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*
glcpp: Add division by zero test cases.
Vinson Lee
2011-01-04
2
-0
/
+4
*
mesa: preserve 10 bits of precision in the texstore general path for ARGB2101010
Marek Olšák
2011-01-04
3
-15
/
+25
*
st/mesa: advertise GL_ARB_half_float_pixel
Marek Olšák
2011-01-04
1
-0
/
+1
*
r300/compiler: disable the rename_regs pass for loops
Marek Olšák
2011-01-04
1
-0
/
+8
*
r600g: support up to 64 shader constants
Alex Deucher
2011-01-04
2
-1
/
+20
*
r300/compiler: Fix black terrain in Civ4
Tom Stellard
2011-01-04
1
-8
/
+1
*
glsl: Check that integer vertex outputs are qualified with flat
Chad Versace
2011-01-04
1
-0
/
+19
*
glsl: Allow redeclaration of gl_Color and its variants in GLSL 1.30
Chad Versace
2011-01-04
1
-0
/
+21
*
glsl: Comment ast_type_qualifier.flags
Chad Versace
2011-01-04
1
-1
/
+5
*
intel: When validating an FBO's combined depth/stencil, use the given FBO.
Eric Anholt
2011-01-04
1
-4
/
+4
*
intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.
Eric Anholt
2011-01-04
1
-4
/
+16
*
Merge remote branch 'origin/nvc0'
Christoph Bumiller
2011-01-04
49
-12
/
+17359
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\
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*
nvc0: fix index size method value for u8 indices
Christoph Bumiller
2011-01-04
1
-8
/
+2
|
*
nvc0: set the correct FP header bit for multiple colour outputs
Christoph Bumiller
2011-01-04
1
-1
/
+1
|
*
nvc0: delete memory caches and fence on screen destruction
Christoph Bumiller
2011-01-04
4
-0
/
+50
|
*
nvc0: use mov instead of ld for scalar const loads
Christoph Bumiller
2011-01-04
1
-1
/
+6
|
*
nvc0: fix resource unmap after vertex push
Christoph Bumiller
2011-01-04
3
-10
/
+8
|
*
nvc0: use the proper typed opcodes in constant folding
Christoph Bumiller
2011-01-04
1
-86
/
+92
|
*
nvc0: demagic GP invocation count bitfield
Christoph Bumiller
2011-01-04
1
-2
/
+16
|
*
nvc0: rewrite the 9097 GRAPH macros
Christoph Bumiller
2011-01-04
2
-177
/
+192
|
*
drm/nvc0: don't un-bind every subchannel on init
Ben Skeggs
2010-12-30
1
-5
/
+0
|
*
nvc0: reference the vertex buffers
Christoph Bumiller
2010-12-27
1
-0
/
+6
|
*
nvc0: reenable some shader optimizations
Christoph Bumiller
2010-12-27
2
-51
/
+63
|
*
nvc0: use VTX_ATTR for stride 0 vertex attributes
Christoph Bumiller
2010-12-27
1
-30
/
+69
|
*
nvc0: implement VRAM buffer transfers with bounce buffers
Christoph Bumiller
2010-12-27
12
-116
/
+336
|
*
nvc0: init miptree transfer layer stride
Christoph Bumiller
2010-12-27
1
-1
/
+2
|
*
nvc0: respond please inline to PIPE_SHADER_CAP_SUBROUTINES
Christoph Bumiller
2010-12-23
1
-0
/
+2
|
*
nvc0: fix layer stride state
Christoph Bumiller
2010-12-23
3
-18
/
+30
|
*
nvc0: use most defs/decls from nouveau_pushbuf.h
Christoph Bumiller
2010-12-23
8
-118
/
+29
|
*
nvc0: remove unused 'buf' parameter in pipe_buffer_unmap
Ben Skeggs
2010-12-21
1
-1
/
+1
|
*
nvc0: BEGIN_RING->BEGIN_RING_NI in a couple of places
Ben Skeggs
2010-12-21
2
-2
/
+2
|
*
nvc0: fence.bo is mappable, mark it as such
Ben Skeggs
2010-12-21
1
-1
/
+2
|
*
Merge remote branch 'origin/master' into nvc0-new
Ben Skeggs
2010-12-21
30
-75
/
+401
|
|
\
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*
|
nvc0: s/INLIN_RING/IMMED_RING
Christoph Bumiller
2010-12-19
5
-11
/
+11
|
*
|
nvc0: improve shader support for texturing
Christoph Bumiller
2010-12-19
6
-45
/
+133
|
*
|
nvc0: adapt to array textures interface change
Christoph Bumiller
2010-12-19
9
-201
/
+251
|
*
|
Merge remote branch 'origin/master' into nvc0-new
Christoph Bumiller
2010-12-19
875
-40815
/
+47925
|
|
\
\
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*
|
|
nvc0: fix clipping with scissors/viewport
Christoph Bumiller
2010-12-19
3
-11
/
+56
|
*
|
|
nvc0: use BIND_RING to set subchannel classes
Christoph Bumiller
2010-12-19
2
-13
/
+25
|
*
|
|
nvc0: switch to the proper constants upload path
Christoph Bumiller
2010-12-19
2
-6
/
+7
|
*
|
|
nvc0: add the index buffer offset where missing
Christoph Bumiller
2010-12-19
3
-1
/
+4
|
*
|
|
nvc0: support user clip planes
Christoph Bumiller
2010-12-11
7
-3
/
+96
|
*
|
|
nvc0: enable vertex color clamping
Christoph Bumiller
2010-12-11
2
-2
/
+4
|
*
|
|
nvc0: fix FACE state and and handle FACE sysval/varying offset
Christoph Bumiller
2010-12-10
3
-19
/
+23
|
*
|
|
nvc0: fix branching ops
Christoph Bumiller
2010-12-10
4
-13
/
+26
|
*
|
|
nvc0: call grobj_alloc for all used classes
Christoph Bumiller
2010-12-09
2
-3
/
+30
|
*
|
|
nvc0: write texture address to TIC with a RELOC
Christoph Bumiller
2010-12-09
1
-4
/
+19
|
*
|
|
nvc0: use tile flags in a way compatible with nouveau
Christoph Bumiller
2010-12-09
3
-23
/
+29
|
*
|
|
nvc0: buffer suballocation with a primitive slab allocator
Christoph Bumiller
2010-12-09
18
-149
/
+807
|
*
|
|
nvc0: generate shader header for geometry programs
Christoph Bumiller
2010-12-09
1
-7
/
+56
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