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* Rework of shader constant buffers.Brian2007-08-2225-125/+257
| | | | | They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects.
* Import some sampler state code.Keith Whitwell2007-08-223-0/+249
| | | | Doesn't compile, isn't built.
* code movement, null ptr checks, etcBrian2007-08-222-23/+36
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* remove unneeded includeBrian2007-08-221-2/+0
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* remove unneeded includesBrian2007-08-227-28/+7
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* Obsolete.Brian2007-08-221-37/+0
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* don't need i915_fpc.cBrian2007-08-221-1/+0
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* implement negation for src operandsBrian2007-08-221-5/+18
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* Clear all the dirtyflag wordsKeith Whitwell2007-08-221-0/+4
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* Remove duplicate i915 shader disassemblerKeith Whitwell2007-08-222-347/+1
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* Headers.michal2007-08-211-23/+39
| | | | | | Fix alignment issues. Silence compiler warnings. More debugging code.
* Silence compiler warnings.michal2007-08-213-3/+3
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* Define __MSC__.michal2007-08-211-6/+8
| | | | Make ALIGN macros more error-proof.
* temporarily call _mesa_enable_sw_extensions() so we can run more test progs ↵Brian2007-08-211-0/+3
| | | | without failing the extension checks
* commentsBrian2007-08-211-3/+6
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* Fragment shader translation seems to basically work now. More testing needed.Brian2007-08-218-322/+284
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* fix cut and pastekeithw2007-08-211-18/+24
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* First pass at a fallback concept for pipe devices.Keith Whitwell2007-08-2112-21/+780
| | | | | | | Creates a new pipe driver that feeds commands to either a hardware or software pipe depending on fallback state. Untested concept checkpoint. At this point it compiles.
* Add missing #includeKeith Whitwell2007-08-211-0/+1
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* added fpc sourcesBrian2007-08-211-0/+4
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* Initial check-in of i915 fragment program translation (from tgsi).Brian2007-08-215-0/+2136
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* Set viewport state so viewport matches window dims.Brian2007-08-202-14/+49
| | | | trivial/readpixels.c works again.
* Move vertex transformation/shader code into draw_prim.c to avoid need for ↵Brian2007-08-203-272/+270
| | | | vs_flush() function pointer.
* move ALIGN16-related macros into p_compiler.hBrian2007-08-203-33/+14
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* include draw_context.hBrian2007-08-201-0/+1
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* Update glClear and glDrawPixels code.Brian2007-08-203-17/+95
| | | | | Since they're implemented by drawing quadrilaterals (and go through vertex transformation and viewport mapping) we don't have to invert Y coords.
* minor clean-upsBrian2007-08-201-7/+6
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* Use new draw_arrays() code.Brian2007-08-203-3/+92
| | | | | The i915 driver now uses the software-based vertex shader interpreter and draws everything through pipe->draw_arrays().
* remove the -DMESA flagsBrian2007-08-202-3/+2
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* remove some of the #ifndef MESA stuffBrian2007-08-204-15/+20
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* ObsoleteBrian2007-08-201-320/+0
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* remove dead code related to vf moduleBrian2007-08-202-35/+2
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* Checkpoint: remove more of the old draw_vb() code.Brian2007-08-208-169/+18
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* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-209-86/+126
| | | | new st_draw_vertices() utility used by glClear and glDrawPixels
* Move guts of vertex array drawing into the 'draw' module.Brian2007-08-2012-372/+478
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* implement DrawElements, still some rough spotsBrian2007-08-201-2/+35
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* implement draw_elements()Brian2007-08-204-8/+51
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* don't map element buffer in _mesa_validate_DrawElements() unless necessaryBrian2007-08-201-12/+19
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* remove debug printfBrian2007-08-201-1/+0
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* call draw_trim()Brian2007-08-201-4/+8
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* fix cache overflow bug in get_vertex()Brian2007-08-201-3/+4
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* fix VBO clean-up in vbo_exec_vtx_destroy()Brian2007-08-201-4/+13
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* Merge branch 'softpipe_0_1_branch' of ↵Brian2007-08-2020-188/+295
|\ | | | | | | git+ssh://[email protected]/git/mesa/mesa into softpipe_0_1_branch
| * Fix some draw_arrays issues.Brian2007-08-196-148/+38
| | | | | | | | | | | | We weren't mapping all the needed vertex array buffers. Move array state that was temporarily in draw_context to softpipe_context. Remove a bunch of dead code.
| * more work on vertex shaders, now using vertex shaders instead of TnL module ↵Brian2007-08-182-7/+59
| | | | | | | | by default
| * Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[]Brian2007-08-182-27/+88
| | | | | | | | Used when the vertex shader references attributes which aren't present in VBOs.
| * added tnl state atomBrian2007-08-183-1/+32
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| * fix xm_buffer_dataBrian2007-08-181-2/+7
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| * added null VB->AttribPtr[i] checkBrian2007-08-171-1/+1
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| * fix edgeflag bugBrian2007-08-171-2/+4
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