| Commit message (Collapse) | Author | Age | Files | Lines |
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The query result is always constant.
Reviewed-by: Michel Dänzer <[email protected]>
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everytime I open this file in emacs with show trailing whitespace
or git add from it my screen flares with red.
Just do a general cleanup, makes working on fp64 support not as
jarring.
I'm not saying this is perfect, its just better than before.
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes a warning when running make check.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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There is now an DW0 that seems to be always referenced.
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Shoudl use GEN8_BLEND_DW0_ALPHA_TEST_ENABLE instead of
GEN6_RT_DW1_ALPHA_TEST_ENABLE (and others).
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The short version: we need to set bits in R0.7 which provide a mask to be used
for PS kill samples/pixels. Since the VS has no such concept, we just need to
set all 1.
The longer version...
Execution for SIMD8 atomics is defined as follows:
SIMD8: The low 8 bits of the execution mask are ANDed with 8 bits of the
Pixel/Sample Mask from the message header. For the typed messages, the Slot
Group in the message descriptor selects either the low or high 8 bits. For the
untyped messages, the low 8 bits are always selected. The resulting mask is used
to determine which slots are read into the destination GRF register (for read),
or which slots are written to the surface (for write). If the header is not
present, only the low 8 bits of the execution mask are used.
The message header for untyped messages is defined in R0.7 "This field contains
the 16-bit pixel/sample mask to be used for SIMD16 and SIMD8 messages. All 16
bits are used for SIMD16 messages. For typed SIMD8 messages, Slot Group selects
which 8 bits of this field are used. For untyped SIMD8 messages, the low 8 bits
of this field are used." Furthermore, "The message header for the untyped
messages only needs to be delivered for pixel shader threads, where the
execution mask may indicate pixels/samples that are enabled only due to
derivative (LOD) calculations, but the corresponding slot on the surface must
not be accessed." We're not using a pixel shader here, but AFAICT, this mask is
used for all stages.
This leaves two options, Remove the header, or make the VS code emit the correct
thing for the header. I believe one of the goals of using SIMD8 VS was to get as
much code reuse as possible, and so I chose the latter. Since the VS has no such
thing as kill instructions, the mask is derived simple as all 1's.
v2:
Add a comment to the code (stolen from Curro on the mailing list)
Change the control flow style (Curro + Jason)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87258
Cc: Kristian Høgsberg <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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To fix MSVC build.
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Reviewed-by: Matt Turner <[email protected]>
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When restoring the current state in _mesa_meta_end it was previously trying to
copy the on-going sample count of the current occlusion query into the new
query after restarting it so that the driver will continue adding to the
previous value. This wouldn't work for two reasons. Firstly, the query might
not be ready yet so the Result member will usually be zero. Secondly the saved
query is stored as a pointer to the query object, not a copy of the struct, so
it is actually restarting the exact same object. Copying the result value is
just copying between identical addresses with no effect. The call to
_mesa_BeginQuery will have always reset it back to zero.
This patch fixes it by making it actually wait for the query object to be
ready before grabbing the previous result. The downside of doing this is that
it could introduce a stall but I think this situation is unlikely so it might
not matter too much. A better solution might be to introduce a real
suspend/resume mechanism to the driver interface. This could be implemented in
the i965 driver by saving the depth count multiple times like it does in the
i945 driver.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88248
Reviewed-by: Carl Worth <[email protected]>
Cc: "10.5" <[email protected]>
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This line was removed by accident in commit
16b911257440afbd77a6eb762e28df62e3c19bc7 causing a regression in the
ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert Khronos conformance
test. It's necessary because the swizzle_result() code below expects
all four components of the vector to be valid.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89094
Tested-by: Lu Hua <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We need to swizzle the rhs to match the number of components in the writemask,
otherwise we'll hit an assertion in ir_assignment.
Reviewed-by: Ian Romanick <[email protected]>
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Some old format conversion code in pack.c implemented byte-swapping like this:
GLint comps = _mesa_components_in_format(dstFormat);
GLint swapSize = _mesa_sizeof_packed_type(dstType);
if (swapSize == 2)
_mesa_swap2((GLushort *) dstAddr, n * comps);
else if (swapSize == 4)
_mesa_swap4((GLuint *) dstAddr, n * comps);
where n is the pixel count. But this is incorrect for packed formats,
where _mesa_sizeof_packed_type is already returning the size of a pixel
instead of the size of a single component, so multiplying this by the
number of components in the format results in a larger element count
for _mesa_swap than we want.
Unfortunately, we followed the same implementation for byte-swapping
in the rewrite of the format conversion code for texstore, readpixels
and texgetimage.
This patch computes the correct element counts for _mesa_swap calls
by computing the bytes per pixel in the image and dividing that by the
swap size to obtain the number of swaps required per pixel. Then multiplies
that by the number of pixels in the image to obtain the swap count that
we need to use.
Also, when handling byte-swapping in texstore_rgba, we were ignoring
the image's depth. This patch fixes this too.
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "10.5" <[email protected]>
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In the recent rewrite of the format conversion code we did not handle this.
This patch adds the missing support.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89068
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "10.5" <[email protected]>
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Reviewed-by: Ben Widawsky <[email protected]>
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The CFG is fundamental to the FS IR, not merely a piece of optimization.
Reviewed-by: Ben Widawsky <[email protected]>
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instructions in affected programs: 968 -> 942 (-2.69%)
helped: 4
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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... instead of emit(BRW_OPCODE_CMP, ...). In commit 6b3a301f I changed
vec4_visitor::CMP to set the destination's type to that of src0. In the
following commit (2335153f) I removed an apparently now unnecessary work
around for Gen8 that did the same thing.
But there was a single place that emitted a CMP instruction without
using the vec4_visitor::CMP function. Use it there.
And change dst_null_d to dst_null_f for good measure, since ARB vp
doesn't have integers.
Cc: "10.5" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89032
Reviewed-by: Kenneth Graunke <[email protected]>
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3DSTATE_CC_STATE_POINTERS seems to be ignored when bit 0 of DW1 is not set.
Follow i965 and set the bit for 3DSTATE_CC_STATE_POINTERS and
3DSTATE_BLEND_STATE_POINTERS. Add gen checks for all state pointer commands.
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Tested with a modified xfb-streams test which outputs to streams 0, 2,
and 3.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.4 10.5" <[email protected]>
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If a transform feedback buffer's size is 0, st_bufferobj_data doesn't
end up creating a buffer for it. There's no point in trying to write to
such a buffer, so just pretend as if it's not really there.
This fixes arb_gpu_shader5-xfb-streams-without-invocations on nvc0.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: "10.4 10.5" <[email protected]>
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This fixes the teximage-colors uploads with GL_ALPHA format and
non-GL_UNSIGNED_BYTE type.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.4 10.5" <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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GLSL IR labels gl_FrontFacing as an input variable and not a system value.
This commit makes NIR silently translate gl_FrontFacing to a system value
so that it properly gets translated into a load_system_value intrinsic.
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
Signed-off-by: Shawn Starr <[email protected]>
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UIP is in DW2 and JIP is in DW3 on Gen8. Also, the units are in bytes.
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It is not needed on Gen6+, and it appears to be broken on Gen8.
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JIP is int32_t and UIP is in DW2 on Gen8.
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Replace imm32 by imm64. Add more ways (UD, D, etc) to access the immediate.
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Decode the higher and lower 16 bits separately.
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Add disasm_inst_decode_dw0_opcode_gen6() to decode the opcode. Simplify
branch_ctrl/acc_wr_ctrl decoding.
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Update gen checks for 3DSTATE_POLY_STIPPLE_OFFSET,
3DSTATE_POLY_STIPPLE_PATTERN, 3DSTATE_LINE_STIPPLE, and
3DSTATE_AA_LINE_PARAMETERS.
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5 PIPE_CONTROLs, 2 3DSTATE_WM_HZ_OP, and depth buffer setup require 65 DWords.
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The pipe primitive type was wrongly translated twice.
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To help identify llvmpipe rasterizer threads -- especially when there
can be so many.
We can eventually generalize this to other OSes, but for that we must
restrict the function to be called from the current thread. See also
http://stackoverflow.com/a/7989973
Reviewed-by: Roland Scheidegger <[email protected]>
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Add another class of tests.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=89112
I failed to spot this in my previous change, because bool was a typedef
for char on the system I tested.
Reviewed-by: Roland Scheidegger <[email protected]>
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Current implementation allowed usage of unsized type texture GL_FLOAT
and GL_HALF_FLOAT as a render target as this was 'expected behavior' by
WEBGL_oes_texture_float and is also allowed by the oes-texture-float
WebGL test. However this broke some ES3 conformance tests that do not
accept such behavior. Patch sets such an fbo incomplete as expected by
the ES3 conformance tests. Textures with sized types like RGBA32F will
still continue to work as render targets.
v2: code style cleanups (Ian Romanick, Matt Turner)
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88905
Reviewed-by: Ian Romanick <[email protected]>
Cc: "10.5" <[email protected]>
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Right now the places that used to emit a mov.sf just put the SF on the
previous instruction when it generated the source of the SF value. Even
without optimization to push the sf up further (and kill thus potentially
kill more MOVs), this gets us:
total uniforms in shared programs: 13455 -> 13457 (0.01%)
uniforms in affected programs: 3 -> 5 (66.67%)
total instructions in shared programs: 40296 -> 40198 (-0.24%)
instructions in affected programs: 12595 -> 12497 (-0.78%)
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Quiets compiler warning since e7f2f2dea5acdbd1a12ed88914e64a38a97432f0.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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The compiler can't tell that we're always going to hit the first if block
on the first time through the loop.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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If execution was supposed to be supported in this case, we'd run into
trouble from completely uninitialized sat_imm values.
v2: Drop the '!' before the string.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We always pass this argument, even if it won't be used by the particular
texture op.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Commit f82f2fb3dc770902f1657ab1c22e6004faa3afab added use of the Mesa
IR optimizer for both ARB_fragment_program and ARB_vertex_program, but
only justified the vertex-program portions with measured performance
improvements.
Meanwhile, the optimizer was seen to generate hundreds of unused
immediates without discarding them, causing failures.
Discard the use of the optimizer for now to fix the regression. (In
the future, we anticpate things moving from Mesa IR to NIR for better
optimization anyway.)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82477
Reviewed-by: Ian Romanick <[email protected]>
CC: "10.3 10.4 10.5" <[email protected]>
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We need to build certain parts of Mesa (namely gallium, llvmpipe, and
therefore util) with Windows SDK 7.0.7600, which includes MSVC 2008.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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