| Commit message (Collapse) | Author | Age | Files | Lines |
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This is part of ARB_gpu_shader5, and this passes
all the piglit tests currently available.
v2: use macros from the fine derivs commit.
add comments.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support for fine derivatives and enables
ARB_derivative_control on radeonsi.
(just fell out of my working out interpolation)
v2: cleanup some bits, write a comment
v2.1: take Michel's comment from the mailing list
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is required as part of ARB_gpu_shader5.
no backend changes are required for this, or if
any are, it's the same ones as for samplers.
v2: use get_indirect_index (Marek)
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds the frontend support, however the llvm
backend produces the wrong pattern, however
we can conditionalise enabling ARB_gpu_shader5
on whatever version of llvm we fix this in.
v2: drop unneeded sampler_indirect checks (Marek)
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This doesn't provide much value since it's all done. The qbo interaction
is fairly trivial.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This extension is about setting expectation on GL4.1 implementations
rather than actually enforcing things. So once you support GLSL 410
then you support this in theory.
Signed-off-by: Dave Airlie <[email protected]>
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This just adds some missing pieces to nir/i965,
it is lightly tested on my Haswell.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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This adds the translation from TGSI to AMDGPU llvm backend, for the
64-bit opcodes. The backend pretty much handles everything for us
fine. There is one patch required for SI DFRAC support, that I know
off.
[airlied: fixed missing comma, updated relnotes]
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This isn't pretty and I'd suggest it the pm4 interface builder
could be tweaked to do this more efficently, but I'd need
guidance on how that would look.
This seems to pass the few piglit tests I threw at it.
v2: handle passing layer/viewport index to fragment shader.
fix crash in blit changes,
add support to io_get_unique_index for layer/viewport index
update docs.
v3: avoid looking up viewport index and layer in es (Marek).
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just updates the bits I've added in the previous few patches.
Signed-off-by: Dave Airlie <[email protected]>
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Mark GL_ARB_framebuffer_no_attachments as done for i965.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Kevin Rogovin <[email protected]>
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VMware is working on these.
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Chris Forbes <[email protected]>
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texture gather and it already supported the new instructions.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Some bits were already there for texture views but some were missing.
In particular for cube map views things needed to change a bit.
For simplicity I ended up removing the separate face addr bit (just use
the z bit) - cube arrays didn't use it already, so just follow the same
logic there. (In theory using separate bits could allow for better hash
function but I don't think anyone ever did some measurements of that so
probably not worth the trouble, if we'd reintroduce it we'd certainly
wanted to use the same logic for cube arrays and cube maps.)
Also extend the seamless cube sampling to cube arrays - as there were no
piglit failures before this is apparently untested, but things now generally
work quite the same for cube textures and cube array textures so there
hopefully shouldn't be any trouble...
49 new piglits, 47 pass, 2 fail (both due to fake multisampling).
v2: incorporate Brian's feedback, add sampler view validation,
function rename, formatting fixes.
Reviewed-by: Brian Paul <[email protected]>
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All the functionality was pretty much there, just not tested.
Trivially fix up the missing pieces (take target info from view not
resource), and add some missing bits for cubes.
Also add some minimal debug validation to detect uninitialized target values
in the view...
49 new piglits, 47 pass, 2 fail (both related to fake multisampling,
not texture_view itself). No other piglit changes.
v2: move sampler view validation to sampler view creation, update docs.
Reviewed-by: Brian Paul <[email protected]>
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Those extensions were enabled for ages already.
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Reviewed-by: Laura Ekstrand <[email protected]>
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Add to GL3.txt and release notes.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Martin Peres <[email protected]>
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copy drivers from the stencil_texturing list,
softpipe is definitely broken for stencil texturing
since it uses float, but I'll look at that later.
v2.1: update relnotes
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Admit to having started working on this, I don't admit to ever finishing it
Signed-off-by: Dave Airlie <[email protected]>
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imageSize() is in the GLSL ES 3.1 spec. Trivial.
Signed-off-by: Ian Romanick <[email protected]>
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(and mark it as DONE in docs/GL3.txt + 10.6.0 relnotes)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Switch between the two clip space definitions already available
in hardware. Update winding order dependent state according
to the clip control state.
This change did not introduce new piglit quick.test regressions on
an Ivybridge Mobile and a GM45 Express chipset.
Also it enables and passes the clip-control and clip-control-depth-precision
tests on these two chipsets.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Just announce support for 4 components.
While here also increase the max/min texel offsets (the limit is completely
artificial, was chosen because that's what other hardware did, however there's
other drivers using larger limits).
Over a thousand little piglits skip->pass.
v2: update docs/GL3.txt
Reviewed-by: Jose Fonseca <[email protected]>
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v2:
- Fix the state of the Program pipelines and Query objects (Laura)
Signed-off-by: Martin Peres <[email protected]>
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Acked-by: Matt Turner <[email protected]>
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Suggested by Ilia Mirkin.
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Let's face it: This driver is unlikely to get more love.
Reviewed-by: Ilia Mirkin <[email protected]>
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r300g already supports everything it can. There's no point in listing
the driver here.
Reviewed-by: Ilia Mirkin <[email protected]>
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v2: Don't use the intrinsics, the shader backend can recognize these
patterns and generates optimal code automatically.
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Glenn Kennard <[email protected]>
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Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Requires Evergreen/Cayman and radeon kernel module
2.41.0 or newer.
Expected piglit fails due to hardware limitations:
* arb_draw_indirect-draw-arrays-prim-restart
Restarts not applied for DrawArrays commands
* arb_draw_indirect-vertexid
Base vertex offset is not included in vertex id
Marek: bump vgt_state num_dw by 3 (= space needed for one register write)
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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No driver support... yet. But core is ready.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Martin Peres <[email protected]>
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