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* .mailmap: Use Chia-I Wu personal e-mail.Emil Velikov2016-05-251-2/+2
| | | | | | The LunarG one is bouncing. Signed-off-by: Emil Velikov <[email protected]>
* .mailmap: Use my (Emil Velikov) personal e-mail.Emil Velikov2016-05-251-1/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: add missing GL_OES/EXT_gpu_shader5 enablement noteIlia Mirkin2016-05-251-0/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* glsl: add GL_EXT_clip_cull_distance define, add helpersIlia Mirkin2016-05-254-6/+19
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tobias Klausmann <[email protected]>
* tgsi: print TGSI_PROPERTY_NEXT_SHADER value as string, not an integerBrian Paul2016-05-252-0/+25
| | | | | | | | | Print "GEOM" instead of "2", for example. v2: also update the text parsing code, per Ilia. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* tgsi: s/6/PIPE_SHADER_TYPES/ for tgsi_processor_type_names array sizeBrian Paul2016-05-251-1/+1
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* nir/spirv: Handle location decorations on structure membersJason Ekstrand2016-05-241-20/+28
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* nir/spirv: Add explicit handling for all decorationsJason Ekstrand2016-05-242-17/+110
| | | | | | | From time to time we have had cases where glslang has added a decoration we don't handle and it has caused problems. This audit ensures that, for every decoration, we either handle it or hit an unreachable() with an accurate description of why we don't have to.
* i965/draw: Use the correct buffer index for interleaved VBO sizesJason Ekstrand2016-05-241-2/+4
| | | | | | The buffer_range_* arrays are indexed by buffer index not element index. Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/gen7: Fix gl_HelperInvocationJordan Justen2016-05-241-1/+1
| | | | | | | | | It appears that UV immediates aren't working on Ivy Bridge. In this case, a signed version will work, and this fixes the piglit tests/spec/glsl-4.50/execution/helper-invocation.shader_test test. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa_glinterop: make GL interop version field bidirectionalEmil Velikov2016-05-2411-15/+37
| | | | | | | | | | | | | | This allows clear and easy communication between the two. Caller: Requesting information (struct vN) Callee: I know how to deal with older version (vN-1) only. Here is your data and the version I support. Caller: Older version ? Sure I'll cap all access to the fields provided by the older version (vN-1) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa_glinterop: drop mesa_glinterop_device_info::interop_versionEmil Velikov2016-05-242-11/+0
| | | | | | | | | | | | One cannot use a single version to control both export_in and export_out versions. Using this forces us to always extend/bump both structs at the same time. An alternative scheme is coming with next patch. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tom Stellard <[email protected]>
* st/dri: add note about GL interop version checksEmil Velikov2016-05-241-2/+4
| | | | | | | | ... and make them more explicit. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa_glinterop: rename MESA_GLINTEROP_INVALID_{VALUE,VERSION}Emil Velikov2016-05-242-3/+3
| | | | | | | | Be more explicit what it actually does. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa_glinterop: s/struct_version/version/Emil Velikov2016-05-242-5/+5
| | | | | | | | OCD polish for consistency with other mesa interfaces. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa_glinterop: fix GL interop *_VERSION commentsEmil Velikov2016-05-241-3/+6
| | | | | | | | | Using the macro to set the version is wrong and ill-advised. Please don't do it. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa_glinterop: remove inclusion of EGL headerEmil Velikov2016-05-241-1/+5
| | | | | | | | Analogous to previous commit, but for EGL. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa_glinterop: remove inclusion of GLX headerEmil Velikov2016-05-241-1/+4
| | | | | | | | | | | | | Since we only need partial information about the GLX symbols we can forward declare them and drop the include. Obviously each user of the said API will needs more than what's provides, so they'll include the GLX header. If they don't, the compiler will give us a nice warning ;-) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa_glinterop: remove unneeded GLAPI/GLAPIENTRY/APIENTRYP symbolsEmil Velikov2016-05-243-18/+18
| | | | | | | | | | | | | | | | These come from windows.h, gl.h, glcorearb.h and/or glext.h. The interop interface is aimed at non-Windows platforms while the macros are used/derived due to Windows specifics. Thus we can safely remove them. Strictly speaking there should be GLXAPIENTRY/EGLAPIENTRY and alike macros, although a) there is no GLX ones and b) this brings us even further from decoupling the file from the GLX/EGL header dependency. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa_glinterop: replace GL types with their native counterpart.Emil Velikov2016-05-241-2/+3
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa_glinterop: use generic variable types for the GL interopEmil Velikov2016-05-241-8/+8
| | | | | | | | | | | | | | | | | | | Thus we can preserve the ABI, while avoiding the inclusion of some/all of the following: EGL/egl.h GL/gl.h GL/glcorearb.h GLES/gl.h GLES2/gl2.h GLES3/gl3.h GLES3/gl31.h This will allow us to build/use it alongside any combination of APIs. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa_glinterop: use consistent naming scheme for GL interopEmil Velikov2016-05-242-4/+4
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tom Stellard <[email protected]>
* Revert "mesa: Build EGL without X11 headers after interop patchset"Emil Velikov2016-05-241-14/+1
| | | | | | | | | | This reverts commit 4e2c9a04354b6b133845b8b93c0c5d34261a91d0. The solution was incomplete and fragile. An alternative one is coming shortly. Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tom Stellard <[email protected]>
* docs: Note that GL_OES_geometry_shader and GL_OES_tessellation_shader are ↵Ian Romanick2016-05-241-2/+2
| | | | | | | | | | | | started The GL_OES_geometry_shader work is on the oes_shader_io_blocks branch of idr's fd.o repository. The GL_OES_tessellation_shader work is on the tess-gles branch of kwg's fd.o repository. Signed-off-by: Ian Romanick <[email protected]>
* c11/threads: resolve link issues with -O0Emil Velikov2016-05-242-0/+27
| | | | | | | | | | | | | | | | | | | Add weak symbol notation for the pthread_mutexattr* symbols, thus making the linker happy. When building with -O1 or greater the optimiser will kick in and remove the said functions as they are dead/unreachable code. Ideally we'll enable the optimisations locally, yet that does not seem to work atm. v2: Add the AX_GCC_FUNC_ATTRIBUTE([weak]) hunk in configure. Cc: Alejandro Piñeiro <[email protected]> Cc: Ben Widawsky <[email protected]> Cc: Ilia Mirkin <[email protected]> Cc: Rob Herring <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Tested-by: Rob Clark <[email protected]> Tested-by: Mark Janes <[email protected]>
* swr: [rasterizer] remove containers.hppTim Rowley2016-05-246-215/+1
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr: [rasterizer core] remove utility dead codeTim Rowley2016-05-243-257/+0
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr: [rasterizer core] buckets fixesTim Rowley2016-05-245-25/+49
| | | | | | | | | | | | | | | 1. Don't clear bucket descriptions to fix issues with sim level buckets getting out of sync. 2. Close out threadviz file descriptors in ClearThreads(). 3. Skip buckets for jitter based buckets when multithreaded. We need thread local storage through llvm jit functions to be fixed before we can enable this. 4. Fix buckets StopCapture to correctly detect capture complete. Reviewed-by: Bruce Cherniak <[email protected]>
* swr: [rasterizer core] move centroid setup out of CalcCentroidBarycentricsTim Rowley2016-05-242-15/+20
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr: [rasterizer jitter] implement InstanceID/VertexID in fetch jitTim Rowley2016-05-242-173/+336
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* mesa: Silence unused parameter warningsIan Romanick2016-05-241-11/+6
| | | | | | | | | | | | | | | Neither shProg nor name was used. Remove them both. main/shader_query.cpp:779:53: warning: unused parameter ‘shProg’ [-Wunused-parameter] program_resource_location(struct gl_shader_program *shProg, ^ main/shader_query.cpp:780:72: warning: unused parameter ‘name’ [-Wunused-parameter] struct gl_program_resource *res, const char *name, ^ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* glsl/linker: Silence unused parameter warningIan Romanick2016-05-241-1/+1
| | | | | | | | | | | | The parameter is required for the interface. glsl/link_uniforms.cpp:689:61: warning: unused parameter ‘record_type’ [-Wunused-parameter] bool row_major, const glsl_type *record_type, ^ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* dri: Add YVU formatsKristian Høgsberg Kristensen2016-05-242-0/+30
| | | | Reviewed-by: Jordan Justen <[email protected]>
* i965: Allow creating planar YUV __DRIimagesKristian Høgsberg Kristensen2016-05-241-10/+20
| | | | | | | | | Lift the resctriction we had before and allow creation of images with multiple planes. We still require all the planes to be within the same bo. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Invoke lowering pass for YUV texturesKristian Høgsberg Kristensen2016-05-245-0/+44
| | | | Reviewed-by: Jordan Justen <[email protected]>
* i965: Support textures with multiple planesKristian Høgsberg Kristensen2016-05-247-19/+59
| | | | Reviewed-by: Jordan Justen <[email protected]>
* i965: Create multiple miptrees for planar YUV imagesKristian Høgsberg Kristensen2016-05-243-1/+53
| | | | Reviewed-by: Jordan Justen <[email protected]>
* i965: Refactor intel_set_texture_image_bo() to create_mt_for_dri_image()Kristian Høgsberg Kristensen2016-05-241-39/+30
| | | | | | | | | This function now only creates the mt and we then call intel_set_texture_image_mt() in intel_image_target_texture_2d() to set it for the texture image. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Use intel_set_texture_image_mt() in intelSetTexBuffer2()Kristian Høgsberg Kristensen2016-05-241-12/+15
| | | | | | | | Create the mt for the drawable bo directly and call our new intel_miptree_create_for_bo() helper instead. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Add new intel_set_texture_image_mt() helperKristian Høgsberg Kristensen2016-05-241-27/+42
| | | | | | | | This factors out the work of setting up a miptree as the backing for a texture image into a new helper. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* nir: Add a lowering pass for YUV texturesKristian Høgsberg Kristensen2016-05-242-0/+126
| | | | | | | | This lowers sampling from YUV textures to 1) one or more texture instructions to sample each plane and 2) color space conversion to RGB. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Handle NULL in nir_copy_deref()Kristian Høgsberg Kristensen2016-05-241-0/+3
| | | | | Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Add new 'plane' texture source typeKristian Høgsberg Kristensen2016-05-242-0/+4
| | | | | | | | This will be used to select the plane to sample from for planar textures. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: log buffer ID numbers in decimal, not hexadecimalBrian Paul2016-05-241-2/+2
| | | | | | All the other error messages use decimal. Let's be consistent. Reviewed-by: Anuj Phogat <[email protected]>
* mesa: use enum name in bind_buffer_object() error messageBrian Paul2016-05-241-1/+2
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* mesa: raise error for glEnable(GL_VERTEX_ARRAY), etc. in core profileBrian Paul2016-05-241-1/+11
| | | | | | | | | | | | | | | Otherwise, if the call executes normally we'll hit an assertion later in the VBO code when we draw something. Note that these cases were already handled correctly for the glIsEnabled() function (and the API checks were copied from there). Tested with new piglit gl-3.1-enable-vertex-array test. v2: fix compat/es mix-up, per Ilia. Cc: <[email protected]> Reviewed-by: Charmaine Lee <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* docs/egl: Android platform can also be build using autotoolsNicolas Boichat2016-05-241-3/+5
| | | | | | | | We added support for Android build using autotools (configure), update the documentation to reflect that. Signed-off-by: Nicolas Boichat <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* i965: fix double-precision vertex inputs measurementJuan A. Suarez Romero2016-05-243-16/+53
| | | | | | | | | | | | | | | | | | | For double-precision vertex inputs we need to measure them in dvec4 terms, and for single-precision vertex inputs we need to measure them in vec4 terms. For the later case, we use type_size_vec4() function. For the former case, we had a wrong implementation based on type_size_vec4(). This commit introduces a proper type_size_dvec4() function, that we use to measure vertex inputs. Measuring double-precision vertex inputs as dvec4 is required because ARB_vertex_attrib_64bit states that these uses the same number of locations than the single-precision version. That is, two consecutives dvec4 would be located in location "x" and location "x+1", not "x+2". Reviewed-by: Kenneth Graunke <[email protected]>
* docs: true up nvc0 status - images, etcIlia Mirkin2016-05-232-10/+13
| | | | | | | | | Images aren't supported on maxwell, but neither is tessellation. Don't overly confuse matters by trying to expose those subtleties in the GL3.txt file/relnotes. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Dave Airlie <[email protected]>
* st/mesa: enable ARB_ES3_1_compatibility when ES 3.1 would be exposedIlia Mirkin2016-05-233-1/+24
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>