| Commit message (Collapse) | Author | Age | Files | Lines |
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Tested with a Radeon HD 6250. SurfaceFlinger (the display server and
compositor) works. 2D apps with RGB or RGBA visuals work. As for 3D
apps, some work but some don't (with serious rendering defects).
Reviewed-by: Marek Olšák <[email protected]>
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libGLES_mesa with swrast should link in these libraries
libmesa_egl
libmesa_egl_gallium
libmesa_st_egl
libmesa_st_mesa
libmesa_glsl
libmesa_glsl_utils
libmesa_pipe_softpipe
libmesa_winsys_sw_android
libmesa_gallium
Reviewed-by: Chad Versace <[email protected]>
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This builds the shared library libglapi from shared glapi.
Reviewed-by: Chad Versace <[email protected]>
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This builds the static library libmesa_glsl and executable glsl_compiler
from glsl. glsl_compiler is only installed for engineering build.
Reviewed-by: Chad Versace <[email protected]>
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This builds the static library libmesa_st_mesa from core mesa.
Acked-by: Chad Versace <[email protected]>
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This builds the static library libmesa_egl from core EGL.
Reviewed-by: Chad Versace <[email protected]>
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This builds the static library libmesa_gallium from gallium auxiliaries.
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This is the first step to integrate Mesa into Android(-x86) build
system. You can git clone mesa under the external/ directory of Android
source tree and build Android with
$ make BOARD_GPU_DRIVERS=swrast
It will build libGLES_mesa that will be loaded by Android runtime.
libGLES_mesa is still a stub in this commit.
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