| Commit message (Collapse) | Author | Age | Files | Lines |
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Use the macro defined in the Android build system.
Signed-off-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This patch fixes Android build failures by including src/util directory
in compilation. Files inside of this directory are compiled into
libmesa_util static library and linked with resulting libGLES_mesa.
Signed-off-by: Tomasz Figa <[email protected]>
CC: <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Saves us a few lines and brings us closer to the automake build.
Drop DRM_TOP as it's not longer used.
Signed-off-by: Emil Velikov <[email protected]>
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For all the people interested in testing the freedreno driver on
their Android devices. The next commit will hook these up within
the libEGL driver (via the gallium-egl backend).
There may be some rough edges but those can be sorted when a
willing builder/tester comes along.
v2:
- s/freefreno/freedreno/. Spotted by Matt Turner.
- Use the installed libdrm headers.
Cc: "10.1 10.2" <[email protected]>
Cc: Rob Clark <[email protected]>
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
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All the various window system integration layers duplicate roughly the
same code for figuring out device and driver name, pci-id's, etc. Which
is sad. So extract it out into a loader util lib.
v2 (Emil)
* Separate the introduction of libloader from the code de-duplication.
* Strip out non-pci devices support.
* Add scons + Android build system support.
* Add VISIBILITY_CFLAGS to avoid exporting the loader funcs.
v3 (Emil)
* PIPE_OS_ANDROID is undefined at this scope, use ANDROID
* Make sure we define _EGL_NO_DRM when building only swrast
Signed-off-by: Rob Clark <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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It can be selected with
BOARD_GPU_DRIVERS := ilo
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Define the following Make variables:
MESA_ANDROID_MAJOR_VERSION
MESA_ANDROID_MINOR_VERSION
MESA_ANDROID_VERSION
These variable will allow us to make version-dependent decisions on
library dependencies. In particular, building Mesa against JellyBean will
require libsync.
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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This commit adds initial support for acceleration
on SI chips. egltri is starting to work.
The SI/R600 llvm backend is currently included in mesa
but that may change in the future.
The plan is to write a single gallium driver and
use gallium to support X acceleration.
This commit contains patches from:
Tom Stellard <[email protected]>
Michel Dänzer <[email protected]>
Alex Deucher <[email protected]>
Vadim Girlin <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
The following commits were squashed in:
======================================================================
radeonsi: Remove unused winsys pointer
This was removed from r600g in commit:
commit 96d882939d612fcc8332f107befec470ed4359de
Author: Marek Olšák <[email protected]>
Date: Fri Feb 17 01:49:49 2012 +0100
gallium: remove unused winsys pointers in pipe_screen and pipe_context
A winsys is already a private object of a driver.
======================================================================
radeonsi: Copy color clamping CAPs from r600
Not sure if the values of these CAPS are correct for radeonsi, but the
same changed were made to r600g in commit:
commit bc1c8369384b5e16547c5bf9728aa78f8dfd66cc
Author: Marek Olšák <[email protected]>
Date: Mon Jan 23 03:11:17 2012 +0100
st/mesa: do vertex and fragment color clamping in shaders
For ARB_color_buffer_float. Most hardware can't do it and st/mesa is
the perfect place for a fallback.
The exceptions are:
- r500 (vertex clamp only)
- nv50 (both)
- nvc0 (both)
- softpipe (both)
We also have to take into account that r300 can do CLAMPED vertex colors only,
while r600 can do UNCLAMPED vertex colors only. The difference can be expressed
with the two new CAPs.
======================================================================
radeonsi: Remove PIPE_CAP_OUTPUT_READ
This CAP was dropped in commit:
commit 04e324008759282728a95a1394bac2c4c2a1a3f9
Author: Marek Olšák <[email protected]>
Date: Thu Feb 23 23:44:36 2012 +0100
gallium: remove PIPE_SHADER_CAP_OUTPUT_READ
r600g is the only driver which has made use of it. The reason the CAP was
added was to fix some piglit tests when the GLSL pass lower_output_reads
didn't exist.
However, not removing output reads breaks the fallback for glClampColorARB,
which assumes outputs are not readable. The fix would be non-trivial
and my personal preference is to remove the CAP, considering that reading
outputs is uncommon and that we can now use lower_output_reads to fix
the issue that the CAP was supposed to workaround in the first place.
======================================================================
radeonsi: Add missing parameters to rws->buffer_get_tiling() call
This was changed in commit:
commit c0c979eebc076b95cc8d18a013ce2968fe6311ad
Author: Jerome Glisse <[email protected]>
Date: Mon Jan 30 17:22:13 2012 -0500
r600g: add support for common surface allocator for tiling v13
Tiled surface have all kind of alignment constraint that needs to
be met. Instead of having all this code duplicated btw ddx and
mesa use common code in libdrm_radeon this also ensure that both
ddx and mesa compute those alignment in the same way.
v2 fix evergreen
v3 fix compressed texture and workaround cube texture issue by
disabling 2D array mode for cubemap (need to check if r7xx and
newer are also affected by the issue)
v4 fix texture array
v5 fix evergreen and newer, split surface values computation from
mipmap tree generation so that we can get them directly from the
ddx
v6 final fix to evergreen tile split value
v7 fix mipmap offset to avoid to use random value, use color view
depth view to address different layer as hardware is doing some
magic rotation depending on the layer
v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on
evergreen, align bytes per pixel to a multiple of a dword
v9 fix handling of stencil on evergreen, half fix for compressed
texture
v10 fix evergreen compressed texture proper support for stencil
tile split. Fix stencil issue when array mode was clear by
the kernel, always program stencil bo. On evergreen depth
buffer bo need to be big enough to hold depth buffer + stencil
buffer as even with stencil disabled things get written there.
v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen,
old ddx overestimate those. Fix linear case when pitch*height < 64.
Fix r300g.
v12 Fix linear case when pitch*height < 64 for old path, adapt to
libdrm API change
v13 add libdrm check
Signed-off-by: Jerome Glisse <[email protected]>
======================================================================
radeonsi: Remove PIPE_TRANSFER_MAP_PERMANENTLY
This was removed in commit:
commit 62f44f670bb0162e89fd4786af877f8da9ff607c
Author: Marek Olšák <[email protected]>
Date: Mon Mar 5 13:45:00 2012 +0100
Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"
This reverts commit 0950086376b1c8b7fb89eda81ed7f2f06dee58bc.
It was decided to refactor the transfer API instead of adding workarounds
to address the performance issues.
======================================================================
radeonsi: Handle PIPE_VIDEO_CAP_PREFERED_FORMAT.
Reintroduced in commit 9d9afcb5bac2931d4b8e6d1aa571e941c5110c90.
======================================================================
radeonsi: nuke the fallback for vertex and fragment color clamping
Ported from r600g commit c2b800cf38b299c1ab1c53dc0e4ea00c7acef853.
======================================================================
radeonsi: don't expose transform_feedback2 without kernel support
Ported from r600g commit 15146fd1bcbb08e44a1cbb984440ee1a5de63d48.
======================================================================
radeonsi: Handle PIPE_CAP_GLSL_FEATURE_LEVEL.
Ported from r600g part of commit 171be755223d99f8cc5cc1bdaf8bd7b4caa04b4f.
======================================================================
radeonsi: set minimum point size to 1.0 for non-sprite non-aa points.
Ported from r600g commit f183cc9ce3ad1d043bdf8b38fd519e8f437714fc.
======================================================================
radeonsi: rework and consolidate stencilref state setting.
Ported from r600g commit a2361946e782b57f0c63587841ca41c0ea707070.
======================================================================
radeonsi: cleanup setting DB_SHADER_CONTROL.
Ported from r600g commit 3d061caaed13b646ff40754f8ebe73f3d4983c5b.
======================================================================
radeonsi: Get rid of register masks.
Ported from r600g commits
3d061caaed13b646ff40754f8ebe73f3d4983c5b..9344ab382a1765c1a7c2560e771485edf4954fe2.
======================================================================
radeonsi: get rid of r600_context_reg.
Ported from r600g commits
9344ab382a1765c1a7c2560e771485edf4954fe2..bed20f02a771f43e1c5092254705701c228cfa7f.
======================================================================
radeonsi: Fix regression from 'Get rid of register masks'.
======================================================================
radeonsi: optimize r600_resource_va.
Ported from r600g commit 669d8766ff3403938794eb80d7769347b6e52174.
======================================================================
radeonsi: remove u8,u16,u32,u64 types.
Ported from r600g commit 78293b99b23268e6698f1267aaf40647c17d95a5.
======================================================================
radeonsi: merge r600_context with r600_pipe_context.
Ported from r600g commit e4340c1908a6a3b09e1a15d5195f6da7d00494d0.
======================================================================
radeonsi: Miscellaneous context cleanups.
Ported from r600g commits
e4340c1908a6a3b09e1a15d5195f6da7d00494d0..621e0db71c5ddcb379171064a4f720c9cf01e888.
======================================================================
radeonsi: add a new simple API for state emission.
Ported from r600g commits
621e0db71c5ddcb379171064a4f720c9cf01e888..f661405637bba32c2cfbeecf6e2e56e414e9521e.
======================================================================
radeonsi: Also remove sbu_flags member of struct r600_reg.
Requires using sid.h instead of r600d.h for the new CP_COHER_CNTL definitions,
so some code needs to be disabled for now.
======================================================================
radeonsi: Miscellaneous simplifications.
Ported from r600g commits 38bf2763482b4f1b6d95cd51aecec75601d8b90f and
b0337b679ad4c2feae59215104cfa60b58a619d5.
======================================================================
radeonsi: Handle PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION.
Ported from commit 8b4f7b0672d663273310fffa9490ad996f5b914a.
======================================================================
radeonsi: Use a fake reloc to sleep for fences.
Ported from r600g commit 8cd03b933cf868ff867e2db4a0937005a02fd0e4.
======================================================================
radeonsi: adapt to get_query_result interface change.
Ported from r600g commit 4445e170bee23a3607ece0e010adef7058ac6a11.
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Keep the top-level Android.mk away from building modules.
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To match targerts/dri-nouveau, and to fix a potential
"undefined reference to `nv50_ir::getTargetNVC0(unsigned int)'"
error.
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Be sure to reconfigure after this commit.
Reviewed-by: Alex Deucher <[email protected]>
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Simple demos such as test-opengl-gl_basic work. SurfaceFlinger does not
work yet due to missing GL_OES_draw_texture support (and maybe more).
Reviewed-by: Chad Versace <[email protected]>
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Compile tested only.
Reviewed-by: Chia-I Wu <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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libmesa_dri_common is a static library that contains the sources in
src/mesa/drivers/dri/common. Each DRI driver should link to it.
Reviewed-by: Chia-I Wu <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Add rules to build egl_dri2 and make it a built-in EGL driver of
libGLES_mesa.
Reviewed-by: Chad Versace <[email protected]>
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For BOARD_GPU_DRIVERS=swrast build, DRM is not needed.
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Compile tested only.
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Compile tested only.
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Quickly tested with 945GME. SurfaceFlinger (the display server and
compositor) works. 2D apps with RGB or RGBA visuals work. As for 3D
apps, some work and some do not.
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Quickly tested with VMWare Workstation 7.1.4 on Linux with GeForce
GT220. SurfaceFlinger (the display server and compositor) works. 2D
apps with RGB visual works. However, due to missing
PIPE_FORMAT_R8G8B8A8_UNORM support, those with RGBA visual do not.
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Tested with a Radeon HD 6250. SurfaceFlinger (the display server and
compositor) works. 2D apps with RGB or RGBA visuals work. As for 3D
apps, some work but some don't (with serious rendering defects).
Reviewed-by: Marek Olšák <[email protected]>
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libGLES_mesa with swrast should link in these libraries
libmesa_egl
libmesa_egl_gallium
libmesa_st_egl
libmesa_st_mesa
libmesa_glsl
libmesa_glsl_utils
libmesa_pipe_softpipe
libmesa_winsys_sw_android
libmesa_gallium
Reviewed-by: Chad Versace <[email protected]>
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This builds the shared library libglapi from shared glapi.
Reviewed-by: Chad Versace <[email protected]>
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This builds the static library libmesa_glsl and executable glsl_compiler
from glsl. glsl_compiler is only installed for engineering build.
Reviewed-by: Chad Versace <[email protected]>
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This builds the static library libmesa_st_mesa from core mesa.
Acked-by: Chad Versace <[email protected]>
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This builds the static library libmesa_egl from core EGL.
Reviewed-by: Chad Versace <[email protected]>
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This builds the static library libmesa_gallium from gallium auxiliaries.
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This is the first step to integrate Mesa into Android(-x86) build
system. You can git clone mesa under the external/ directory of Android
source tree and build Android with
$ make BOARD_GPU_DRIVERS=swrast
It will build libGLES_mesa that will be loaded by Android runtime.
libGLES_mesa is still a stub in this commit.
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