | | texture gather and it already supported the new instructions. Signed-off-by: Dave Airlie <[email protected]>
* docs: Update the ARB_direct_state_access statusFredrik Höglund2015-05-141-2/+2
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* softpipe: enable ARB_texture_viewRoland Scheidegger2015-05-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | Some bits were already there for texture views but some were missing. In particular for cube map views things needed to change a bit. For simplicity I ended up removing the separate face addr bit (just use the z bit) - cube arrays didn't use it already, so just follow the same logic there. (In theory using separate bits could allow for better hash function but I don't think anyone ever did some measurements of that so probably not worth the trouble, if we'd reintroduce it we'd certainly wanted to use the same logic for cube arrays and cube maps.) Also extend the seamless cube sampling to cube arrays - as there were no piglit failures before this is apparently untested, but things now generally work quite the same for cube textures and cube array textures so there hopefully shouldn't be any trouble... 49 new piglits, 47 pass, 2 fail (both due to fake multisampling). v2: incorporate Brian's feedback, add sampler view validation, function rename, formatting fixes. Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: enable ARB_texture_viewRoland Scheidegger2015-05-131-1/+1
| | | | | | | | | | | | | | | All the functionality was pretty much there, just not tested. Trivially fix up the missing pieces (take target info from view not resource), and add some missing bits for cubes. Also add some minimal debug validation to detect uninitialized target values in the view... 49 new piglits, 47 pass, 2 fail (both related to fake multisampling, not texture_view itself). No other piglit changes. v2: move sampler view validation to sampler view creation, update docs. Reviewed-by: Brian Paul <[email protected]>
* docs/GL3: (trivial) mark some tf extensions as done for softpipe/llvmpipeRoland Scheidegger2015-05-121-3/+3
| | | | Those extensions were enabled for ages already.
* docs: Update the ARB_direct_state_access statusFredrik Höglund2015-05-081-1/+1
| | | | Reviewed-by: Laura Ekstrand <[email protected]>
* docs: update ARB_vertex_attrib_64bit statusDave Airlie2015-05-081-1/+1
| | | | | | Add to GL3.txt and release notes. Signed-off-by: Dave Airlie <[email protected]>
* docs/GL3: Update GLES 3.1 dependenciesIan Romanick2015-05-041-0/+6
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* docs/GL3: started adding support for shader_image_sizeMartin Peres2015-04-271-2/+2
| | | | Signed-off-by: Martin Peres <[email protected]>
* docs: mark off texture_stencil8 (v2.1)Dave Airlie2015-04-231-1/+1
| | | | | | | | | | | copy drivers from the stencil_texturing list, softpipe is definitely broken for stencil texturing since it uses float, but I'll look at that later. v2.1: update relnotes Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* docs/GL3.txt: update ARB_shader_subroutine statusDave Airlie2015-04-201-1/+1
| | | | | | Admit to having started working on this, I don't admit to ever finishing it Signed-off-by: Dave Airlie <[email protected]>
* doc: Add GL_ARB_shader_image_size dependency for OpenGL ES 3.1Ian Romanick2015-04-201-0/+1
| | | | | | imageSize() is in the GLSL ES 3.1 spec. Trivial. Signed-off-by: Ian Romanick <[email protected]>
* mesa: enable GL_ARB_program_interface_query extensionTapani Pälli2015-04-161-2/+2
| | | | | | | (and mark it as DONE in docs/GL3.txt + 10.6.0 relnotes) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* i965: Implement support for ARB_clip_control.Mathias Fröhlich2015-04-051-1/+1
| | | | | | | | | | | | | Switch between the two clip space definitions already available in hardware. Update winding order dependent state according to the clip control state. This change did not introduce new piglit quick.test regressions on an Ivybridge Mobile and a GM45 Express chipset. Also it enables and passes the clip-control and clip-control-depth-precision tests on these two chipsets. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* llvmpipe: enable ARB_texture_gatherRoland Scheidegger2015-03-311-1/+1
| | | | | | | | | | | | Just announce support for 4 components. While here also increase the max/min texel offsets (the limit is completely artificial, was chosen because that's what other hardware did, however there's other drivers using larger limits). Over a thousand little piglits skip->pass. v2: update docs/GL3.txt Reviewed-by: Jose Fonseca <[email protected]>
* docs: Update progress on ARB_direct_state_access.Martin Peres2015-03-251-5/+5
| | | | | | | v2: - Fix the state of the Program pipelines and Query objects (Laura) Signed-off-by: Martin Peres <[email protected]>
* docs: Update progress on ARB_direct_state_access.Laura Ekstrand2015-03-181-2/+2
| | | | Acked-by: Matt Turner <[email protected]>
* docs/GL3: don't list nv30Marek Olšák2015-03-181-2/+2
| | | | Suggested by Ilia Mirkin.
* docs/GL3: don't list swrastMarek Olšák2015-03-181-21/+21
| | | | | | Let's face it: This driver is unlikely to get more love. Reviewed-by: Ilia Mirkin <[email protected]>
* docs/GL3: don't list r300Marek Olšák2015-03-181-28/+28
| | | | | | | r300g already supports everything it can. There's no point in listing the driver here. Reviewed-by: Ilia Mirkin <[email protected]>
* docs/GL3: also mark GLES3/GS5 for radeonsi as doneMarek Olšák2015-03-161-1/+1
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* radeonsi: implement TGSI_OPCODE_BFI (v2)Marek Olšák2015-03-161-1/+1
| | | | | | | v2: Don't use the intrinsics, the shader backend can recognize these patterns and generates optimal code automatically. Reviewed-by: Tom Stellard <[email protected]>
* radeonsi: implement gl_SampleMaskInMarek Olšák2015-03-161-1/+1
| | | | Reviewed-by: Glenn Kennard <[email protected]>
* docs: List ARB_shading_language_packing/EXT_shader_integer_mix.Matt Turner2015-03-131-0/+3
| | | | | Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* r600g: Implement GL_ARB_draw_indirect for EG/CMGlenn Kennard2015-02-241-3/+3
| | | | | | | | | | | | | | | | Requires Evergreen/Cayman and radeon kernel module 2.41.0 or newer. Expected piglit fails due to hardware limitations: * arb_draw_indirect-draw-arrays-prim-restart Restarts not applied for DrawArrays commands * arb_draw_indirect-vertexid Base vertex offset is not included in vertex id Marek: bump vgt_state num_dw by 3 (= space needed for one register write) Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* nvc0: enable double supportIlia Mirkin2015-02-201-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs/GL3.txt: softpipe now supports GL_ARB_gpu_shader_fp64Dave Airlie2015-02-201-1/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* docs: mark ARB_gpu_shader_fp64 as done in coreIlia Mirkin2015-02-191-1/+1
| | | | | | No driver support... yet. But core is ready. Signed-off-by: Ilia Mirkin <[email protected]>
* docs: add ARB_draw_indirect to ES 3.1 listIlia Mirkin2015-02-121-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* docs: update GL3.txt to state my current work on the dsa extensionMartin Peres2015-02-121-3/+3
| | | | Signed-off-by: Martin Peres <[email protected]>
* docs: Update ARB_direct_state_accessFredrik Höglund2015-02-011-1/+1
| | | | Mark vertex array objects as started.
* doc: break down ARB_direct_state_access in GL3.txtMartin Peres2015-02-011-1/+10
| | | | | | | | | A student was wondering what was going on + I started working on it too. CC: Laura Ekstrand <[email protected]> Signed-off-by: Martin Peres <[email protected]> Reviewed-by: Laura Ekstrand <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* docs: Set llvmpipe and softpipe note only for MSAA.Romain Failliot2014-11-271-2/+2
| | | | | | | Right now, in mesamatrix.net, the footnote is set so that it seems to be for all the features, while actually it only applies to MSAA. Reviewed-by: Roland Scheidegger <[email protected]>
* docs/GL3: Mark GL_ARB_direct_state_access as being started by LauraJason Ekstrand2014-11-181-1/+1
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* nv50,nvc0: use clip_halfz setting when creating rasterizer stateIlia Mirkin2014-11-151-1/+1
| | | | | | | This enables the ARB_clip_control extension. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.4" <[email protected]>
* r600g: Implement sm5 UBO/sampler indexingGlenn Kennard2014-10-281-2/+2
| | | | | | | | | Caveat: Shaders using UBO/sampler indexing will not be optimized by SB, due to SB not currently supporting the necessary CF_INDEX_[01] index registers. Signed-off-by: Glenn Kennard <[email protected]>
* r600g: Implement sm5 interpolation functionsGlenn Kennard2014-10-281-1/+1
| | | | | | Requires evergreen/cayman Signed-off-by: Glenn Kennard <[email protected]>
* docs: Update GL3.txt and relnotes for GL_KHR_context_flush_controlNeil Roberts2014-10-281-1/+1
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* nv50: handle inverted render conditionsTobias Klausmann2014-10-261-1/+1
| | | | | | | This enables ARB_conditional_render_inverted. Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: Enable ARB_clip_control for gallium drivers.Mathias Fröhlich2014-10-241-1/+1
| | | | | | | | | | | | | | | | Gallium should be prepared fine for ARB_clip_control. So enable this and mention it in the release notes. v2: Only enable for drivers announcing the freshly introduced PIPE_CAP_CLIP_HALFZ capability. v3: Use extension enable infrastructure to connect PIPE_CAP_CLIP_HALFZ with ARB_clip_control. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* r600g: Implement GL_ARB_sample_shadingGlenn Kennard2014-10-121-1/+1
| | | | | | | | Also fixes two sided lighting which was broken at least on pre-evergreen by commit b1eb00. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>