Commit message (Expand) | Author | Age | Files | Lines | |
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* | ir_variable: Set locations for shader built-in variables | Ian Romanick | 2010-06-23 | 1 | -43/+46 |
* | gl_Normal is a vec3 not a vec4. | Eric Anholt | 2010-06-01 | 1 | -1/+1 |
* | FS gl_FragCoord and and gl_FrontFacing are FS ins, not outs. | Eric Anholt | 2010-05-14 | 1 | -2/+2 |
* | Fix the type of gl_FogFragCoord. | Eric Anholt | 2010-04-14 | 1 | -2/+2 |
* | Add definitions for 1.10 built-in uniforms for ff state. | Eric Anholt | 2010-03-29 | 1 | -0/+18 |
* | Add support for builtin deprecated fs varyings. | Eric Anholt | 2010-03-29 | 1 | -0/+6 |
* | Set up fragment shader builtin variables. | Eric Anholt | 2010-03-25 | 1 | -0/+7 |
* | IR variable: Initial work to support GLSL built-in variables | Ian Romanick | 2010-03-10 | 1 | -0/+59 |