| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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This is always false on amdgpu (set by calloc).
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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SI is unsupported by amdgpu
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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All remaining pm4 state are created and destroyed by state trackers.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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The border colors are uploaded only once when the state is created.
This brings truly immutable sampler descriptors, because they don't have
to be updated every time a sampler state is re-bound.
It also moves the TA_BC_BASE_ADDR registers to init_config, removing one
more state. The catch is there is now a limit: only 4096 border colors can
be used by one context. I don't think that will be a problem.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Since we don't put any resource descriptors in IBs, the space used by draw
calls is quite small.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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this name should be easy to understand without other knowledge
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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e.g. radeon_set_context_reg is nicer and looks consistent next to
radeon_emit().
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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one less calloc and state construction while drawing
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reducing calloc overhead.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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The main idea is to avoid setting CB_COLORi_INFO = 0 for i>0 repeatedly
when those colorbuffers aren't used. This is mainly for glamor.
Same for DB. Z_INFO and STENCIL_INFO need to be cleared only once.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Leftover from the bring-up.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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One less state to worry about.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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This mainly removes the cache misses when checking the dirty flags.
Not much else though.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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I need to initialize more atom IDs.
This adds 4 more si_init_atom calls, which simplifies the code.
(si_init_atom needs a different context type of the emit functions though)
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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same as scissors
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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- convert 16 states to 1 atom
- only emit 1 scissor if VIEWPORT_INDEX isn't written
- use only one packet when emitting consecutive scissors
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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PIPE_MAX_ATTRIBS is 32, but we currently only support 16.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Cc: 11.0 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Cc: 11.0 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Cc: 10.6 11.0 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Fixes regression from
commit 8c17d53823c77ac1c56b0548e4e54f69a33285f1
Author: Kenneth Graunke <[email protected]>
Date: Wed Apr 15 03:04:33 2015 -0700
i965: Make intel_emit_linear_blit handle Gen8+ alignment restrictions.
which adjusted the coordinates to be relative to the nearest cacheline.
However, this then offsets the coordinates by up to 63 and this may then
cause them to overflow the BLT limits. For the well aligned large
transfer case, we can use 32bpp pixels and so reduce the coordinates by
4 (versus the current 8bpp pixels). We also have to be more careful
doing the last line just in case it may exceed the coordinate limit.
Reported-and-tested-by: [email protected]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90734
Signed-off-by: Chris Wilson <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Cc: Ian Romanick <[email protected]>
Cc: Anuj Phogat <[email protected]>
Cc: [email protected]
Reviewed-by: Anuj Phogat <[email protected]>
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total instructions in shared programs: 7541551 -> 7541381 (-0.00%)
instructions in affected programs: 3054 -> 2884 (-5.57%)
helped: 29
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: fix detecting if the loop has any phi nodes after it.
v2: use nir_foreach_ssa_def() instead of nir_foreach_dest() when
checking for values live after the loop to catch const_load
instructions.
v2: fix handling return instructions
v2: add some documentation to loop_is_dead()
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We were already doing this internally for iterating over a function
implementation, so just expose it directly.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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v2: use nir_cf_node_remove_after().
v2: use foreach_list_typed() instead of hardcoding a list walk.
v3: update to new control flow modification helpers.
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: use nir_cf_node_remove_after() instead of our own broken thing.
v3: use the new control flow modification helpers.
Reviewed-by: Kenneth Graunke <[email protected]>
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I've been chasing a geom shader hang on rv635 since I wrote
r600 geom code, and finally I hacked some values from fglrx
in and I could run texelfetch without failures.
This is totally my fault as well, maths fail 101.
This makes geom shaders on r600 not fail heavily.
Cc: "10.6" "11.0" <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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