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* gallivm: make sampling more robust against bogus coordinatesRoland Scheidegger2016-04-263-13/+43
| | | | | | | | | | | | | | | | | | | | | | Some cases (especially these using fract for coord wrapping) did not handle NaNs (or Infs) correctly - the following code assumed the fract result could not be outside [0,1], but if the input is a NaN (or +-Inf) the fract result was NaN - which then could produce out-of-bound offsets. (Note that the explicit NaN behavior changes for min/max on x86 sse don't result in actual changes in the generated jit code, but may on other architectures. Found by looking through all the wrap functions.) This fixes https://bugs.freedesktop.org/show_bug.cgi?id=94955 No piglit changes. (v2: fix min/max typo in coord_mirror, add comment) Cc: "11.1 11.2" <[email protected]> Tested-by: Bruce Cherniak <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* radeonsi: fix missing include for Elements.Dave Airlie2016-04-261-0/+1
| | | | | | Since u_blitter.h no longer defines this. Signed-off-by: Dave Airlie <[email protected]>
* nvc0: bump the amount of shared memory per MP on MaxwellSamuel Pitoiset2016-04-261-1/+11
| | | | | | | | According to the CUDA compute capability version, GM10x can expose 64KB of shared memory while GM20x can use 96KB. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* r600: fix missing include for Elements macroDave Airlie2016-04-261-0/+1
| | | | | | | This got removed from u_blitter.h and we were taking it from there, this should just move to ARRAY_SIZE eventually. Signed-off-by: Dave Airlie <[email protected]>
* gm107/ir: s/invalid load/invalid store/Samuel Pitoiset2016-04-251-1/+1
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* freedreno/a3xx: remove unused fxnRob Clark2016-04-251-6/+0
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: convert over to rallocRob Clark2016-04-252-40/+6
| | | | | | | | | The home-grown heap scheme (which is ultra-simple but probably not good to always allocate and memset such a chunk of memory up front) was a remnant of fdre (where the ir originally came from). But since we have ralloc in mesa, lets just use that instead. Signed-off-by: Rob Clark <[email protected]>
* mesa/st: log some additional invalid-fbo casesRob Clark2016-04-251-0/+3
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* freedreno: honor handle->offsetRob Clark2016-04-251-2/+4
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: disallow cat4 immed srcRob Clark2016-04-251-1/+1
| | | | | | | | Normally this would never happen (constant-propagation in NIR would eliminate the instruction), except it does happen for 'undef' which we turn into immed 0.0 for bookkeeping purposes. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: add render-target formatsRob Clark2016-04-251-3/+3
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2016-04-255-5/+8
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: reduce line width for deqp furtherRob Clark2016-04-251-1/+1
| | | | | | | | See a7eb12d0.. but that wasn't restrictive enough. Fixes dEQP-GLES3.functional.rasterization.primitives.line_strip_wide, and similar Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: fix sin/cosRob Clark2016-04-258-1/+92
| | | | | | | | | | We seem to need range reduction to get sane results. Fixes glmark2 jellyfish bench, and a whole bunch of dEQP-GLES3.functional.shaders.builtin_functions.precision.{sin,cos,tan}.* v2: squashed in android build fixes from Rob Herring Signed-off-by: Rob Clark <[email protected]>
* i965: Unroll SIMD16 DDY_FINE on Sandybridge.Kenneth Graunke2016-04-251-1/+5
| | | | | | | | | | | | This fixes 10 dEQP-GLES3 subtests: dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.*. Matt noticed that our Piglit tests for this use even numbered registers, while the failing dEQP tests use odd numbered registers. We believe that it works for even numbered registers, but not otherwise. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* docs: update the instructions for getting a git accountBrian Paul2016-04-251-8/+26
| | | | Reviewed-by: Matt Turner <[email protected]>
* docs: update link to Intel's graphics websiteBrian Paul2016-04-251-2/+1
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa/gles: Allow format GL_RED to be used with MESA_FORMAT_R_UNORMJordan Justen2016-04-251-0/+2
| | | | | | | | | | | | | | | | If the bound framebuffer has a format of MESA_FORMAT_R_UNORM, then IMPLEMENTATION_COLOR_READ_FORMAT will return GL_RED. This change applies to OpenGLES contexts where additional restrictions are placed on the formats that are allowed to be supported. Fixes OpenGLES 3.1 CTS tests: * ES31-CTS.texture_border_clamp.sampling_texture.Texture2DDC16 * ES31-CTS.texture_border_clamp.sampling_texture.Texture2DDC16Linear * ES31-CTS.texture_border_clamp.sampling_texture.Texture2DDC32F * ES31-CTS.texture_border_clamp.sampling_texture.Texture2DDC32FLinear Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* svga: eliminiate unnecessary constant buffer updatesCharmaine Lee2016-04-253-2/+23
| | | | | | | | | | | | | | | | | | Currently if the texture binding is changed, emit_fs_consts() is triggered to update texture scaling factor for rectangle texture or texture buffer size in the constant buffer. But the update is only relevant if the texture binding includes a rectangle texture or a texture buffer. To eliminate the unnecessary constant buffer updates due to other texture binding changes, a new flag SVGA_NEW_TEXTURE_CONSTS will be used to trigger fragment shader constant buffer update when a rectangle texture or a texture buffer is bound. With this patch, the number of constant buffer updates in Lightsmark2008 reduces from hundreds per frame to about 28 per frame. Reviewed-by: Brian Paul <[email protected]>
* svga: mark the texture dirty for write transfer map onlyCharmaine Lee2016-04-251-2/+4
| | | | | | | | | Instead of unconditionally mark the texture subresource dirty at transfer map, we'll set the dirty bit for write transfer only. Tested with lightsmark2008 and glretrace. Reviewed-by: Brian Paul <[email protected]>
* svga: fix assert with PIPE_QUERY_OCCLUSION_PREDICATE for non-vgpu10Charmaine Lee2016-04-251-23/+20
| | | | | | | | | | With this patch, when running in hardware version 11, we'll use SVGA3D_QUERYTYPE_OCCLUSION query type for PIPE_QUERY_OCCLUSION_PREDICATE and return TRUE if samples-passed count is greater than 0. Fixes glretrace/solidworks2012_viewport running in hardware version 11. Reviewed-by: Brian Paul <[email protected]>
* svga: minimize surface flushCharmaine Lee2016-04-252-15/+85
| | | | | | | | | | | | Currently, we always do a surface flush when we try to establish a synchronized write transfer map. But if the subresource has not been modified, we can skip the surface flush. In other words, we only need to do a surface flush if the to-be-mapped subresource has been modified in this command buffer. With this patch, lightsmark2008 shows about 15% performance improvement. Reviewed-by: Brian Paul <[email protected]>
* glapi: fix _glapi_get_proc_address() for mangled function namesFrederic Devernay2016-04-251-12/+6
| | | | | | | | | | | In the dispatch table, all functions are stored without the "m" prefix. Modify code so that OSMesaGetProcAddress works both with gl and mgl prefixes. Similar to https://lists.freedesktop.org/archives/mesa-dev/2015-September/095251.html Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94994 Cc: "11.1 11.2" <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* util/blitter: use ARRAY_SIZE macroBrian Paul2016-04-251-9/+3
| | | | | | And remove local definition of Elements() macro. Reviewed-by: Marek Olšák <[email protected]>
* svga: s/Elements/ARRAY_SIZE/Brian Paul2016-04-2519-55/+55
| | | | | | Standardize on the later macro rather than a mix of both. Reviewed-by: Charmaine Lee <[email protected]>
* svga: whitespace and formatting fixes in svga_pipe_rasterizer.cBrian Paul2016-04-251-16/+13
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* svga: whitespace and formatting fixes in svga_pipe_depthstencil.cBrian Paul2016-04-251-14/+14
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* svga: whitespace and formatting fixes in svga_pipe_sampler.cBrian Paul2016-04-251-31/+33
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* gallium/util: initialize pipe_framebuffer_state to zerosBrian Paul2016-04-251-1/+1
| | | | | | | | | To silence a valgrind uninitialized memory warning. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94955 Cc: "11.1 11.2" <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* util/cache: add comments, fix formattingBrian Paul2016-04-251-5/+35
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* i965: Mark URB reads as volatile.Kenneth Graunke2016-04-251-0/+3
| | | | | | | | | | They can be affected by URB writes. In the upcoming scalar TCS backend, this prevents read-modify-write cycles from being broken by CSE removing reads. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* i965: Make a few tessellation related functions non-static.Kenneth Graunke2016-04-253-47/+51
| | | | | | | | Also, move them to brw_shader.cpp so they're in a location for code used by both the vec4 and fs worlds. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* svga: separate HUD counters for state objectsBrian Paul2016-04-257-12/+29
| | | | | | | | | | Count depth/stencil, blend, sampler, etc. state objects separately but just report the sum for the HUD. This change lets us use gdb to see the breakdown of state objects in more detail. Also, count sampler views too. Reviewed-by: Charmaine Lee <[email protected]>
* st/omx: Fix resource leak on OMX_ErrorNoneRobert Foss2016-04-251-0/+1
| | | | | | | | Avoid leaking buffer allocated for task if an error has occured. Coverity id: 1213929 Signed-off-by: Robert Foss <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* isl: remove ffs function that conflicts with system headersJonathan Gray2016-04-251-5/+1
| | | | | | | | | | | | | Remove a wrapper around __builtin_ffs that conflicts with system headers on OpenBSD and perhaps elsewhere: isl_priv.h:44: error: conflicting types for 'ffs' v2: include strings.h to ensure prototype is found Signed-off-by: Jonathan Gray <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* gallium: use unreachable instead of assertsGrazvydas Ignotas2016-04-251-1/+1
| | | | | | | Avoids warnings in release builds. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* anv: fix warnings in release buildGrazvydas Ignotas2016-04-254-4/+4
| | | | | | | | | Mark variables MAYBE_UNUSED to avoid unused-but-set-variable warnings in release build. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* isl: fix warnings in release buildGrazvydas Ignotas2016-04-252-2/+2
| | | | | | | | | Mark variables MAYBE_UNUSED to avoid unused-but-set-variable warnings in release build. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* spirv: fix warning in release buildGrazvydas Ignotas2016-04-251-1/+1
| | | | | | | | Mark variable MAYBE_UNUSED to avoid unused-but-set-variable warning in release build. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* gallium: fix warnings in release buildGrazvydas Ignotas2016-04-257-7/+9
| | | | | | | | Mark variables MAYBE_UNUSED to avoid unused-but-set-variable warnings in release build. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glsl: fix warning in release buildGrazvydas Ignotas2016-04-251-1/+1
| | | | | | | | | Mark variable MAYBE_UNUSED to avoid unused-but-set-variable warning in release build. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* util: add MAYBE_UNUSED for config dependent variablesGrazvydas Ignotas2016-04-251-0/+2
| | | | | | | | | | | | | | | | | This is mostly for variables that are only used in asserts and cause unused-but-set-variable warnings in release builds. Could just use UNUSED directly, but MAYBE_UNUSED should be less confusing and is similar to what the Linux kernel has. And yes __attribute__((unused)) can be used on variables on both GCC 4.2 (oldest supported by mesa) and clang 3.0 (just some random old version, not sure what's the minimum for mesa). Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* nouveau: codegen: combineLd/St do not combine indirect loadsHans de Goede2016-04-251-0/+7
| | | | | | | | | | | | | | | | | | | | | combineLd/St would combine, i.e. : st u32 # g[$r2+0x0] $r2 st u32 # g[$r2+0x4] $r3 into: st u64 # g[$r2+0x0] $r2d But this is only valid if r2 contains an 8 byte aligned address, which is not guaranteed for compute shaders This commit checks for src0 dim 0 not being indirect when combining loads / stores as combining indirect loads / stores may break alignment rules. Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* freedreno/ir3: relax restriction in groupingRob Clark2016-04-241-3/+5
| | | | | | | | | | Currently we were two restrictive, and would insert an output move in cases like: MOV OUT[0], IN[0].xyzw Loosen the restriction to allow the current instruction to appear in the neighbor list but only at it's current possition. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: fix small memory leakRob Clark2016-04-241-0/+2
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: fix small RA bugRob Clark2016-04-241-1/+2
| | | | | | | Normally the offset in the group would be the same, but not always. For example, in a sam(w) which only writes the 4th component. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: better workaround for astc+srgbRob Clark2016-04-2410-22/+195
| | | | | | | | | | | | | | | This *seems* like a hw bug, and maybe only applies to certain a4xx variants/revisions. But setting the SRGB bit in sampler view state (texconst0) causes invalid alpha for ASTC textures. Work around this setting up a second texture state and using that to sample alpha separately. This way, srgb->linear conversion happens in hw *prior* to interpolation. This fixes 546 dEQP tests: dEQP-GLES3.functional.texture.*astc*srgb* Signed-off-by: Rob Clark <[email protected]>
* Revert "freedreno/a4xx: lower srgb in shader for astc textures"Rob Clark2016-04-247-62/+6
| | | | | | Better workaround in the following patch. This reverts commit 899bd63acefd49a668e11c42d2ad92fa55aa157d.
* freedreno/a4xx: blend state no longer depends on fb stateRob Clark2016-04-241-4/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* Revert "st/dri: add 32-bit RGBX/RGBA formats"Marek Olšák2016-04-242-10/+0
| | | | | | | | | This reverts commit ccdcf91104a5f07127b5b8d8570b5c4bbcf86647. It breaks most KDE apps, because DRI doesn't support the RGBA component ordering. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95071