| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Emil Velikov <[email protected]>
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Recently a few drivers have grown OpenGL 4+ support so we might as
well go all the way to... 11 ;-)
v2: Don't forget to update the version file (Ilia)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
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Now that the 10.3 branch has been created
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Now that branch 10.0 is created, bump the minor version in
master.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Mesa now supports OpenGL 3.2 and GLSL 1.50, so bump the Mesa major
version from 9 to 10 to reflect this.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Rather than having to keep track of all the build systems and their respecitve
definition of the mesa version, use a single top file VERSION. Every build
system is responsible for reading/parsing the file and using it
v2:
* remove useless bulletpoint from the documentation, suggested by Matt
* "Androing is Linux. Use '/' in stead of '\'", spotted by Chad V
* use cleaner code to get the version in scons, suggested by Chad V
v3:
* ensure leading and trailing whitespace characters are stripped while parsing
* android: handle GNU shell commands approapriately
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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