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* gallivm: Update minimax comments.José Fonseca2011-07-221-6/+17
* gallivm: Fix lp_build_exp/lp_build_log.José Fonseca2011-07-221-2/+2
* llvmpipe: Unit tests for arithmetic functions.José Fonseca2011-07-223-2/+298
* util: Store alpha value too.José Fonseca2011-07-221-1/+1
* glsl: Add standalone_scaffolding.cpp to SConscript.Vinson Lee2011-07-221-0/+1
* glsl: Add unit tests for lower_jumps.cppPaul Berry2011-07-2254-1/+1543
* glsl: Create a standalone executable for testing optimization passes.Paul Berry2011-07-225-3/+403
* glsl: Move functions into standalone_scaffolding.cpp for later reuse.Paul Berry2011-07-224-58/+150
* mesa: Add an ifndef guard around the definition of the INLINE macroPaul Berry2011-07-221-20/+22
* Revert "g3dvl: Preserve previously rendered components for MC output."Younes Manton2011-07-211-4/+4
* configure.ac: check for libdrm_radeon only when building classicMarek Olšák2011-07-211-5/+5
* Merge branch 'gallium-polygon-stipple'Brian Paul2011-07-2119-168/+447
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| * softpipe: use the polygon stipple utility moduleBrian Paul2011-07-219-14/+131
| * softpipe: implement fragment shader variantsBrian Paul2011-07-2113-117/+251
| * util: assorted updates to polygon stipple helperBrian Paul2011-07-211-10/+33
| * softpipe: use tgsi_shader_info fields for fragcoord origin, center, etc.Brian Paul2011-07-214-17/+5
| * tgsi: add info fields for fragcoord origin, center, etcBrian Paul2011-07-212-10/+31
| * softpipe: remove obsolete commentBrian Paul2011-07-211-4/+0
| * softpipe: rename a functionBrian Paul2011-07-211-7/+7
* | Merge branch 'remove-copyteximage-hook'Brian Paul2011-07-2115-411/+35
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| * | st/mesa: get rid of redundant clipping code in st_copy_texsubimage()Brian Paul2011-07-191-28/+0
| * | mesa: remove unused dd_function_table::CopyTexImage1D/2D() hooksBrian Paul2011-07-191-18/+0
| * | meta: remove _mesa_meta_CopyTexImage1D/2D()Brian Paul2011-07-193-125/+0
| * | st/mesa: remove st_CopyTexImage1D/2D()Brian Paul2011-07-191-55/+0
| * | radeon: remove radeonCopyTexImage2D()Brian Paul2011-07-197-65/+0
| * | intel: remove intelCopyTexImage1D/2D()Brian Paul2011-07-191-97/+0
| * | mesa: remove comments referring to Driver.TexImage1D/2DBrian Paul2011-07-191-6/+3
| * | mesa: stop using ctx->Driver.CopyTexImage1D/2D() hooksBrian Paul2011-07-191-17/+32
* | | u_vbuf_mgr: restore buffer offsetsChia-I Wu2011-07-211-0/+10
* | | mesa: GLES2 should return different error enums for invalid fbo queriesMarek Olšák2011-07-211-7/+16
* | | nouveau: hook up video decoding with nouveau_contextChristoph Bumiller2011-07-218-1/+56
* | | glsl: Add ir_function_detect_recursion.cpp to SConscript.Vinson Lee2011-07-201-0/+1
* | | glsl: Reject shaders that contain static recursionIan Romanick2011-07-205-0/+404
* | | glsl: Make prototype_string publicly availableIan Romanick2011-07-202-2/+8
* | | g3dvl: remove unused vertex shader inputsMarek Olšák2011-07-202-4/+4
* | | i965: Apply a homebrew workaround for GPU hang in OGLC api-texcoord.Eric Anholt2011-07-201-0/+26
* | | i965: Enable the PIPE_CONTROL workaround workaround out of paranoia.Eric Anholt2011-07-202-3/+29
* | | i965: Avoid kernel BUG_ON if we happen to wait on the pipe_control w/a BO.Eric Anholt2011-07-201-1/+1
* | | intel: Use the GLSL-based meta clear when available.Eric Anholt2011-07-201-1/+4
* | | meta: Add a GLSL-based _mesa_meta_Clear() variant.Eric Anholt2011-07-202-1/+162
* | | g3dvl: Preserve previously rendered components for MC output.Younes Manton2011-07-201-4/+4
* | | g3dvl: Init/clean pipe fully when a shader-based decoder isn't used.Younes Manton2011-07-202-0/+26
* | | glsl: Avoid massive ralloc_strndup overhead in S-Expression parsing.Kenneth Graunke2011-07-202-19/+47
* | | mesa: remove depend files from tarballsBrian Paul2011-07-191-14/+2
* | | glsl: silence warning in linker.cppBrian Paul2011-07-191-1/+1
* | | Make it possible to use gbm with c++Jørgen Lind2011-07-191-0/+9
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* | st/mesa: fix the texture format in st_context_teximageFredrik Höglund2011-07-191-1/+1
* | mesa: update, shorten some comments in dd.hBrian Paul2011-07-191-38/+13
* | glx: Avoid calling __glXInitialize() in driReleaseDrawables().Henri Verbeet2011-07-192-9/+4
* | intel: Fix stencil buffer to be W tiledChad Versace2011-07-195-31/+93