| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit 275ac7e5c1fd6c1847a428192fe259e50690fced.
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Needed for automake. Using AC_PROG_PATH(bison/flex) causes automake to
fail to build .y and .l files.
It is up to the builder to use bison/flex instead of yacc/lex.
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Eric Anholt <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
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So we can use the wayland scanner makro, which is way
better than our previous runtime-pkgconfig hack.
Reviewed-by: Matt Turner <[email protected]>
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This reverts commit adefee50d954151f76150af80207081ae3c247d9.
Shared glapi was never tested with --enable-xlib-glx and turns out
to cause a lot of problems.
Conflicts:
configure.ac
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libgbm.so.1.0.0 (instead of libgbm.so.1.0) is installed now
along with libgbm.so.1 (no change).
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It didn't actually do anything except modify the GL_RENDERER string.
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libglapi.so, libGL.so, libGLESv2.so, libGLESv1_CM.so must all
come from the same version of Mesa or bad things may happen.
Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
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This does introduce a warning by the automake build system, that the
missing-symbols test build is non-portable. That's true -- Mac OS X
can't take something built as a loadable module and just link it as a
library. Of course, we aren't building this on OS X at all, so it
would be nice to be able to suppress it, but I haven't found a way.
Still, the build is going to be much quieter than we have ever had
before, so I think this is a fair tradeoff until we find a way to shut
that warning up.
v2: Put a link in /lib to avoid transition pains for people.
Reviewed-by: Ian Romanick <[email protected]> (v1)
Reviewed-by: Matt Turner <[email protected]> (v1)
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Fixes build problems with the r200, radeon drivers.
NOTE: This is a candidate for the 8.0 branch.
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Also update the release notes to mention that Mesa 8.0 implements
OpenGL 3.0.
Signed-off-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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Complicates Gallium3D development and doesn't seem to have active users.
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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Never completed, and no plans to do so.
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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There's no sense in building a broken driver. Previously, there was
the potential of building a DRI1-only driver that would work for DRI1
and fail on DRI2 because the newer libdrm code wasn't present. Now
the radeon build system should be matching intel and nouveau.
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These drivers have been superseded by the gallium equivalents.
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In addition to setting up the flags correctly, this renames the
generated libraries to ensure they get 'Mangled' in the name.
This is very useful for distros and the like, where mangled Mesa
and non-mangled GL libraries typically need to be installed
side-by-side.
Reviewed-by: Dan Nicholson <[email protected]>
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Us poor souls who cross compile mesa want to be able to specify which pkg-config to pick, or at least just change one place.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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pointed out by GArik_ on #radeon.
Signed-off-by: Dave Airlie <[email protected]>
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Unused since removal of demos from the repository?
Signed-off-by: Matt Turner <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Totally broken, and deprecated by scons.
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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libGLw is an old OpenGL widget library with optional Motif support.
It almost never changes and very few people actually still care about
it, so we've decided to ship it separately.
The new home for libGLw is: git://git.freedesktop.org/mesa/glw/
Reviewed-by: Brian Paul <[email protected]>
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commit 1856230d9fa61710cce3e152b8d88b1269611a73
Author: José Fonseca <[email protected]>
Date: Tue Jul 12 23:41:27 2011 +0100
make: Use better var names on packaging.
commit d1ae72d0bd14e820ecfe9f8f27b316f9566ceb0c
Author: José Fonseca <[email protected]>
Date: Tue Jul 12 23:38:21 2011 +0100
make: Apply several of Dan Nicholson's suggestions.
commit f27cf8743ac9cbf4c0ad66aff0cd3f97efde97e4
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 14:18:20 2011 +0100
make: Put back the tar.bz2 creation rule.
Removed by accident.
commit 34983337f9d7db984e9f0117808274106d262110
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 11:59:29 2011 +0100
make: Determine tarballs contents via git ls-files.
The wildcards were a mess:
- lots of files for non Linux platforms missing
- several files listed and archived twice
Using git-ls-files ensures things are not loss when making the tarballs.
commit 34a28ccbf459ed5710aafba5e7149e8291cb808c
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 11:07:14 2011 +0100
glut: Remove GLUT source.
Most distros ship freeglut, and most people don't care one vs the other,
and it hasn't been really maintained.
So it is better to have Mesa GLUT be revisioned and built separately
from Mesa.
commit 5c26a2c3c0c7e95ef853e19d12d75c4f80137e7d
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 10:31:02 2011 +0100
Ignore the tarballs.
commit 26edecac589819f0d0efe2165ab748dbc4e53394
Author: José Fonseca <[email protected]>
Date: Sat Jul 9 10:30:24 2011 +0100
make: Create the Mesa-xxx-devel symlink automatically.
Also actually remote the intermediate uncompressed tarballs.
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Conflicts:
configure.ac
src/gallium/drivers/r600/r600_state_inlines.h
src/gallium/tests/trivial/Makefile
src/gallium/winsys/g3dvl/dri/XF86dri.c
src/gallium/winsys/g3dvl/dri/driclient.c
src/gallium/winsys/g3dvl/dri/driclient.h
src/gallium/winsys/g3dvl/dri/xf86dri.h
src/gallium/winsys/g3dvl/dri/xf86dristr.h
src/gallium/winsys/r600/drm/r600_bo.c
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Conflicts:
src/gallium/tests/unit/u_format_test.c
src/gallium/winsys/r600/drm/r600_hw_context.c
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Conflicts:
configs/linux-dri
src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_state.c
src/gallium/include/pipe/p_format.h
src/gallium/tests/graw/fragment-shader/frag-abs.sh
src/gallium/tests/graw/fragment-shader/frag-add.sh
src/gallium/tests/graw/fragment-shader/frag-cb-1d.sh
src/gallium/tests/graw/fragment-shader/frag-cb-2d.sh
src/gallium/tests/graw/fragment-shader/frag-dp3.sh
src/gallium/tests/graw/fragment-shader/frag-dp4.sh
src/gallium/tests/graw/fragment-shader/frag-dst.sh
src/gallium/tests/graw/fragment-shader/frag-ex2.sh
src/gallium/tests/graw/fragment-shader/frag-face.sh
src/gallium/tests/graw/fragment-shader/frag-flr.sh
src/gallium/tests/graw/fragment-shader/frag-frc.sh
src/gallium/tests/graw/fragment-shader/frag-kil.sh
src/gallium/tests/graw/fragment-shader/frag-lg2.sh
src/gallium/tests/graw/fragment-shader/frag-lit.sh
src/gallium/tests/graw/fragment-shader/frag-lrp.sh
src/gallium/tests/graw/fragment-shader/frag-mad-immx.sh
src/gallium/tests/graw/fragment-shader/frag-mad.sh
src/gallium/tests/graw/fragment-shader/frag-max.sh
src/gallium/tests/graw/fragment-shader/frag-min.sh
src/gallium/tests/graw/fragment-shader/frag-mov.sh
src/gallium/tests/graw/fragment-shader/frag-mul.sh
src/gallium/tests/graw/fragment-shader/frag-rcp.sh
src/gallium/tests/graw/fragment-shader/frag-rsq.sh
src/gallium/tests/graw/fragment-shader/frag-sge.sh
src/gallium/tests/graw/fragment-shader/frag-slt.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-abs.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-absneg.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-neg.sh
src/gallium/tests/graw/fragment-shader/frag-srcmod-swz.sh
src/gallium/tests/graw/fragment-shader/frag-sub.sh
src/gallium/tests/graw/fragment-shader/frag-tempx.sh
src/gallium/tests/graw/fragment-shader/frag-xpd.sh
src/gallium/tests/graw/vertex-shader/vert-abs.sh
src/gallium/tests/graw/vertex-shader/vert-add.sh
src/gallium/tests/graw/vertex-shader/vert-arl.sh
src/gallium/tests/graw/vertex-shader/vert-arr.sh
src/gallium/tests/graw/vertex-shader/vert-cb-1d.sh
src/gallium/tests/graw/vertex-shader/vert-cb-2d.sh
src/gallium/tests/graw/vertex-shader/vert-dp3.sh
src/gallium/tests/graw/vertex-shader/vert-dp4.sh
src/gallium/tests/graw/vertex-shader/vert-dst.sh
src/gallium/tests/graw/vertex-shader/vert-ex2.sh
src/gallium/tests/graw/vertex-shader/vert-flr.sh
src/gallium/tests/graw/vertex-shader/vert-frc.sh
src/gallium/tests/graw/vertex-shader/vert-lg2.sh
src/gallium/tests/graw/vertex-shader/vert-lit.sh
src/gallium/tests/graw/vertex-shader/vert-lrp.sh
src/gallium/tests/graw/vertex-shader/vert-mad.sh
src/gallium/tests/graw/vertex-shader/vert-max.sh
src/gallium/tests/graw/vertex-shader/vert-min.sh
src/gallium/tests/graw/vertex-shader/vert-mov.sh
src/gallium/tests/graw/vertex-shader/vert-mul.sh
src/gallium/tests/graw/vertex-shader/vert-rcp.sh
src/gallium/tests/graw/vertex-shader/vert-rsq.sh
src/gallium/tests/graw/vertex-shader/vert-sge.sh
src/gallium/tests/graw/vertex-shader/vert-slt.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-abs.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-absneg.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-neg.sh
src/gallium/tests/graw/vertex-shader/vert-srcmod-swz.sh
src/gallium/tests/graw/vertex-shader/vert-sub.sh
src/gallium/tests/graw/vertex-shader/vert-xpd.sh
src/gallium/tools/trace/dump.py
src/gallium/tools/trace/format.py
src/gallium/tools/trace/model.py
src/gallium/tools/trace/parse.py
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Conflicts:
src/gallium/drivers/r600/r600_asm.c
src/gallium/tests/unit/SConscript
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Conflicts:
configure.ac
src/gallium/auxiliary/Makefile
src/gallium/auxiliary/SConscript
src/gallium/drivers/r600/r600_asm.c
src/gallium/drivers/r600/r600_asm.h
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_state_inlines.h
src/gallium/drivers/r600/r600_texture.c
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Conflicts:
src/gallium/drivers/r600/r600_asm.c
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Conflicts:
src/gallium/drivers/r600/r600_shader.c
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Conflicts:
src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
src/gallium/drivers/softpipe/sp_video_context.c
src/gallium/include/pipe/p_format.h
src/gallium/state_trackers/xorg/xvmc/context.c
src/gallium/tests/unit/SConscript
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Conflicts:
configs/linux-dri
configure.ac
src/gallium/drivers/nvfx/Makefile
src/gallium/include/pipe/p_defines.h
src/gallium/include/pipe/p_screen.h
src/gallium/include/state_tracker/dri1_api.h
src/gallium/include/state_tracker/drm_api.h
src/gallium/tests/python/samples/tri.py
src/gallium/tests/trivial/Makefile
src/gallium/tests/unit/Makefile
src/gallium/tests/unit/SConscript
src/gallium/tests/unit/u_format_test.c
src/gallium/winsys/nouveau/drm/nouveau_drm_api.c
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Following the examples of Marek and Jose for autoconf and scons.
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