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* gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)Kai Wasserbäch2016-08-2928-38/+63
| | | | | | | | | | | v1 → v2: - Fixed indentation (noted by Brian Paul) - Removed second assert from nouveau's switch statements (suggested by Brian Paul) Signed-off-by: Kai Wasserbäch <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium/radeon: clear dirty_level_mask when discarding CMASKMarek Olšák2016-08-291-0/+1
| | | | | | This fixes: GL45-CTS.texture_barrier.* Tested-by: Michel Dänzer <[email protected]>
* tgsi/scan: remember sampler view typesMarek Olšák2016-08-292-0/+5
| | | | Reviewed-by: Brian Paul <[email protected]>
* st/vdpau: use temporary buffers while applying filtersNayan Deshmukh2016-08-291-18/+57
| | | | | | | | | | | Use temporary buffers so that we don't read and write to the same surface at the same time. We don't need to use linear layout now. v2: rebase the patch against reverted change Signed-off-by: Nayan Deshmukh <[email protected]> Reviewed-by: Christian König <[email protected]>
* st/vdpau: Revert "change the order in which filters are applied(v3)"Christian König2016-08-291-18/+10
| | | | | | | | | | This reverts commit 09dff7ae2e179d5a3490481762c6bd3d50430c9f. Turned out this can cause some artifacts in the output. Let's revert it for now until we have sorted out all issues. Signed-off-by: Christian König <[email protected]> Reviewed-by: Nayan Deshmukh <[email protected]>
* i965/vec4: remove the generator hack for dual instanced GSIago Toral Quiroga2016-08-291-31/+0
| | | | | | | | | | | | | | | | | | | | | | This hack was introduced in commit 03ac2c7223f7645e3: i965/gs: Fix up gl_PointSize input swizzling for DUAL_INSTANCED gs Specifically to fixup the code we emitted to deal with gl_PointSize inputs in dual instance mode, where we were emitting a MOV to copy the point size from .w (where the hardware delivers it) to .x (because code will expect this to be a float). This meant that we were emitting a MOV to an ATTR destination that could have a width of 4 (in dual instanced mode) so it was necessary to fix the execution size and regioning of the instruction. Fortunately, Ken fixed this in 67c5d00273ca2: i965/vec4/gs: Stop munging the ATTR containing gl_PointSize. by using a WWWW swizzle instead of a MOV, and as the commit log in that patch states, we no longer emit instructions with ATTR destinations, so that makes the fixup code in the generator unnecessary. Reviewed-by: Francisco Jerez <[email protected]>
* glsl: initialise pointer to NULLTimothy Arceri2016-08-291-1/+1
| | | | | | Fixes uninitialised warning and covery defect. Reviewed-by: Kenneth Graunke <[email protected]>
* Update Khronos-supplied headers to r33100Ilia Mirkin2016-08-2810-209/+4677
| | | | | | | | As retrieved from opengl.org and khronos.org. Maintained the APPLE hack in GL/glext.h manually. Added gl32.h. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Dave Airlie <[email protected]>
* mesa: add EXT_texture_cube_map_array supportIlia Mirkin2016-08-286-7/+16
| | | | | | | | This is identical to OES_texture_cube_map_array support. dEQP has tests which use this extension. Also it is part of AEP. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove OES_shader_io_blocks enableIlia Mirkin2016-08-284-10/+2
| | | | | | | | | | This extension should just be available whenever ES 3.1 is available. With the new extension verification infrastructure, it will only be enable-able on a #version 310 es shader, rendering the original reason for having a separate enable moot. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* main: use KHR_blend_equation_advanced enable for ES 3.2 availabilityIlia Mirkin2016-08-281-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* main: add missing EXTRA_END in OES_sample_variables get checkIlia Mirkin2016-08-281-0/+1
| | | | | | | Fixes: 3002296cb68 (mesa: add GL_OES_shader_multisample_interpolation support) Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: <[email protected]>
* scons: Take indirect gl_and_es_API.xml dependencies in consideration.Jose Fonseca2016-08-272-2/+3
| | | | | | Same as 26a8f76ba1a0229ee3332eaa6f1aea89d617cf3d. Trivial.
* docs: sort extensions in relnotesIlia Mirkin2016-08-271-7/+7
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* isl: Allow multisampled array texturesJason Ekstrand2016-08-261-4/+4
| | | | | | | | | | | This probably isn't the only thing that needs to be done to get multisampled array textures working in Vulkan but I think this is all that ISL really needs and it does fix 8 of the new CTS tests. Signed-off-by: Jason Ekstrand <[email protected]> Cc: "12.0" <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa/version: OpenGL ES 3.2 depends on OES_texture_cube_map_arrayIan Romanick2016-08-261-1/+1
| | | | | | | | This has a separate enable from ARB_texture_cube_map_array. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Enable OES_texture_cube_map_array on Gen8+Ian Romanick2016-08-263-1/+3
| | | | | | | | | | | | | | | | | | These are the only platforms that current expose OES_geometry_shader. Once OpenGL ES 3.1 and OES_geometry_shader are enabled on Gen7, this extension can be enabled there as well. Gen6 will never get OpenGL ES 3.1, so it will never get this extension... even though it has the desktop OpenGL extension. Alas. NOTE: This causes a failure on Gen8+ platforms in ES3-CTS.gtf.GL3Tests.texture_storage.texture_storage_texture_targets. The test only fails because it doesn't know that 0x9009 is a valid value when the extension exists. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add support for OES_texture_cube_map_arrayIan Romanick2016-08-2614-40/+63
| | | | | | | | | | | This has a separate enable flag because this extension also requires OES_geometry_shader. It is possible that some drivers may support OpenGL ES 3.1 and ARB_texture_cube_map but not support OES_geometry_shader. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add and use _mesa_has_texture_cube_map_array helperIan Romanick2016-08-263-8/+13
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Use _mesa_has_ARB_texture_cube_map_array instead of open-coding itIan Romanick2016-08-263-4/+3
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Cosmetic changes in legal_texobj_targetIan Romanick2016-08-261-12/+12
| | | | | | | | Use bool instead of GLboolean and constify ctx. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Rearrange legal_texobj_target to look more like ↵Ian Romanick2016-08-261-11/+26
| | | | | | | | | | | _mesa_legal_get_tex_level_parameter_target This makes it a bit easier to add support for more features in different APIs. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add and use has_texture_cube_map_array helperIan Romanick2016-08-262-4/+8
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10Ian Romanick2016-08-261-4/+4
| | | | | | | | | | | All the GLSL 4.x keywords were added to the list of reserved keywords in GLSL ES 3.10. As far as I can tell, these are the only ones that were missed. Signed-off-by: Ian Romanick <[email protected]> Cc: [email protected] Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Silence unused parameter warningIan Romanick2016-08-264-6/+5
| | | | | | | | | | glsl/lower_buffer_access.cpp:324:55: warning: unused parameter ‘var’ [-Wunused-parameter] ir_variable *var, ^ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Enable GL_OES_geometry_shader on Gen8+Ian Romanick2016-08-263-1/+3
| | | | | | | | | Gen7 can get this extension (and GL_OES_shader_io_blocks) as soon as the rest of OpenGL ES 3.1 is enabled. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl/linker: Fail linking on ES if uniform precision qualifiers don't matchIan Romanick2016-08-261-0/+7
| | | | | | | | | When GL_OES_geometry_shader is enabled, this fixes dEQP-GLES31.functional.shaders.linkage.geometry.uniform.rules.type_mismatch_1. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Allow invocations layout qualifier with GL_OES_geometry_shaderIan Romanick2016-08-261-2/+4
| | | | | | | | | | | | | | | | | | | Fixes dEQP-GLES31.functional.geometry_shading.instanced.geometry_1_invocations dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_2d_array dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_2d_multisample_array dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_3d dEQP-GLES31.functional.geometry_shading.instanced.invocation_per_layer_cubemap dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_2d_array dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_2d_multisample_array dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_3d dEQP-GLES31.functional.geometry_shading.instanced.multiple_layers_per_invocation_cubemap dEQP-GLES31.functional.geometry_shading.query.geometry_shader_invocations Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Allow gl_InvocationID and gl_Layer with GL_OES_geometry_shaderIan Romanick2016-08-261-2/+11
| | | | | | | | | | | | | | | Fixes dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_2d_array dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_2d_multisample_array dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_3d dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_cubemap v2: Don't enable gl_ViewportIndex in GLSL ES 3.20. Noticed by Ilia. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Allow GL_EXT_geometry_shader and GL_EXT_geometry_point_sizeIan Romanick2016-08-266-2/+27
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Document reasons for allowing XFB drawing modes in GLES 3.1 ↵Ian Romanick2016-08-261-2/+31
| | | | | | | | | | | w/GL_OES_geometry_shader Originally this patch added the checks to allow the draw calls with XFB, but commit 2dabd497 beat me to it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove redundant _mesa_has_shader_subroutineIan Romanick2016-08-263-26/+16
| | | | | | | | | | The checks in _mesa_has_shader_subroutine are slightly different than _mesa_has_ARB_shader_subroutine, but they're not different in a way that matters. The only way to have ctx->Version >= 40 is if ctx->Extensions.ARB_shader_subroutine is set. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* nouveau: Enable EXT_texture_env_dot3 on NV10 and NV20Ian Romanick2016-08-263-1/+17
| | | | | | | | | | | | GL_DOT3_RGB_EXT and GL_DOT3_RGBA_EXT. are nearly identical to GL_DOT3_RGB and GL_DOT3_RGBA. The only difference is the _EXT versions do not apply the post-scale. Just smash logscale to 0 so that RC_OUT_SCALE_1 is always used. NOTE: I have not actually tested this. Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* nouveau: Fix non-1x post-scale factor with DOT3 combinerIan Romanick2016-08-261-10/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes long standing bug on NV10 and NV20 where using a non-1x RGB or A post-scale with GL_DOT3_RGB or GL_DOT3_RGBA texture environment would not work. The old combiner math uses HALF_BIAS_NORMAL and HALF_BIAS_NEGATE. The GL_NV_register_combiners defines these as HALF_BIAS_NORMAL_NV max(0.0, e) - 0.5 HALF_BIAS_NEGATE_NV -max(0.0, e) + 0.5 In order to get the correct result from the dot-product, the intermediate dot-product must be multiplied by 4. This is a literal implementation of the GL_ARB_texture_env_dot3 spec. It also requires using the register combiner post-scale. As a result, the post-scale cannot be used for the post-scale set by the application. The new combiner math uses EXPAND_NORMAL and EXPAND_NEGATE. The GL_NV_register_combiners defines these as EXPAND_NORMAL_NV 2.0 * max(0.0, e) - 1.0 EXPAND_NEGATE_NV -2.0 * max(0.0, e) + 1.0 Since this fully expands the value to [-1, 1] range, the intermediate dot-product result is the desired value. This leaves the register combiner post-scale available for application use. NOTE: I have not actually tested this. Signed-off-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* docs: Rename GL3.txt to features.txtIan Romanick2016-08-261-0/+0
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Suggested-by: Ilia Mirkin <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* docs: Update GL3.txt for OpenGL 4.x on i965-ish hardwareIan Romanick2016-08-261-7/+7
| | | | | | | | v2: Note that GL_KHR_blend_equation_advanced and GL_KHR_blend_equation_advanced_coherent are done. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* docs: add links to clarify patch mailing sectionNicholas Bishop2016-08-261-4/+8
| | | | | | | | | | | | | | | | | | * Changed "Mesa mailing list" to "mesa-dev mailing list" to clarify which list patches should be sent to * Added an explicit link to https://lists.freedesktop.org/mailman/listinfo/mesa-dev to show where to subscribe to the list * Added a link to https://git-scm.com/docs/git-send-email to help new users of that command v2: add signed-off-by Signed-off-by: Nicholas Bishop <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* svga: minor whitespace, etc clean-ups in svga_pipe_misc.cBrian Paul2016-08-261-26/+23
| | | | Reviewed-by: Neha Bhende <[email protected]>
* svga: move some code in svga_propagate_surface()Brian Paul2016-08-261-18/+19
| | | | | | | Move computation of zslice, layer inside the conditional where they're used. Reviewed-by: Neha Bhende <[email protected]>
* svga: simplify surface propagation code in svga_set_framebuffer_state()Brian Paul2016-08-261-12/+4
| | | | | | Rewrite the comment too. Reviewed-by: Neha Bhende <[email protected]>
* svga: add some comments in the svga_surface structBrian Paul2016-08-261-0/+16
| | | | | | Give more info about backing resources/surfaces. Reviewed-by: Neha Bhende <[email protected]>
* svga: use new svga_check_sampler_framebuffer_resource_collision()Brian Paul2016-08-261-18/+3
| | | | Reviewed-by: Neha Bhende <[email protected]>
* svga: add new svga_check_sampler_framebuffer_resource_collision()Brian Paul2016-08-262-1/+36
| | | | Reviewed-by: Neha Bhende <[email protected]>
* svga: remove assertions in svga_surface cast wrappersBrian Paul2016-08-261-2/+0
| | | | | | | We don't do this for other cast wrappers. And this will simplify some code at call sites. Reviewed-by: Neha Bhende <[email protected]>
* svga: minor code simplification in svga_texture_transfer_unmap()Brian Paul2016-08-261-2/+1
| | | | | | Use the tex variable instead of using svga_texture() again. Reviewed-by: Neha Bhende <[email protected]>
* svga: reformat some expressions in svga_texture_transfer_map()Brian Paul2016-08-261-3/+3
| | | | Reviewed-by: Neha Bhende <[email protected]>
* svga: remove duplicated variable in svga_texture_transfer_map()Brian Paul2016-08-261-1/+0
| | | | | | tex was already declared at the function body scope. Reviewed-by: Neha Bhende <[email protected]>
* svga: move some assignments in svga_texture_transfer_map()Brian Paul2016-08-261-4/+4
| | | | | | Put near other assignments to the svga_transfer variable. Reviewed-by: Neha Bhende <[email protected]>
* svga: minor simplifications in svga_texture_transfer_map()Brian Paul2016-08-261-9/+9
| | | | | | Use local vars instead of jumping through a pointer. Reviewed-by: Neha Bhende <[email protected]>
* svga: minor reformatting of svga_texture() cast wrapperBrian Paul2016-08-261-1/+2
| | | | Reviewed-by: Neha Bhende <[email protected]>