| Commit message (Collapse) | Author | Age | Files | Lines |
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These never change, but they only affect EQAA, which isn't implemented.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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radeon_surf contains almost everything.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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instead of invoking FMASK computation separately.
Reviewed-by: Nicolai Hähnle <[email protected]>
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No change in behavior because it's always aligned.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Iceland always reports 2 RBs.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This can result in 2x increase in performance on non-harvested Kaveris.
v2: don't do it on radeon
Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Fixes: 6d19120da85 "radeonsi/gfx9: workaround for INTERP with indirect indexing"
Cc: 18.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Tested-by: Anuj Phogat <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Tested-by: Anuj Phogat <[email protected]>
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Since size can be 3, 4 or GL_BGRA we need to keep these glGet types
as TYPE_INT, not TYPE_UBYTE.
Fixes: d07466fe18522 ("mesa: fix glGetInteger/Float/etc queries for
vertex arrays attribs")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106462
cc: [email protected]
Reviewed-by: Mathias Fröhlich <[email protected]>
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This seems to be broken at the moment for opengl interop.
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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The configure.ac logic added in commit
2ef7f23820a67e958c2252bd81eb0458903ebf33 ("configure: check if
-latomic is needed for __atomic_*") makes the assumption that if a
64-bit atomic intrinsic test program fails to link without -latomic,
it is because we must use -latomic.
Unfortunately, this is not completely correct: libatomic only appeared
in gcc 4.8, and therefore gcc versions before that will not have
libatomic, and therefore don't provide atomic intrinsics for all
architectures. This issue was for example encountered on PowerPC with
a gcc 4.7 toolchain, where the build fails with:
powerpc-ctng_e500v2-linux-gnuspe/bin/ld: cannot find -latomic
This commit aims at fixing that, by not assuming -latomic is
available. The commit re-organizes the atomic intrinsics detection as
follows:
(1) Test if a program using 64-bit atomic intrinsics links properly,
without -latomic. If this is the case, we have atomic intrinsics,
and we're good to go.
(2) If (1) has failed, then test to link the same program, but this
time with -latomic in LDFLAGS. If this is the case, then we have
atomic intrinsics, provided we link with -latomic.
This has been tested in three situations:
- On x86-64, where atomic instrinsics are all built-in, with no need
for libatomic. In this case, config.log contains:
GCC_ATOMIC_BUILTINS_SUPPORTED_FALSE='#'
GCC_ATOMIC_BUILTINS_SUPPORTED_TRUE=''
LIBATOMIC_LIBS=''
This means: atomic intrinsics are available, and we don't need to
link with libatomic.
- On NIOS2, where atomic intrinsics are available, but some of them
(64-bit ones) require using libatomic. In this case, config.log
contains:
GCC_ATOMIC_BUILTINS_SUPPORTED_FALSE='#'
GCC_ATOMIC_BUILTINS_SUPPORTED_TRUE=''
LIBATOMIC_LIBS='-latomic'
This means: atomic intrinsics are available, and we need to link
with libatomic.
- On PowerPC with an old gcc 4.7 toolchain, where 32-bit atomic
instrinsics are available, but not 64-bit atomic instrinsics, and
there is no libatomic. In this case, config.log contains:
GCC_ATOMIC_BUILTINS_SUPPORTED_FALSE=''
GCC_ATOMIC_BUILTINS_SUPPORTED_TRUE='#'
With means that atomic intrinsics are not usable.
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Petazzoni <[email protected]>
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The vertex array Size and Stride attributes are now ubyte and short,
respectively. The glGet code needed to be updated to handle those
types, but wasn't.
Fixes the new piglit test gl-1.5-get-array-attribs test.
v2: fix inadvertant whitespace change, change COLOR_ARRAY_SIZE to UBYTE,
misc fixes suggested by Justin
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106450
Fixes: d5f42f96e16 ("mesa: shrink size of gl_array_attributes (v2)")
Cc: [email protected]
Reviewed-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Fixes memory leak on module unload.
v2: Use util_hash_table helper function
CC: <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Jan Vesely <[email protected]>
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hash table
CC: <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Jan Vesely <[email protected]>
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It's a per-application optimization, so it makes more sense
to do that in radv_handle_per_app_options().
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Trivial.
Reviewed-by: Samuel Pitoiset <[email protected]>
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The only remaining users of gl_vertex_array are tnl based
drivers. So move everything related to that into tnl and
rename it accordingly.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Only tnl based drivers still use this array. So remove it
from core mesa and use Array._DrawVAO instead.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Was meant to be temporary in i965.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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For now store binding and attrib in brw_vertex_element.
The i965 driver still provides lots of opportunity to make use
of the unique binding information in the VAO which is currently not
taken from the VAO.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Was meant to be temporary in gallium.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Instead of playing with Array._DrawArrays, make the feedback draw
path use Array._DrawVAO. Also st_RasterPos needs to use the VAO then.
v2: Use helper methods to get the offset values for array and binding.
Update comments.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Finally make use of the binding information in the VAO when
setting up arrays for draw.
v2: Emit less relocations also for interleaved userspace arrays.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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The input_to_index array is already available internally
when preparing vertex programs. Store the map in
struct st_vertex_program.
Also store the bitmask of mesa vertex processing inputs in
struct st_vp_variant.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Compute VAO buffer binding information past the position/generic0 mapping.
Scan for duplicate buffer bindings and collapse them into derived
effective buffer binding index and effective attribute mask variables.
Provide a set of helper functions to access the distilled
information in the VAO. All of them prefixed with _mesa_draw_...
to indicate that they are meant to query draw information.
v2: Also group user space arrays containing interleaved arrays.
Add _Eff*Offset to be copied on attribute and binding copy.
Update comments.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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This is needed for fixing CTS:
dEQP-GLES3.functional.occlusion_query.conservative*
Reviewed-by: Dave Airlie <[email protected]>
Signed-off-by: Gert Wollny <[email protected]>
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If you have an indirect access to a constant buffer on r600/eg
use a vertex fetch in the shader. However apps have expected
behaviour on those out of bounds accessess (even if illegal).
If the constants were being uploaded as part of a larger
upload buffer, we'd set the range of allowed access to a lot
larger than required so apps would get values back from
other parts of the upload buffer instead of the expected out
of bounds access.
This fixes rendering bugs in Trine and Witcher 1, thanks
to iive for nagging me effectively until I figured it out :-)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91808
Cc: <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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From the bspec docs for "Indirect State Pointers Disable":
"At the completion of the post-sync operation associated with this
pipe control packet, the indirect state pointers in the hardware are
considered invalid"
So the ISP disable is a post-sync type of operation which means that it
should be combined with a CS stall. Without this, the simulator throws
an error.
Fixes: 766d801ca "anv: emit pixel scoreboard stall before ISP disable"
Fixes: f536097f6 "i965: require pixel scoreboard stall prior to ISP disable"
Reviewed-by: Lionel Landwerlin <[email protected]>
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This fixes the fmask descriptor generation to handle 2d ms arrays.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Fixes: 6754c2e83d79 ("autotools: Include new meson files")
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Perhaps with a new version of autoconf, I began seeing:
| checking the name lister (/usr/bin/nm -B) interface... ./configure: line 6973: External.*some_variable: command not found
| BSD nm
This is because AC_PROG_NM expands to
...
if $GREP 'External.*some_variable' conftest.out > /dev/null; then
lt_cv_nm_interface="MS dumpbin"
fi
...
I'm not sure if it's a bug in AC_PROG_NM that it doesn't call
AC_PROG_GREP, but it's easy enough for us to do it.
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Signed-off-by: Xiong, James <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Xiong, James <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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These are only used in assertions.
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Out of tree builds can try to write into a directory that doesn't exist yet:
| Traceback (most recent call last):
| File "../../../mesa-18.0.2/src/intel/vulkan/anv_icd.py", line 46, in <module>
| with open(args.out, 'w') as f:
| IOError: [Errno 2] No such file or directory: 'vulkan/intel_icd.x86_64.json'
| Makefile:4882: recipe for target 'vulkan/intel_icd.x86_64.json' failed
Add missing MKDIR_GEN calls to solve this.
Cc: <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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CC: <[email protected]>
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We want to make sure that all indirect state data has been loaded into
the EUs before disable the pointers.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
Fixes: 78c125af3904c ("anv/gen10: Ignore push constant packets during context restore.")
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Invalidating the indirect state pointers might affect a previously
scheduled & still running 3DPRIMITIVE (causing page fault). So stall
on pixel scoreboard before that.
v2: Fix compile issue :(
v3: Stall on pixel scoreboard
v4: Drop the post sync operation (Lionel)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
Fixes: ca19ee33d7d39 ("i965/gen10: Ignore push constant packets during context restore.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106243
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On CNL and above, CCS_E supports 1010102 formats and R11G11B10F. We had
shut them off during early enabling because blorp_copy couldn't handle
them. Now it can handle 1010102 formats so we can turn them back on.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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nir_format_bitcast_uint_vec_unmasked can only be used to cast between
formats with uniform channel sizes. In particular, it cannot handle
10_10_10_2 formats. By making use of the NIR helper for uint vector
casts, we should now be able to bitcast between any two uint formats so
long as their channels are in RGBA order (possibly with channels
missing). In order to do this we need to rework the key a bit to pass
the actual formats instead of just the number of bits in each.
Reviewed-by: Topi Pohjolainen <[email protected]>
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