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* glx: free vertex array state when context is destroyedKristof Ralovich2008-08-203-2/+30
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* fix mem leak (free psc->visuals)Kristof Ralovich2008-08-201-3/+6
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* mesa: fix float blend bugMark Anderson2008-08-201-3/+4
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* mesa: move old/obsolete MESA extensions specs to OLD/ directoryBrian Paul2008-08-204-0/+0
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* i965: fixup format for TFP zero copyDave Airlie2008-08-201-2/+12
| | | | | (cherry picked from commit 9bc9e0ecb0fb2069b2c123e665eb2118e358098f which was lost in a merge)
* i965: make tex offset override work..Dave Airlie2008-08-201-15/+30
| | | | | | | should fix fd.o 14441 (cherry-picked from commit d4244683a61f66cfb78408a37cf2587587847f96 which was lost in a merge)
* i965: Enable GL_ARB_fragment_program_shadow and fix key->shadowtex_mask. ↵Xiang, Haihao2008-08-202-6/+4
| | | | (bug #16852, #16853)
* r5xx: Final fog option fix.Corbin Simpson2008-08-191-2/+4
| | | | | Is there some kind of git hook we could use to keep me from committing after like 10PM or so?
* r5xx: Don't squish GL context when using FogOptionCorbin Simpson2008-08-191-5/+3
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* r5xx: Enable fog options.Corbin Simpson2008-08-181-0/+8
| | | | | This uses fog HW instead of fragment programs. If it breaks you, let me know!
* fix byte vs. pixel offset bug for 3D textures (see bug 17170)Henri Verbeet2008-08-181-3/+3
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* mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug ↵Brian Paul2008-08-181-42/+59
| | | | | | 17173 Also, move GL_TEXTURE_RECTANGLE init code into separate function.
* r5xx: Add DDX and DDY instructions.Corbin Simpson2008-08-176-4/+59
| | | | Signed-off-by: Corbin Simpson <[email protected]>
* bring in docs from 7.0.4 release/branchBrian Paul2008-08-164-1/+89
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* added test for ARB GLSL extensionsCorbin Simpson2008-08-161-6/+9
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* added glu.exports files to tarballs listmesa_7_1_rc4Brian Paul2008-08-161-0/+2
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* fix convolutions test to consistanty use the ARB shader extension functionsBrian Paul2008-08-161-13/+28
| | | | Was using a mix of the ARB functions and the OpenGL 2.0 shader functions.
* prep for 7.1 rc4Brian Paul2008-08-162-6/+7
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* remove .txt suffix from shader source filesBrian Paul2008-08-1620-14/+14
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* mesa: added glsl/convolutions test from gallium branchBrian Paul2008-08-164-0/+488
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* mesa: turn off 'x' bit misset on a few .h and .syn filesBrian Paul2008-08-164-0/+0
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* mesa: import latest GLSL code from gallium-0.1 branchBrian Paul2008-08-1640-3147/+3632
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* draw a tristrip ring instead of a single quadBrian Paul2008-08-151-14/+38
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* don't need to use LOD version of texture2D() funcsBrian Paul2008-08-151-2/+2
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* intel: remove unneeded mem type and argsDave Airlie2008-08-141-10/+5
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* r300: Fix 3D texture support.Michel Dänzer2008-08-142-3/+8
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* mesa: fix a swrast state validation bugBrian Paul2008-08-131-1/+9
| | | | Fixes progs/glsl/points.c
* mesa: added new glsl/pointcoord.c testBrian Paul2008-08-132-0/+213
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* mesa: clear the unused upper-left region to black instead of leaving it ↵Brian Paul2008-08-131-5/+11
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* Removed broken/unsupported darwin-static configsJeremy Huddleston2008-08-123-59/+1
| | | | Fixed typo in darwin config
* Fixed 'make install' for darwinJeremy Huddleston2008-08-127-6/+19
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* Apple: More cleanup of the darwin config in 7.1Jeremy Huddleston2008-08-121-19/+25
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* mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul2008-08-111-2/+13
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* version 41 of glext.hBrian Paul2008-08-111-2/+380
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* version 20 of glxext.hBrian Paul2008-08-111-2/+34
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* mesa: added comment about gl_PointCoordBrian Paul2008-08-111-0/+1
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* Apple: Cleaned up some linking and dylib ids issuesJeremy Huddleston2008-08-118-6/+83
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* dri: fix crash in driGetConfigAttribIndexDave Miller2008-08-091-0/+4
| | | | Accessing a GLboolean via an int pointer on big-endian == bad.
* Merge branch 'drm-gem'Eric Anholt2008-08-0876-4312/+1748
|\ | | | | | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/intel/intel_span.c src/mesa/main/fbobject.c This converts the i915 driver to use the GEM interfaces for object management.
| * intel-gem: Update to new check_aperture API for classic mode.Eric Anholt2008-08-0831-305/+245
| | | | | | | | | | | | To do this, I had to clean up some of 965 state upload stuff. We may end up over-emitting state in the aperture overflow case, but that should be rare, and I'd rather have the simplification of state management.
| * 965: cleanups to state emission from aperture checking and state ordering.Eric Anholt2008-08-084-46/+3
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| * intel-gem: Always build GEM execbuffer code.Eric Anholt2008-07-311-11/+0
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| * intel-gem: Use new getparam to detect kernel GEM support.Eric Anholt2008-07-301-1/+8
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| * intel: Don't return a renderbuffer with alpha when just GL_RGB is requested.Eric Anholt2008-07-262-0/+72
| | | | | | | | | | Fixes oglconform rbGetterFuncs testcase. The span code for this mode hasn't actually been tested.
| * Merge branch 'master' into drm-gemIan Romanick2008-07-25219-30774/+9927
| |\ | | | | | | | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/common/dri_bufmgr.c src/mesa/drivers/dri/i965/brw_wm_surface_state.c
| * | mesa: Return 0 for cube map face of non-cubemap framebuffer attachments.Eric Anholt2008-07-251-1/+4
| | | | | | | | | | | | Fixes some oglconform fbo testcases.
| * | intel: If a tex image doesn't fit in the object's tree, make a temporary tree.Eric Anholt2008-07-251-3/+18
| | | | | | | | | | | | | | | | | | | | | Previously, we would just store the data as malloced memory hanging off the object, which would get memcpyed in at validate time. This broke an oglconform render-to-texture test, since validate wasn't called but a miptree was expected.
| * | intel: Add a little span cache to spead up readpixels by cutting syscalls.Eric Anholt2008-07-233-12/+42
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| * | intel-gem: Use pread/pwrite for span access.Eric Anholt2008-07-234-197/+141
| | | | | | | | | | | | | | | This will avoid clflushing entire buffers for small acesses, such as those commonly used by regression tests.
| * | intel: improve 2d batchbuffer debug output.Eric Anholt2008-07-231-8/+14
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