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* nvc0: Convert to automakeMatt Turner2013-01-104-12/+38
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* nv50: Convert to automakeMatt Turner2013-01-104-12/+38
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* nv30: Convert to automakeMatt Turner2013-01-104-12/+38
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* nouveau: Convert to automakeMatt Turner2013-01-104-16/+40
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* svga: Convert to automakeMatt Turner2013-01-104-19/+41
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* softpipe: Convert to automakeMatt Turner2013-01-104-37/+66
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* llvmpipe: Convert to automakeMatt Turner2013-01-104-70/+111
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* rbug: Convert to automakeMatt Turner2013-01-104-12/+45
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* i915/winsys/sw: Convert to automakeMatt Turner2013-01-104-12/+43
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* i915/winsys/drm: Convert to automakeMatt Turner2013-01-104-13/+40
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* i915g: Convert to automakeMatt Turner2013-01-104-9/+38
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* r600g: Use gallium automake include fileMatt Turner2013-01-101-4/+2
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* libgallium: Convert to automakeTom Stellard2013-01-104-48/+60
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* trace: Convert to automakeTom Stellard2013-01-104-13/+20
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* radeon/winsys: Convert to automakeTom Stellard2013-01-104-15/+17
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* r300g: Link ralloc.c and register_allocate.c into separate libraryMatt Turner2013-01-105-6/+18
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* r300g: Build a libtool archiveTom Stellard2013-01-101-7/+11
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* r300g: Use gallium automake include fileTom Stellard2013-01-101-5/+3
| | | | [mattst88] v2: Remove ARCH_FLAGS/OPT_FLAGS
* gallium: Add common automake include fileTom Stellard2013-01-101-0/+6
| | | | | | | | v2: Matt Turner <[email protected]> Remove ARCH_FLAGS/OPT_FLAGS v3: Johannes Obermayr <[email protected]> Add -I$(top_srcdir)/include to GALLIUM_CFLAGS
* automake: Convert Gallium target and winsysMatt Turner2013-01-107-24/+6
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* egl/gbm: Implement EGL_EXT_buffer_ageKristian Høgsberg2013-01-102-0/+24
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Rename and wire-up GetInteger64i_vMatt Turner2013-01-104-6/+5
| | | | | | | | | | | | The function was named badly and wasn't in the dispatch table, making it hard to find. Fixes transform_feedback2_states and gets a few other transform feedback tests closer to working in es3conform. Reviewed-by Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Correct glGet{Boolean,Integer}i_v namesMatt Turner2013-01-101-2/+2
| | | | | | Reviewed-by Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow GL_DEPTH_STENCIL_ATTACHMENT in ES 3Matt Turner2013-01-101-1/+1
| | | | | | | Fixes framebuffer_srgb_default_encoding_fbo and 5 packed_depth_stencil tests from es3conform. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Support more glGet enums for ES3Chad Versace2013-01-102-3/+11
| | | | | | | | | | | | | | | | | | For glGetIntegerv, add support for the following in an OpenGL ES 3.0 context: GL_MAJOR_VERSION GL_MINOR_VERSION GL_NUM_EXTENSIONS See Table 6.29 of the OpenGL ES 3.0 spec. Fixes error GL_INVALID_ENUM in piglit egl-create-context-verify-gl-flavor, testcase for OpenGL ES 3.0. Reviewed-by: Kenneth Graunke <[email protected]> (v1) Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa: Support querying GL_MAX_ELEMENT_INDEX in ES 3Matt Turner2013-01-104-0/+23
| | | | | | | | | The ES 3 spec says that the minumum allowable value is 2^24-1, but the GL 4.3 and ARB_ES3_compatibility specs require 2^32-1, so return 2^32-1. Fixes es3conform's element_index_uint_constants test. Reviewed-by: Ian Romanick <[email protected]>
* mesa: De-duplicate ES2 queriesMatt Turner2013-01-102-11/+11
| | | | | | | | From GL/GLES/GL_CORE and GLES2 -> GL/GL_CORE/GLES2. Yes, we really were exposing ES2_compatibility queries on ES 1. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries on EXT_texture_lod_bias data in ES 3Matt Turner2013-01-101-3/+7
| | | | | | Fixes the remaining 4 texture_lod_bias failures in es3conform. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries on EXT_framebuffer_blit data in ES 3Matt Turner2013-01-101-4/+4
| | | | | | Fixes 2 framebuffer_blit es3conform tests. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries on ARB_fragment/vertex_shader data in ES 3Matt Turner2013-01-101-4/+6
| | | | | | | Fixes uniform_buffer_object_implementation_dependent_limits in es3conform. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries on ARB_framebuffer_object data in ES 3Matt Turner2013-01-101-3/+3
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries on ARB_transform_feedback2 data in ES 3Matt Turner2013-01-102-6/+11
| | | | | | | | | Fixes the transform_feedback2_init_defaults test from es3conform. The ES 3 spec lists these as TRANSFORM_FEEDBACK_PAUSED and TRANSFORM_FEEDBACK_ACTIVE. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries on EXT_transform_feedback data in ES 3Matt Turner2013-01-101-7/+7
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries on ARB_sync data in ES 3Matt Turner2013-01-101-3/+3
| | | | | | Fixes the sync_coverage_max_server_wait_timeout test in es3conform. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries of EXT_pbo data in ES 3Matt Turner2013-01-101-4/+4
| | | | | | | Fixes pixel_buffer_object_default_binding and gets other tests in es3conform closer to passing. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Allow glGet* queries of select ARB_ubo data in ES 3Matt Turner2013-01-101-9/+14
| | | | | | Fixes 5 uniform_buffer_object tests in es3conform. Reviewed-by: Ian Romanick <[email protected]>
* Add ES 3 handling to get.c and get_hash_generator.pyMatt Turner2013-01-103-1/+24
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glapi: Move ARB_base_instance to the correct locationMatt Turner2013-01-101-3/+5
| | | | | | | It's #107, it shouldn't be added after the #116 comment. Reviewed-by: Fredrik Höglund <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/tests: Add ARB_ES3_compatibility enumsMatt Turner2013-01-101-0/+14
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glapi: Add enums for ARB_ES3_compatibilityMatt Turner2013-01-103-0/+31
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa/program: Fix both Classic and Gallium buildQuentin Glidic2013-01-102-1/+4
| | | | | | | | | Follow-up for 907844107252260c646aca361191ef7f121f3d23 and 3a5ad21cd3f026579eeacc25b39513711556c7ee Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57044 Tested-by: Fabio Pedretti <[email protected]> Tested-by: Brad King <[email protected]>
* configure.ac: fix typo in error messageAndreas Boll2013-01-101-1/+1
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* r300g: don't set sample positions to the pixel center if MSAA is disabledMarek Olšák2013-01-103-11/+5
| | | | | | | | | | | but an MSAA resource is bound. This effectively makes the MSAA disable switch not affect rasterization, but it still affects the alpha-to-one and alpha-to-coverage states. This hardware just lacks a proper MSAA disable switch. This fixes graphics corruption in sauerbraten. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59194
* intel: Clean up confusion between logical and physical surface dimensions.Paul Berry2013-01-098-153/+143
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In most cases, the width, height, and depth of the physical surface used by the driver to implement a texture or renderbuffer is equal to the logical width, height, and depth exposed to the client through functions such as glTexImage3D(). However, there are two exceptions: cube maps (which have a physical depth of 6 but a logical depth of 1) and multisampled renderbuffers (which have larger physical dimensions than logical dimensions to allow multiple samples per pixel). Previous to this patch, we accounted for the difference between physical and logical surface dimensions at inconsistent places in the call graph (multisampling was accounted for in intel_miptree_create_for_renderbuffer(), and cubemaps were accounted for in intel_miptree_create_internal()). As a result, it wasn't always clear, when calling a miptree creation function, whether physical or logical dimensions were needed. Also, we weren't consistent about storing logical dimensions in the intel_mipmap_tree structure (we only did so in the intel_miptree_create_for_renderbuffer() code path, and we did not store depth). This patch refactors things so that intel_miptree_create_internal() is responsible for converting logical to physical dimensions and for storing both the physical and logical dimensions in the intel_mipmap_tree structure. As a result, all miptree creation functions interpret their arguments as logical dimensions, and both physical and logical dimensions are always available to functions that work with intel_mipmap_trees. In addition, it renames the fields in intel_mipmap_tree used to store the dimensions, so that it is clear from the name whether physical or logical dimensions are being referred to. This should fix the following bugs: - When creating a separate stencil surface for a depthstencil cubemap, we would erroneously try to convert the depth from 1 to 6 twice, resulting in an assertion failure. - When creating an MCS buffer for compressed multisampling, we used physical dimensions instead of logical dimensions, resulting in wasted memory. In addition, this should considerably simplify the implementation of ARB_texture_multisample, because it moves the code to compute the physical size of multisampled surfaces out of renderbuffer-only code. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* intel: Add a force_y_tiling parameter to intel_miptree_create().Paul Berry2013-01-095-26/+34
| | | | | | | | | | | This allows intel_miptree_alloc_mcs() to force Y tiling for the MCS buffer. Previously we accomplished this by the hack of passing INTEL_MSAA_LAYOUT_CMS as the msaa_layout parameter, but that parameter is going to be going away soon. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* intel: Move compute_msaa_layout earlier in file.Paul Berry2013-01-091-38/+41
| | | | | | | | | | No functional change. This patch moves the compute_msaa_layout() function earlier in intel_mipmap_tree.c so that it can be used by other functions in that file. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* r600g: Fix memory leak in r600_bytecode_add_vtx.Vinson Lee2013-01-091-0/+1
| | | | | | Fixes resource leak defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]>
* r300g: optionally log MSAA resources to stderrMarek Olšák2013-01-093-0/+8
| | | | Set: RADEON_DEBUG=msaa
* r300g: fix the GPU name in the renderer stringMarek Olšák2013-01-091-0/+1
| | | | Broken by ca474f98f2cda5cb333e9f851.
* r300g: fix CS checker errors caused by emit_dsa_stateMarek Olšák2013-01-091-1/+1
| | | | size is 10 on r500 and 8 on r300