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* glsl: add EXT_shader_image_load_store new image functionsPierre-Eric Pelloux-Prayer2019-08-063-0/+22
| | | | | | | | This extension has 2 functions that are missing from the ARB versions: - imageAtomicIncWrap - imageAtomicDecWrap Reviewed-by: Marek Olšák <[email protected]>
* glsl: add EXT_shader_image_load_store keywords to lexerPierre-Eric Pelloux-Prayer2019-08-061-36/+36
| | | | | | All of them already existed for ARB_shader_image_load_store. Reviewed-by: Marek Olšák <[email protected]>
* glsl: add size qualifiers from EXT_shader_image_load_storePierre-Eric Pelloux-Prayer2019-08-062-39/+93
| | | | Reviewed-by: Marek Olšák <[email protected]>
* glsl: handle differences between ARB/EXT versions of shader_image_load_storePierre-Eric Pelloux-Prayer2019-08-064-3/+21
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: add EXT_shader_image_load_store glBindImageTextureEXT functionPierre-Eric Pelloux-Prayer2019-08-065-11/+48
| | | | | | | The implementation is almost identical to glBindImageTexture except for error checking. Reviewed-by: Marek Olšák <[email protected]>
* glapi: add EXT_shader_image_load_storePierre-Eric Pelloux-Prayer2019-08-066-0/+92
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_TGSI_ATOMINC_WRAP to indicate supportPierre-Eric Pelloux-Prayer2019-08-067-0/+7
| | | | Reviewed-by: Marek Olšák <[email protected]>
* tgsi: add ATOMICINC_WRAP/ATOMICDEC_WRAP opcodePierre-Eric Pelloux-Prayer2019-08-067-2/+44
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeonsi/gfx10: enable all CUs for GS if NGG is never usedMarek Olšák2019-08-061-2/+4
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi/gfx10: add global use_ngg and use_ngg_streamout flagsMarek Olšák2019-08-069-32/+41
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi/gfx10: remove an obsolete VGT_REUSE_OFF workaroundMarek Olšák2019-08-062-9/+0
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi/gfx10: disable LATE_ALLOC_GS on Navi14Marek Olšák2019-08-061-1/+8
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi/gfx10: implement a bug workaround for GE_PC_ALLOCMarek Olšák2019-08-062-11/+12
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi/gfx10: implement a bug workaround for NGG -> legacy transitionsMarek Olšák2019-08-062-2/+16
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi/gfx10: implement a GE bug workaroundMarek Olšák2019-08-061-0/+18
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi/gfx10: set GE_CNTL for tessellation correctlyMarek Olšák2019-08-061-5/+11
| | | | | | | to match PAL Reviewed-by: Samuel Pitoiset <[email protected]> Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi/gfx10: simplify NGG code in si_update_shadersMarek Olšák2019-08-061-9/+3
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi/gfx10: fix input VGPRs for legacy VSMarek Olšák2019-08-062-8/+11
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi: make sure that rasterizer state != NULL and remove all NULL checkingMarek Olšák2019-08-067-17/+23
| | | | Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi: make sure that DSA state != NULL and remove all NULL checkingMarek Olšák2019-08-067-12/+19
| | | | Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi: make sure that blend state != NULL and remove all NULL checkingMarek Olšák2019-08-067-55/+52
| | | | Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi: DCC MSAA blending bug - include logic op, limit to Navi14 and olderMarek Olšák2019-08-062-2/+9
| | | | Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi: determine accurately whether logic op is enabledMarek Olšák2019-08-061-3/+5
| | | | Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi: skip draw calls with 0-sized index buffersMarek Olšák2019-08-061-0/+6
| | | | Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi/nir: lower PS inputs before scanning the shaderMarek Olšák2019-08-063-95/+86
| | | | | | | Lowering PS inputs can eliminate some of them, which messes up persp/linear barycentric coord usage info. Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi/nir: handle key.mono.u.ps.interpolate_at_sample_force_centerMarek Olšák2019-08-063-1/+8
| | | | Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi: add missing prints into si_dump_shader_keyMarek Olšák2019-08-061-0/+9
| | | | Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* radeonsi: disable SDMA image copies on dGPUs to fix corruption in gamesMarek Olšák2019-08-061-1/+9
| | | | | Cc: 19.1 19.2 <[email protected]> Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* mesa: add EXT_dsa glMultiTexCoordPointerEXT functionPierre-Eric Pelloux-Prayer2019-08-065-2/+39
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: add EXT_dsa glMultiTexGen* functionsPierre-Eric Pelloux-Prayer2019-08-065-145/+334
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: add EXT_dsa glCopyMultiTexImage* and glCopyMultiTexSubImage*Pierre-Eric Pelloux-Prayer2019-08-066-5/+371
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: add EXT_dsa glGetMultiTexParameteriv/fvEXTPierre-Eric Pelloux-Prayer2019-08-065-3/+65
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: add EXT_dsa glMultiTexSubImage1D/2D/3DEXTPierre-Eric Pelloux-Prayer2019-08-066-3/+273
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: add EXT_dsa glMultiTexImage1D/2D/3DEXT + glGetMultiTexImageEXTPierre-Eric Pelloux-Prayer2019-08-068-5/+351
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: add glBindMultiTextureEXT display list supportPierre-Eric Pelloux-Prayer2019-08-061-0/+23
| | | | | | Fixes: 0972b0b059d ("mesa: add support for glBindMultiTextureEXT") Reviewed-by: Marek Olšák <[email protected]>
* mesa: add EXT_dsa glMultiTexParameter* functionsPierre-Eric Pelloux-Prayer2019-08-066-4/+224
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: add EXT_dsa (Get)MultiTexEnv functionsPierre-Eric Pelloux-Prayer2019-08-065-1/+223
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: add _mesa_(get)texenvi(f)v_indexed helpersPierre-Eric Pelloux-Prayer2019-08-061-27/+50
| | | | | | | They are exactly like _mesa_GetTexEnvfv/_mesa_GetTexEnviv except they take a GLuint texunit parameter instead of relying of ctx->Texture.CurrentUnit. Reviewed-by: Marek Olšák <[email protected]>
* mesa: add new helper _mesa_get_texobj_by_target_and_texunitPierre-Eric Pelloux-Prayer2019-08-063-43/+82
| | | | | | | Based on the 'static get_texobj_by_target' function from texparam.c, but extended to also take the texunit as a parameter. Reviewed-by: Marek Olšák <[email protected]>
* mesa: replace _mesa_get_current_fixedfunc_tex_unit with ↵Pierre-Eric Pelloux-Prayer2019-08-064-12/+10
| | | | | | | | | | _mesa_get_fixedfunc_tex_unit The new function implements the same feature but doesn't depend on ctx->Texture.CurrentUnit. This change allows to use it from indexed functions. Reviewed-by: Marek Olšák <[email protected]>
* iris: Handle vertex shader with window space positionDanylo Piliaiev2019-08-063-5/+44
| | | | | | | | | | Iris advertises support for PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION so let's actually implement it. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110657 Signed-off-by: Danylo Piliaiev <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* lima: fix pipe_debug_callback warningsErico Nunes2019-08-063-5/+5
| | | | | Signed-off-by: Erico Nunes <[email protected]> Reviewed-by: Vasily Khoruzhick <[email protected]>
* lima/ppir: move sin/cos input scaling into NIRVasily Khoruzhick2019-08-065-58/+69
| | | | | Reviewed-by: Erico Nunes <[email protected]> Signed-off-by: Vasily Khoruzhick <[email protected]>
* nir/spirv: Fix gl_BaseVertex for non-indexed draws for OpenGLAntia Puentes2019-08-061-2/+5
| | | | | | | | | Lowers BaseVertex to the correct system value for OpenGL. v2: use options->environment rather than adding a new flag to spirv_to_nir_options Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
* iris: Increase BATCH_SZ to 64kBKenneth Graunke2019-08-061-1/+1
| | | | | This seems to improve performance by roughly ~1% across the board. Thanks to Rafael Antognolli and Dan Walsh for their help tuning.
* ac/nir: Use correct cast for readfirstlane and ptrs.Bas Nieuwenhuizen2019-08-061-0/+2
| | | | | | Fixes: 028ce527 "radv: Add non-uniform indexing lowering." Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* radv: Do non-uniform lowering before bool lowering.Bas Nieuwenhuizen2019-08-061-1/+1
| | | | | | | | Since it can introduce comparisons. Fixes: 028ce527395 "radv: Add non-uniform indexing lowering." Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* etnaviv: support 3D and 2D array texturesJonathan Marek2019-08-064-23/+74
| | | | | Signed-off-by: Jonathan Marek <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: fix 3d texture uploadJonathan Marek2019-08-066-30/+28
| | | | | | | | | | | Fix uploading of 3D textures and 2D array textures: * Remove asserts in BLT and RS checking z * Use box->z/box->depth in etna_copy_resource_box and CPU tile/untile * Track mip level depth and use it in etna_copy_resource Signed-off-by: Jonathan Marek <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: add alternative NIR compilerJonathan Marek2019-08-0612-37/+2388
| | | | | | | enable with ETNA_MESA_DEBUG=nir Signed-off-by: Jonathan Marek <[email protected]> Reviewed-by: Philipp Zabel <[email protected]>