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* llvmpipe: (trivial) enable cube map arraysRoland Scheidegger2014-08-301-1/+1
* docs: mark GL_MAX_VERTEX_ATTRIB_STRIDE as doneTimothy Arceri2014-08-271-1/+1
* docs: fix up status of softpipe, llvmpipeRoland Scheidegger2014-08-281-19/+21
* docs: Update who is working on tessellationChris Forbes2014-08-261-1/+1
* docs: Mark off ARB_conditional_render_inverted for i965Chris Forbes2014-08-201-1/+1
* docs: Update status of ARB_conditional_render_invertedTobias Klausmann2014-08-191-1/+1
* r600g: Implement ARB_derivative_controlGlenn Kennard2014-08-151-1/+1
* docs: Mark off ARB_gpu_shader5 for i965Chris Forbes2014-08-151-9/+9
* docs: Mark off ARB_gpu_shader5 UBO array indexing for i965Chris Forbes2014-08-151-1/+1
* docs: Mark off ARB_derivative_control for i965.Chris Forbes2014-08-151-1/+1
* nv50,nvc0: add support for fine derivativesIlia Mirkin2014-08-141-1/+1
* mesa: add ARB_texture_barrier supportIlia Mirkin2014-08-141-1/+1
* docs: document radeonsi BPTC support, sort extensions in 10.3 release notesMarek Olšák2014-08-151-1/+1
* r600g: Implement BPTC texture supportGlenn Kennard2014-08-151-1/+1
* docs: update ARB_vertex_attrib_64bit statusDave Airlie2014-08-141-1/+1
* docs/GL3.txt: add GLES 3.1 sectionDave Airlie2014-08-141-1/+17
* nvc0: increase GLSL level to 400 to enable ARB_gpu_shader5Ilia Mirkin2014-08-131-8/+8
* nvc0: add BPTC format supportIlia Mirkin2014-08-121-1/+1
* docs: add GL4.5 sectionIlia Mirkin2014-08-121-0/+16
* docs: Update release notes and GL3.txt for GL_ARB_texture_compression_bptcNeil Roberts2014-08-121-1/+1
* st/mesa: advertise ARB_ES3_compatibility if GLSL 3.30 and ETC2 are supportedMarek Olšák2014-08-111-1/+1
* docs/GL3: Mark ARB_copy_image as implemented on i965Jason Ekstrand2014-08-111-1/+1
* docs: List GL+GLSL versions as parts of a whole.Matt Turner2014-08-071-18/+9
* r600g: Implement gpu_shader5 textureGatherGlenn Kennard2014-08-011-2/+2
* r600g: gpu_shader5 gl_SampleMaskIn supportGlenn Kennard2014-07-311-1/+1
* r600g: Implement gpu_shader5 integer opsGlenn Kennard2014-07-311-1/+1
* r600g: Implement GL_ARB_texture_query_lodGlenn Kennard2014-07-311-1/+1
* docs: Update GL3.txt and relnotes for GL_ARB_clear_textureNeil Roberts2014-07-231-1/+1
* docs/GL3.txt: update status for ARB_compute_shaderDave Airlie2014-07-231-1/+1
* radeonsi: implement ARB_draw_indirectMarek Olšák2014-07-181-2/+2
* r600g: Implement GL_ARB_texture_gatherGlenn Kennard2014-07-181-1/+1
* nvc0: add support for indirect drawingChristoph Bumiller2014-07-151-2/+2
* docs: Mark off ARB_gpu_shader5 interpolation functions for i965Chris Forbes2014-07-131-1/+1
* mesa/st: enable ARB_fragment_layer_viewportIlia Mirkin2014-07-021-1/+1
* docs: update hw-dependent bits of ARB_gpu_shader5Ilia Mirkin2014-07-011-5/+5
* nvc0: expose 4 vertex streams, use stream ids in xfbIlia Mirkin2014-07-011-1/+1
* docs: mark "Geometry shader multiple streams" as done for i965Samuel Iglesias Gonsalvez2014-06-301-1/+1
* docs: Update the status of a few things in GL3.txtChris Forbes2014-06-271-8/+8
* radeonsi: implement ARB_texture_query_lodMarek Olšák2014-06-191-1/+1
* gallium: implement ARB_texture_query_levelsMarek Olšák2014-06-191-1/+1
* radeonsi: implement ARB_texture_gather and Gather functions from GLSL 4.00Marek Olšák2014-06-191-1/+1
* docs: update GL3.txt, relnotes: mark GL_ARB_viewport_array as done for nvc0Tobias Klausmann2014-06-161-1/+1
* docs: update ARB_explicit_uniform_location statusTapani Pälli2014-06-161-1/+1
* docs: Mark off ARB_compressed_texture_pixel_storageChris Forbes2014-06-101-1/+1
* docs: Mark off gs5/overload resolutionChris Forbes2014-06-041-1/+1
* docs: Mark off gs5/implicit conversionsChris Forbes2014-06-041-1/+1
* docs: Update `precise` qualifier status in GL3.txtChris Forbes2014-06-041-1/+1
* radeonsi: enable ARB_sample_shadingMarek Olšák2014-06-021-1/+1
* radeonsi: implement ARB_texture_cube_map_arrayMarek Olšák2014-05-061-1/+1
* docs: mark ARB_stencil_texturing as done for nv50+/r600+Ilia Mirkin2014-05-041-1/+1