aboutsummaryrefslogtreecommitdiffstats
Commit message (Expand)AuthorAgeFilesLines
* mesa: remove unneeded semicolonsGrazvydas Ignotas2018-01-173-3/+3
* radeon: remove unneeded semicolonsGrazvydas Ignotas2018-01-174-6/+6
* osmesa: don't check SmoothFlag twiceGrazvydas Ignotas2018-01-171-1/+0
* ac: set no-signed-zeros-fp-math when RADV_DEBUG="unsafemath" is usedSamuel Pitoiset2018-01-161-0/+3
* ac: set fast math flags when RADV_DEBUG="unsafemath" is usedSamuel Pitoiset2018-01-161-2/+10
* ac: import lp_create_builder() from gallivmSamuel Pitoiset2018-01-165-42/+43
* ac: replace llvm.AMDGPU.kilp by llvm.amdgcn.kill with LLVM 6Samuel Pitoiset2018-01-161-10/+12
* glsl/linker: link-error using the same name in unnamed block and outsideJuan A. Suarez Romero2018-01-161-0/+23
* glx: fix non-dri buildSamuel Thibault2018-01-161-0/+4
* st/va: clear pointers for mpeg2 quantiser matricesIndrajit Das2018-01-161-0/+5
* radeon/vcn: update quantiser matrices only when requestedIndrajit Das2018-01-161-6/+11
* radeon/uvd: update quantiser matrices only when requestedIndrajit Das2018-01-161-6/+11
* Revert "docs: Mark GLX_ARB_context_flush_control done"Adam Jackson2018-01-151-1/+1
* Revert "gallium/dri2: Enable {GLX_ARB,EGL_KHR}_context_flush_control"Adam Jackson2018-01-151-2/+0
* Revert "i965: Enable flush control"Adam Jackson2018-01-152-21/+1
* Revert "ac/shader: gather If TES reads TESSINNER or TESSOUTER"Samuel Pitoiset2018-01-155-8/+4
* amd/common: fix loading InstanceID for tess on < GFX9Samuel Pitoiset2018-01-151-2/+1
* ac/shader: gather If TES reads TESSINNER or TESSOUTERSamuel Pitoiset2018-01-155-4/+8
* ac: remove ac_shader_variant_info::fs::output_maskSamuel Pitoiset2018-01-152-3/+0
* r600/shader: Initialize max_driver_temp_used correctly for the first timeGert Wollny2018-01-151-0/+1
* freedreno/ir3: "soft" depth scheduling for SFU instructionsRob Clark2018-01-141-9/+21
* freedreno/a5xx: work around SWAP vs TILE_MODE constraintRob Clark2018-01-141-0/+20
* freedreno/a5xx: texture tilingRob Clark2018-01-1416-25/+339
* freedreno: update generated headersRob Clark2018-01-146-26/+35
* freedreno: add screen->setup_slices() for tex layoutRob Clark2018-01-143-19/+43
* r300g: remove double assignmentGrazvydas Ignotas2018-01-141-1/+0
* util: use faster zlib's CRC32 implementaionGrazvydas Ignotas2018-01-141-0/+13
* android,configure,meson: define HAVE_ZLIBGrazvydas Ignotas2018-01-143-0/+3
* util/crc32: don't drop the const qualifierGrazvydas Ignotas2018-01-141-1/+1
* ac: add doubles support to isignTimothy Arceri2018-01-141-7/+18
* ac: add i64_0 and i64_1 to llvm build contextTimothy Arceri2018-01-142-0/+4
* ac/nir: fix translation of nir_op_b2i for doublesTimothy Arceri2018-01-141-3/+9
* ac: fix build error in si_shaderMauro Rossi2018-01-131-1/+1
* radv/radeonsi/nir: lower 64bit flrpTimothy Arceri2018-01-132-0/+2
* broadcom/vc5: Use MSF to ignore discards/non-dispatched channels in loops.Eric Anholt2018-01-121-1/+5
* broadcom/vc5: Use XOR instead of SUB for execute flags comparisons.Eric Anholt2018-01-121-3/+3
* broadcom/vc5: Also check the update flags for avoiding DCE.Eric Anholt2018-01-121-1/+5
* broadcom/vc5: Fix up channel swizzling for textures on 4.x.Eric Anholt2018-01-121-2/+5
* broadcom/vc5: Port the draw-time state emission to V3D 4.1.Eric Anholt2018-01-127-27/+76
* broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.Eric Anholt2018-01-122-8/+8
* broadcom/vc5: Update pixel center setup for V3D 4.x.Eric Anholt2018-01-121-2/+12
* broadcom/vc5: Print the buffer name in simulator overflow checks.Eric Anholt2018-01-121-2/+4
* broadcom/vc5: Add support for loading varyings in V3D 4.1.Eric Anholt2018-01-126-17/+13
* broadcom/vc5: Update state setup for V3D 4.1.Eric Anholt2018-01-127-14/+206
* broadcom/vc5: Add compiler support for V3D 4.x texturing.Eric Anholt2018-01-127-6/+283
* broadcom/vc5: Add the new TMU write addresses for V3D 4.x (and r5rep).Eric Anholt2018-01-122-10/+37
* broadcom/vc5: Move V3D 3.3 texturing to a separate file.Eric Anholt2018-01-125-229/+267
* broadcom/vc5: Move V3D 3.3 VPM write setup to a separate file.Eric Anholt2018-01-125-34/+82
* broadcom/vc5: Set up depth formats for V3D 4.x.Eric Anholt2018-01-121-1/+12
* broadcom/vc5: Always use the RGBA8 formats for RGBX8.Eric Anholt2018-01-121-3/+7