| Commit message (Collapse) | Author | Age | Files | Lines |
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.. and mark them off on the extensions list as done.
V2: Enable only if pipelined register writes work.
V3: Also update relnotes
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Acked-by: Chris Forbes <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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- Indent items under a GL version to allow context diffs to do their work.
- Move complete drivers into the GL version line - this should make the
stuff a little bit easier to read.
v2: keep the fd.o link (Emil Velikov)
Acked-by: Chris Forbes <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Joerg Mayer <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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...and update relnotes.
Signed-off-by: Ian Romanick <[email protected]>
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...and update relnotes.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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These have been supported on i965/Gen7+ for a while, and are listed
in the 10.0 release notes.
Signed-off-by: Chris Forbes <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Supporting this extension turns out to simplify our code a bit over not
supporting this extension, once the glBufferSubData() synchronization code
lands.
v2: Use 16 byte alignment like we do for uniform buffers, due to unaligned
access penalties.
Reviewed-by: Jordan Justen <[email protected]> (v1)
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Rico Schüller <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fredrik Höglund has a partial implementation in his git tree.
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Signed-off-by: Chris Forbes <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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v2: Support Ironlake as well.
Reviewed-by: Kenneth Graunke <[email protected]>
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Added in commit cdd3f549.
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Tested with piglit ARB_texture_buffer_object/formats.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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V3: Put enable in an existing block rather than making a new
one for no good reason.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
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v2 (Kayden): Move the enable into an existing intel->gen >= 4 block
(as suggested by Ian).
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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just mention softpipe is done, r600g will come soon.
Signed-off-by: Dave Airlie <[email protected]>
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The functions were broken, because they converted ints to floats.
Now we can finally advertise OpenGL 3.0. ;)
In this commit, the vbo module also tracks the type for each attrib
in addition to the size. It can be one of FLOAT, INT, UNSIGNED_INT.
The little ugliness is the vertex attribs are declared as floats even though
there may be integer values. The code just copies integer values into them
without any conversion.
This implementation passes the glVertexAttribI piglit test which I am going
to commit in piglit soon. The test covers vertex arrays, immediate mode and
display lists.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
v2: cosmetic changes as suggested by Brian
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Reviewed-by: Brian Paul <[email protected]>
v2: update relnotes-9.1
v3: use align_malloc and align_free for malloced buffers in r300g
v4: document the new CAP in the docs
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From the OpenGL Registry:
"2012/08/13: specs named GL_ARB_debug_group, GL_ARB_debug_label, and
GL_ARB_debug_output2 were published in error during the initial OpenGL 4.3
release. All functionality in these documents was combined into
the extension GL_KHR_debug. They have been withdrawn from the registry,
and a few other extensions were renumbered to avoid holes in the numbering
scheme."
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Needs updated libdrm.
Reviewed-by: Kenneth Graunke <[email protected]>
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This extension is just a bit of core code on top of the GL_ARB_occlusion_query
support.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Note that GLSL 4.3 has not been started, and that
ARB_compute_shader has been started in Gallium drivers.
Signed-off-by: Jason Wood <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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