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* glsl: use ir_rvalue instead of ir_dereference in auxiliary functionsSamuel Iglesias Gonsalvez2015-09-251-4/+4
* glsl: Add atomic functions from ARB_shader_storage_buffer_objectIago Toral Quiroga2015-09-251-0/+185
* glsl: Rename atomic counter functionsIago Toral Quiroga2015-09-251-15/+15
* glsl: atomic counters can be declared as buffer-qualified variablesSamuel Iglesias Gonsalvez2015-09-251-3/+3
* nir/glsl_to_nir: ignore an instruction's dest if it hasn't anyIago Toral Quiroga2015-09-251-1/+2
* i965/nir/vec4: Implement nir_intrinsic_load_ssboIago Toral Quiroga2015-09-251-0/+54
* i965/nir/fs: Implement nir_intrinsic_load_ssboIago Toral Quiroga2015-09-251-0/+62
* nir: Implement __intrinsic_load_ssboIago Toral Quiroga2015-09-253-1/+70
* nir: modify the instruction insertion in nir_visitor::visit(ir_call *ir)Samuel Iglesias Gonsalvez2015-09-251-4/+10
* i965/nir/vec4: Implement nir_intrinsic_store_ssboIago Toral Quiroga2015-09-251-0/+148
* i965/nir/fs: Implement nir_intrinsic_store_ssboIago Toral Quiroga2015-09-251-0/+71
* nir: Implement __intrinsic_store_ssboIago Toral Quiroga2015-09-252-8/+48
* i965/vec4: Import surface message builder functions.Francisco Jerez2015-09-252-0/+273
* i965/vec4: Import helpers to convert vectors into arrays and back.Francisco Jerez2015-09-253-0/+130
* i965/vec4: Introduce VEC4 IR builder.Francisco Jerez2015-09-252-0/+603
* glsl: shader storage blocks use different max block size values than uniformsSamuel Iglesias Gonsalvez2015-09-251-1/+11
* glsl: ignore buffer variables when counting uniform componentsSamuel Iglesias Gonsalvez2015-09-251-5/+11
* glsl: number of active shader storage blocks must be within allowed limitsSamuel Iglesias Gonsalvez2015-09-251-4/+39
* glsl: a shader storage buffer must be smaller than the maximum size allowedSamuel Iglesias Gonsalvez2015-09-253-1/+21
* glsl: add std430 interface packing support to ssbo related operationsSamuel Iglesias Gonsalvez2015-09-251-30/+81
* glsl: Add std430 support to program_resource_visitor's member functionsSamuel Iglesias Gonsalvez2015-09-253-39/+84
* glsl: Add parser/compiler support for std430 interface packing qualifierSamuel Iglesias Gonsalvez2015-09-257-9/+38
* glsl: Add std430 related member functions to glsl_type classSamuel Iglesias Gonsalvez2015-09-252-0/+226
* glsl: allow default qualifiers for shader storage block definitionsSamuel Iglesias Gonsalvez2015-09-253-3/+70
* glsl: Move interface block processing to glsl_parser_extras.cppSamuel Iglesias Gonsalvez2015-09-253-126/+128
* glsl: ignore default qualifier declarations when checking for duplicate layou...Samuel Iglesias Gonsalvez2015-09-253-1/+8
* glsl: layout qualifier can appear more than once since OpenGL 4.20Samuel Iglesias Gonsalvez2015-09-251-2/+8
* i965/wm: surfaces should have the API buffer size, not the drm buffer sizeSamuel Iglesias Gonsalvez2015-09-251-2/+2
* i965/wm: emit null buffer surfaces when null buffers are attachedSamuel Iglesias Gonsalvez2015-09-251-18/+26
* i965/fs/nir: implement nir_intrinsic_get_buffer_sizeSamuel Iglesias Gonsalvez2015-09-251-0/+24
* i965/fs: Implement FS_OPCODE_GET_BUFFER_SIZESamuel Iglesias Gonsalvez2015-09-255-0/+55
* i965/vec4/nir: implement nir_intrinsic_get_buffer_sizeSamuel Iglesias Gonsalvez2015-09-251-0/+26
* i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZESamuel Iglesias Gonsalvez2015-09-255-0/+44
* nir: Implement ir_unop_get_buffer_sizeSamuel Iglesias Gonsalvez2015-09-252-0/+17
* glsl: implement unsized array lengthSamuel Iglesias Gonsalvez2015-09-251-0/+182
* glsl: Add parser/compiler support for unsized array's length()Samuel Iglesias Gonsalvez2015-09-259-7/+70
* glsl: Add unsized array support to glsl_type::std140_size()Samuel Iglesias Gonsalvez2015-09-251-1/+6
* glsl: fix indention in glsl_types.cppSamuel Iglesias Gonsalvez2015-09-251-70/+70
* glsl: add support for unsized arrays in shader storage blocksSamuel Iglesias Gonsalvez2015-09-255-49/+150
* glsl: return error if unsized arrays are found in OpenGL ESSamuel Iglesias Gonsalvez2015-09-251-0/+16
* i965/fs: Do not split buffer variablesIago Toral Quiroga2015-09-251-0/+1
* i965: handle visiting of ir_var_shader_storage variablesIago Toral Quiroga2015-09-251-2/+3
* i965: Upload Shader Storage Buffer Object surfacesIago Toral Quiroga2015-09-252-13/+57
* i965: Set MaxShaderStorageBuffers for compute shadersIago Toral Quiroga2015-09-251-0/+3
* i965: set ARB_shader_storage_buffer_object related constant valuesSamuel Iglesias Gonsalvez2015-09-251-0/+12
* i965: Implement DriverFlags.NewShaderStorageBufferIago Toral Quiroga2015-09-252-0/+3
* i965: Use 64-byte offset alignment for shader storage buffersIago Toral Quiroga2015-09-251-0/+9
* mesa: set MAX_SHADER_STORAGE_BUFFERS to 16.Samuel Iglesias Gonsalvez2015-09-251-1/+1
* glsl: add packed varyings to program resource listTapani Pälli2015-09-251-4/+76
* mesa: add packed_varyings list to gl_shaderTapani Pälli2015-09-252-4/+13