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* docs/GL3.txt: update r600 statusDave Airlie2014-02-051-18/+18
| | | | | | This updates the r600 driver status to 3.3 being fully supported. Signed-off-by: Dave Airlie <[email protected]>
* docs: Add GL_ARB_map_buffer_alignment status to GL3.txt and release notesIan Romanick2014-01-291-1/+1
| | | | Signed-off-by: Ian Romanick <[email protected]>
* radeonsi: Enable OpenGL 3.3Michel Dänzer2014-01-291-18/+18
| | | | Reviewed-by: Marek Olšák <[email protected]>
* docs: Update GL3.txt due to recent workIan Romanick2014-01-271-8/+8
| | | | | | | v2: Note that Fredrik Höglund is working on GL_ARB_multi_bind, not Maxence Le Doré. Suggested by Matt. Signed-off-by: Ian Romanick <[email protected]>
* docs: sync up nv50/nvc0 status on GL4.x extensionsIlia Mirkin2014-01-271-7/+7
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs: update GL3.txt, relnotes to reflect current nv50/nvc0 statusIlia Mirkin2014-01-271-18/+18
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* docs: Mark ARB_arrays_of_arrays as startedTimothy Arceri2014-01-231-1/+1
| | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* docs: Note that GL_ARB_viewport_array is done on i965Ian Romanick2014-01-201-1/+1
| | | | | | | At least for GEN7+, anyway. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Mark ARB_shader_image_load_store as work in progress.Francisco Jerez2014-01-151-1/+1
| | | | | Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* docs/GL3: better documentation of GL 3.0Marek Olšák2013-12-121-5/+7
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* i965: Enable ARB_draw_indirect (and ARB_multi_draw_indirect) on Gen7+Chris Forbes2013-11-251-2/+2
| | | | | | | | | | | .. and mark them off on the extensions list as done. V2: Enable only if pipelined register writes work. V3: Also update relnotes Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* docs: update nv50, nvc0 current statusEmil Velikov2013-11-181-18/+18
| | | | | | Acked-by: Chris Forbes <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* docs: restructure GL3.txtJoerg Mayer2013-11-181-138/+138
| | | | | | | | | | | | | - Indent items under a GL version to allow context diffs to do their work. - Move complete drivers into the GL version line - this should make the stuff a little bit easier to read. v2: keep the fd.o link (Emil Velikov) Acked-by: Chris Forbes <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Joerg Mayer <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* docs: Mark off ARB_shader_atomic_counters for i965Ian Romanick2013-11-071-1/+1
| | | | | | ...and update relnotes. Signed-off-by: Ian Romanick <[email protected]>
* docs: Mark off ARB_vertex_type_10f_11f_11f_rev for r600gFredrik Höglund2013-11-071-1/+1
| | | | | | | ...and update relnotes. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* docs: Mark off some more things.Chris Forbes2013-11-081-3/+3
| | | | | | | These have been supported on i965/Gen7+ for a while, and are listed in the 10.0 release notes. Signed-off-by: Chris Forbes <[email protected]>
* docs: Mark off ARB_vertex_type_10f_11f_11f_rev.Chris Forbes2013-11-081-1/+1
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* docs: Mark ARB_vertex_attrib_binding as done, update relnotesFredrik Höglund2013-11-071-1/+1
| | | | Reviewed-by: Eric Anholt <[email protected]>
* docs: Mark off ARB_sample_shading; minor tidyup.Chris Forbes2013-11-061-2/+2
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs/GL3: document radeonsi support, minor cleanupMarek Olšák2013-11-041-90/+90
| | | | Reviewed-by: Ian Romanick <[email protected]>
* i965: Add support for GL_ARB_texture_buffer_range.Eric Anholt2013-10-231-1/+1
| | | | | | | | | | | Supporting this extension turns out to simplify our code a bit over not supporting this extension, once the glBufferSubData() synchronization code lands. v2: Use 16 byte alignment like we do for uniform buffers, due to unaligned access penalties. Reviewed-by: Jordan Justen <[email protected]> (v1)
* docs: Mark GLSL 1.50, 3.30, and geometry shaders done for i965.Matt Turner2013-10-211-3/+3
| | | | | | | Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* docs: Update docs for ARB_texture_mirror_clamp_to_edge.Rico Schüller2013-10-211-1/+1
| | | | | Signed-off-by: Rico Schüller <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Updating forgotten GL feature completion for r600Alexandre Demers2013-10-211-1/+1
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* docs: Mark a few more things as "in progress" in GL3.txt.Kenneth Graunke2013-10-061-2/+2
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* docs: mark ARB_conservative_depth done on i965Chris Forbes2013-10-061-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Mark off KHR_debug, update relnotesTimothy Arceri2013-10-051-1/+1
| | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Mark off ARB_texture_query_levels, update relnotesChris Forbes2013-10-051-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Mark off ARB_texture_gatherChris Forbes2013-10-031-1/+1
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* docs/GL3: clarify core vs compatibility extension supportMarek Olšák2013-07-301-0/+8
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* docs: Mark ARB_vertex_attrib_binding as started.Kenneth Graunke2013-07-261-1/+1
| | | | Fredrik Höglund has a partial implementation in his git tree.
* docs: Mark off 420packChris Forbes2013-07-271-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* docs: Add items for GL4.4Chris Forbes2013-07-231-0/+14
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Mark a few things as in progress.Kenneth Graunke2013-05-141-6/+6
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* docs: remove ^M chars from GL3.txtBrian Paul2013-05-091-3/+3
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* docs: mark ARB_texture_storage_multisample doneChris Forbes2013-03-311-1/+1
| | | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: Enable ARB_texture_query_lod.Matt Turner2013-03-291-1/+1
| | | | | v2: Support Ironlake as well. Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Mark ARB_ES3_compatibility as done.Matt Turner2013-03-211-1/+1
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* docs: Mark some things done in GL3.txtChris Forbes2013-03-021-2/+2
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* docs: Mark a few things done in GL3.txt.Kenneth Graunke2013-02-111-2/+2
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* nv50,nvc0: fix/enable texture buffer objectsChristoph Bumiller2013-01-301-1/+1
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* GL3.txt: i965 supports ARB_base_instanceMatt Turner2013-01-221-1/+1
| | | | Added in commit cdd3f549.
* i965: Add support for GL_ARB_texture_buffer_object_rgb32.Eric Anholt2013-01-181-1/+1
| | | | | | Tested with piglit ARB_texture_buffer_object/formats. Reviewed-by: Kenneth Graunke <[email protected]>
* docs/GL3.txt: update GL3 status for r600g.Dave Airlie2013-01-121-4/+4
| | | | Signed-off-by: Dave Airlie <[email protected]>
* docs: add ARB_texture_buffer_object_rgb32Dave Airlie2012-12-161-1/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* i965: expose ARB_texture_cube_map_arrayChris Forbes2012-12-141-1/+1
| | | | | | | | | V3: Put enable in an existing block rather than making a new one for no good reason. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: Mark some features in GL3.txt as done for r600Jason Wood2012-11-291-3/+3
| | | | Signed-off-by: Marek Olšák <[email protected]>
* i965: Enable ARB_vertex_type_2_10_10_10_rev on Gen4+.Chris Forbes2012-11-261-1/+1
| | | | | | | | v2 (Kayden): Move the enable into an existing intel->gen >= 4 block (as suggested by Ian). Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: update with ARB_texture_cube_map_array supportDave Airlie2012-11-091-1/+1
| | | | | | just mention softpipe is done, r600g will come soon. Signed-off-by: Dave Airlie <[email protected]>
* vbo: fix glVertexAttribI* functionsMarek Olšák2012-11-061-2/+1
| | | | | | | | | | | | | | | | | | | | | | The functions were broken, because they converted ints to floats. Now we can finally advertise OpenGL 3.0. ;) In this commit, the vbo module also tracks the type for each attrib in addition to the size. It can be one of FLOAT, INT, UNSIGNED_INT. The little ugliness is the vertex attribs are declared as floats even though there may be integer values. The code just copies integer values into them without any conversion. This implementation passes the glVertexAttribI piglit test which I am going to commit in piglit soon. The test covers vertex arrays, immediate mode and display lists. NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <[email protected]> v2: cosmetic changes as suggested by Brian