| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit a5fd54f8bf6713312fa5efd7ef5cd125557a0ffe.
The whole point was to add a way to pass -DVMX86_STATS to the build,
but we can do that with a command line argument when we invoke scons.
Reviewed-by: José Fonseca <[email protected]>
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I found a remnant of texture_float build option that wasn't removed in
commit 66673bef941af344314fe9c91cad8cd330b245eb
This patch removes it.
Cc: [email protected]
Reviewed-by: Jose Fonseca <[email protected]>
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It's broken, and WGL state tracker is always built with GLES support
noawadays.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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SCons MSVC support relies on vcvarsall.bat to extract the PATH, CPP
includes, library paths, etc.
And SCons also has an build env var named MSVC_USE_SCRIPT which one can
use to point to alternative vcvarsall.bat script.
This change exposes this MSVC_USE_SCRIPT build env variable as a SCons
command line variable. This will enable using MSVC outside Program
Files (e.g, network shares, etc.)
This change also links advapi32 library, necessary for the Windows
Registry API used by WGL state tracker, avoiding missing symbols.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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To buils The SWR driver (currently optional, not compiled by default)
v3: add option as opposed to target
Reviewed-by: Emil Velikov <[email protected]>
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For opt build, add VMX86_STATS to the list of cpp defines.
Reviewed-by: Brian Paul <[email protected]>
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libasan is never linked to shared objects (which doesn't go well with
-z,defs). It must either be linked to the main executable, or (more
practically for OpenGL drivers) be pre-loaded via LD_PRELOAD.
Otherwise works.
I didn't find anything with llvmpipe. I suspect the fact that the
JIT compiled code isn't instrumented means there are lots of errors it
can't catch.
But for non-JIT drivers, the Address/Leak Sanitizers seem like a faster
alternative to Valgrind.
Usage (Ubuntu 15.10):
scons asan=1 libgl-xlib
export LD_LIBRARY_PATH=$PWD/build/linux-x86_64-debug/gallium/targets/libgl-xlib
LD_PRELOAD=libasan.so.2 any-opengl-application
Acked-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Saves the trouble of continuously needing to update.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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For Clang static code analyzer, the scan-build script will produce more
comprehensive output. Nevertheless you can invoke it as
CC=clang CXX=clang++ scons analyze=1
For MSVC this is the best way to use its static code analysis. Simply
invoke as
scons analyze=1
Reviewed-by: Brian Paul <[email protected]>
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Cc: "10.0" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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NOTE: Candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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This patch gets the FreeBSD SCons build working again. The build still
fails though.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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* BePC, BeBox, BeMac for Haiku.
* Add sparc architecture as Mesa looks for it.
Signed-off-by: José Fonseca <[email protected]>
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Enables building stock Mesa under the Haiku operating system.
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Complicates Gallium3D development and doesn't seem to have active users.
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
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Not actively used.
Reviewed-by: Brian Paul <[email protected]>
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Optional parallel rendering of spans using OpenMP.
Initial implementation for aa triangles. A new option for scons is
also provided to activate the openmp support (off by default).
Signed-off-by: Brian Paul <[email protected]>
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'verbose' is affirmative, and much more common name for this sort of option.
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To enable embedding in platforms other than linux.
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The build still fails.
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platform.system in SCons on Cygwin includes the OS version number.
Windows XP - CYGWIN_NT-5.1
Windows Vista - CYGWIN_NT-6.0
Windows 7 - CYGWIN_NT-6.1
Reduce all Cygwin platform variants to just 'cygwin' so anything
downstream can simply use 'cygwin' instead of the different full
platform names.
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Fixes immediate Python exceptions with SCons on Cygwin.
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GLES can be enabled by running scons with
$ scons gles=yes
When gles=yes is given, the build is changed in three ways. First,
libmesa.a will be built with FEATURE_ES1 and FEATURE_ES2. This makes
DRI drivers and libEGL support and advertise GLES support. Second, GLES
libraries will be created. They are libGLESv1_CM, libGLESv2, and
libglapi. Last, libGL or opengl32 will link to libglapi. This change
is required as _glapi_* will be declared as __declspec(dllimport) in
libmesa.a on windows. libmesa.a expects those symbols to be defined in
another DLL. Due to this change to GL, GLES support is marked
experimental.
Note that GLES requires libxml2-python to generate some of its sources.
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Hairy stuff. Don't know how to do it better though.
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Use scons target and dependency system instead of ad-hoc options.
Now is simply a matter of naming what to build. For example:
scons libgl-xlib
scons libgl-gdi
scons graw-progs
scons llvmpipe
and so on. And there is also the possibility of scepcified subdirs, e.g.
scons src/gallium/drivers
If nothing is specified then everything will be build.
There might be some rough corners over the next days. Please bare with me.
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Where checked build is compiler optimizations plus debugging checks --
ideal for testing CPU bound loads and running test automation loads.
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Fixes Python IndexError exception with default SCons build.
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The test for env['platform'] caused an exception since 'env' is not
defined at that point. Instead, determine the target platform by
scanning sys.argv[].
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Otherwise we'll raise an error later in llvm.py
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I've been back and forth on this, but I believe it's worth to have debug
by default.
Most humans (developers, testers) will want to use the debug version by
default. Many build bots want release but they are bots, and humans >
bots, so I don't care that much.
This is part of my initiative of minimizing the scons option mess many
complain about.
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Now that draw depends on llvm it is very difficult to correctly handle
broken llvm installations. Either the user requests LLVM and it needs to
supply a working installation. Or it doesn't, and it gets no LLVM
accelerate pipe drivers.
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build.
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I thought I had done this ages ago.
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Mac OS does not have libdrm.
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Per Brian's request.
This reverts commit 25f0c33bb3509958a532bdd72b3945c1d5d1cad5.
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