| Commit message (Collapse) | Author | Age | Files | Lines |
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A number of drivers report useful debug/perf information accessible
through GL_ARB_debug_output and with debug contexts (i.e. setting the
GLX_CONTEXT_DEBUG_BIT_ARB flag). But few applications actually use
the GL_ARB_debug_output extension.
This change lets one set the MESA_DEBUG env var to "context" to force-set
a debug context and report debug/perf messages to stderr (or whatever
file MESA_LOG_FILE is set to). This is a useful debugging tool.
The small change in st_api_create_context() is needed so that
st_update_debug_callback() gets called to hook up the driver debug
callbacks when ST_CONTEXT_FLAG_DEBUG was not set, but MESA_DEBUG=context.
v2: use %.*s format string instead of allocating temporary buffer.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Acked-by: Edward O'Callaghan <[email protected]>
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I'm also sending out a piglit test, gl-2.0/vertexattribpointer-size-3,
which exposes this corner case.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pixelstore.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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By using _mesa_image_address, the code becomes simpler _and_ fixes the bug
that GL_PACK_SKIP_IMAGES was applied even on non-3D textures.
Also, converting a whole slice at a time simplifies the format translation
fallback path.
Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pixelstore.
v2: fix a silly mistake during code movement
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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This fixes use cases like glReadPixels from an RGBA8I framebuffer into
a PBO with type GL_INT by clamping values appropriately when they fall
outside the range of the destination format.
Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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For consistency with st_pbo_get_download_fs.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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When using the GPU download path, we bind the PBO as a buffer texture,
so call is_format_supported accordingly. On radeonsi, this means that
GPU downloads aren't used for UNSIGNED_SHORT_5_6_5 destinations, for
example.
Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Even though glBlitFramebuffer cannot be used for SINT <-> UINT blits, we
still need to handle this type of blit here because it can happen as part
of texture uploads / downloads, e.g. uploading a GL_RGBA8I texture from
GL_UNSIGNED_INT data.
Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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If the mcs buffer allocation fails we might get a NULL pointer. This
was reported by Coverity and should only happen if we run out of
memory.
v2: return failure at the point of allocation (Chris)
CID: 1394290
Signed-off-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Android path didn't support pbuffer, so add pbuffer support to fix
most failing dEQP and CTS pbuffer test cases.
Patch adds a single buffer config to support pbuffer, and creates
image in getBuffers for pbuffer when surface type is front surface.
The EGL 1.5 spec states that pbuffers have a back buffer but no front
buffer, single-buffered surfaces with no front buffer confuse Mesa;
so we deviate from the spec, following the precedent of Mesa's EGL
X11 platform.
V3: update commit message and code review changes.
Signed-off-by: Liu Zhiquan <[email protected]>
Signed-off-by: Kalyan Kondapally <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: s/bdw/gen; Add the 2x6 config
v3: Add min_ds_entries
Cc: "13.0" <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Check for Clang before GCC.
Clang defines __GNUC__ == 4 and __GNUC_MINOR__ == 2 and matches the GCC
check but not the GCC version for trivial destructor.
Fixes: 98ab905af0e0 ("mesa: Define introspection macro to determine
whether a type is trivially destructible.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98526
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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There is no functionality in swr to clamp either vertex or frag colors.
This could be added in swr_shader, at which point these could be
re-enabled.
Fixes arb_color_buffer_float-render
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tim Rowley <[email protected]>
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Fixes gl-3.2-basevertex-vertexid
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tim Rowley <[email protected]>
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Fixes glsl-arb-fragment-coord-conventions.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tim Rowley <[email protected]>
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Rendering could still be ongoing (or have yet to start) when the shader
is deleted. There's no refcounting on the shader text, so insert a
pipeline stall unconditionally when this happens.
[Note, we should instead introduce a way to attach work to
fences, so that the freeing can be done in the current fence.]
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
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The EXT_texture_integer test says that blending and alphatest should
all be disabled. st/mesa takes care of alphatest already.
Fixes the ext_texture_integer-fbo-blending piglit test.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
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The support in swr requires shaders to output the components as UINTs.
This is not how GL or Gallium work, and since this is not a
required-renderable format, just leave it out.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
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Fixes the texsubimage piglit and lets the copyteximage one get further.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
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In a BGR10X2 or BGR5X1 situation, there's no need to try to quantize the
X channel - the default will have the proper quantization required.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
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Noticed by inspection.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
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This is the format used for the primary surface of a
PIPE_FORMAT_Z32_FLOAT_S8X24_UINT resource.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
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This fixes a number of CTS tests like:
dEQP-VK.glsl.texture_gather.basic.2d.rgba8ui.size_npot.clamp_to_edge_repeat
Cc: "13.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Just return if the passed in swapchain is NULL.
Fixes: dEQP-VK.wsi.xlib.swapchain.destroy.null_handle
Cc: "13.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes the x11 and wayland backends to not assert:
dEQP-VK.wsi.xcb.swapchain.get_images.incomplete
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "13.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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No known fixed tests, but it looks like a typo from:
commit 8ac99eabb6570f0f3c5f7d7da1332a99ce636362
intel/isl: Add a helper for getting the size of an interleaved pixel
Cc: "13.0" <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Autotools goes smart on us warning that foo_SOURCES variable is present
yet a target with name foo is missing. Rename things (like we do
throughout the build) to silence the warnings.
Signed-off-by: Emil Velikov <[email protected]>
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This pulls amd/common build rules into upper level makefile,
along with amd/addlib which is already there.
v2: [Emil Velikov]
- Move NEED_RADEON_LLVM conditional, drop amd/common from SUBDIRS
- Drop AM_ from common_libamd_common_la*
Signed-off-by: Emil Velikov <[email protected]>
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Piglit regressions (radeonsi or LLVM bugs, they pass on softpipe):
- glsl-1.10/execution/variable-indexing/vs-output-array-vec3-index-wr
- glsl-1.10/execution/variable-indexing/vs-output-array-vec4-index-wr
- glsl-110/execution/variable-indexing/vs-temp-array-mat2-index-col-row-wr
- glsl-110/execution/variable-indexing/vs-temp-array-mat2-index-row-wr
Totals:
SGPRS: 1132185 -> 1168801 (3.23 %)
VGPRS: 907856 -> 906204 (-0.18 %)
Spilled SGPRs: 2011 -> 2425 (20.59 %)
Spilled VGPRs: 368 -> 96 (-73.91 %)
Scratch VGPRs: 1344 -> 1060 (-21.13 %) dwords per thread
Code Size: 35916164 -> 35705372 (-0.59 %) bytes
LDS: 767 -> 767 (0.00 %) blocks
Max Waves: 194010 -> 194921 (0.47 %)
Wait states: 0 -> 0 (0.00 %)
Before:
VGPR SPILLING APPS Shaders SpillVGPR ScratchVGPR
alien_isolation 2938 38 40
bioshock-infinite 1769 245 732
dirt-showdown 548 85 72
f1-2015 776 0 320
ue4_lightroom_inter.. 74 0 180
After:
VGPR SPILLING APPS Shaders SpillVGPR ScratchVGPR
alien_isolation 2938 38 40
bioshock-infinite 1769 0 480
dirt-showdown 548 58 40
f1-2015 776 0 320
ue4_lightroom_inter.. 74 0 180
Bioshock and DiRT benefit.
If I set IF_THRESHOLD=4, tesseract starts spilling VGPRs
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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I'll want to update more variables in check_control_flow, so using
the visitor is convenient.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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It's not dependent on GLSL and it can be useful for shader caches that don't
deal with GLSL.
v2: address review comments
v3: keep the other 3 lines in configure.ac
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This was missing.
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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Changes since v1:
- removed not needed includes
- use the loader version of the helper
v2 [Emil Velikov]
- Keep the includes - they are required.
Signed-off-by: Christian Gmeiner <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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