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* mesa: don't flag _NEW_POLYGON for st/mesaMarek Olšák2017-06-225-15/+39
| | | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: don't flag _NEW_TRANSFORM for st/mesa if possibleMarek Olšák2017-06-224-7/+30
| | | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: don't flag _NEW_TRANSFORM for Transform.RasterPositionUnclippedMarek Olšák2017-06-221-1/+1
| | | | | | | | It's not a driver state, it's for glRasterPos. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: don't flag _NEW_TRANSFORM for primitive restartMarek Olšák2017-06-222-3/+3
| | | | | | | | It's a draw state. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: don't flag _NEW_VIEWPORT for st/mesa if possibleMarek Olšák2017-06-223-5/+16
| | | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: flush vertices before changing viewportsMarek Olšák2017-06-221-2/+4
| | | | | | | | Cc: 17.1 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: don't flag _NEW_MULTISAMPLE for st/mesaMarek Olšák2017-06-224-27/+68
| | | | | | | | There are several new driver flags here so that it maps nicely to gallium. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: don't flag _NEW_COLOR for st/mesa if possibleMarek Olšák2017-06-225-20/+65
| | | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: use DriverFlags.NewAlphaTest to communicate alphatest changes to st/mesaMarek Olšák2017-06-224-3/+9
| | | | | | | | | | | | Now AlphaFunc avoids the blend state update in st/mesa and avoids _mesa_update_state_locked. The GL_ALPHA_TEST enable won't trigger blend state updates in st/mesa after st/mesa stops relying on _NEW_COLOR. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: don't flag _NEW_DEPTH for st/mesaMarek Olšák2017-06-224-8/+14
| | | | | | | | skipping _mesa_update_state_locked Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: make _mesa_set_varying_vp_inputs a no-op in GL core profileMarek Olšák2017-06-221-0/+4
| | | | | | | | just don't set _NEW_VARYING_VP_INPUTS. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: remove _NEW_BUFFER_OBJECTMarek Olšák2017-06-223-6/+4
| | | | | | | | not used Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: don't flag _NEW_SCISSOR for st/mesaMarek Olšák2017-06-222-3/+5
| | | | | | | | | Not needed and we get to bypass _mesa_update_state_locked that would be a no-op. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: don't execute most of _mesa_update_state_locked for GL core profileMarek Olšák2017-06-221-46/+58
| | | | | | | | There is plenty of legacy stuff here. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: simplify handling the return value of update_programMarek Olšák2017-06-221-3/+2
| | | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: simplify a loop in _mesa_update_texture_stateMarek Olšák2017-06-221-7/+1
| | | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: replace VP/FP/ATIfs _Enabled flags with helper functionsMarek Olšák2017-06-2224-76/+85
| | | | | | | | These are only used in the GL compatibility profile. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: don't update draw buffer bounds in _mesa_update_stateMarek Olšák2017-06-2213-3/+42
| | | | | | | | | | | | | | | | st/mesa doesn't need the draw bounds for draw calls. I've added the call where it's necessary in core Mesa and drivers, but I suspect that most drivers can just move the call to the right places. The core Mesa places aren't hot paths, so the call overhead doesn't matter there. For now, only st/mesa is made such that this function is invoked very rarely. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: remove update_framebuffer_sizeMarek Olšák2017-06-221-43/+1
| | | | | | | | | | For the default framebuffer, _mesa_resize_framebuffer updates it. For FBOs, _mesa_test_framebuffer_completeness updates it. This code is redundant. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: replace ctx->Polygon._FrontBit with a helper functionMarek Olšák2017-06-2216-28/+228
| | | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: replace ctx->VertexProgram._TwoSideEnabled with a helper functionMarek Olšák2017-06-226-25/+17
| | | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: stop using _NEW_STENCIL with st/mesa, use DriverFlags.NewStencil insteadMarek Olšák2017-06-224-15/+31
| | | | | | | | | | | | | | | | | | | This bypasses _mesa_update_state_locked. Before: DrawElements ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 3.99 million DrawArrays ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 4.56 million After: DrawElements ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 4.93 million DrawArrays ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 5.84 million It's quite a difference in the draw call rate when ctx->NewState stays equal to 0 the whole time. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: replace _mesa_update_stencil() with helper functionsMarek Olšák2017-06-2226-66/+78
| | | | | | | | | | | | | The idea is to remove the dependency on _mesa_update_state_locked, so that st/mesa can skip it for stencil state updates, and then stop setting _NEW_STENCIL in mesa/main if the driver is st/mesa. The main motivation is to stop invoking _mesa_update_state_locked for certain state groups. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* meta: do the full FBO completeness check in decompress_texture_imageMarek Olšák2017-06-221-0/+5
| | | | | | | | | | _mesa_update_state will no longer recompute Width/Height if the framebuffer is complete. We now rely on the FBO completeness check to do it. The only code that needs to be fixed seems to be this one. Reviewed-by: Ian Romanick <[email protected]> Tested-by: Ian Romanick <[email protected]>
* i965/gen6: Use isl-based miptree also for stencil rbsPohjolainen, Topi2017-06-211-3/+16
| | | | | | | | Fixes dEQP-EGL.functional.image.render_multiple_contexts. gles2_renderbuffer_stencil_stencil_buffer Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Remove spurious mutex frobbing around call to intel_miptree_blitIan Romanick2017-06-211-13/+6
| | | | | | | | | | | | | | | These locks were added in 2f28a0dc, but I don't see anything in the intel_miptree_blit path that should make this necessary. When asked, Kristian says: I doubt it's needed now with the new blorp. If I remember correctly, I had to drop the lock there since intel_miptree_blit() could hit the XY blit path that requires a fast clear resolve. The fast resolve being meta, would then try to lock the texture again. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* egl: turn one more boolean `int` into a `bool`Eric Engestrom2017-06-216-12/+14
| | | | | | | | | | Same as the previous commit, but this one was split out because it's a bit more complicated: this field is given as a pointer to a function, so the function had to be changed as well, and the function was use in a bunch of places, which needed updating as well. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: turn boolean `int`s into `bool`sEric Engestrom2017-06-215-24/+25
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* i965/miptree: Move isl_surf_get_(hiz|mcs)_surf out of the assertJason Ekstrand2017-06-211-4/+6
| | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101535 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101538 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101539 Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/genxml: Use the same naming convention for Floating Point Mode.Rafael Antognolli2017-06-211-2/+2
| | | | | | | | In newer gens, this field has a prefix and the non-IEEEE-745 mode is called "Alternate", instead of simply "Alt". Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/genxml: Normalize URB Data field in WM_STATE.Rafael Antognolli2017-06-214-4/+4
| | | | | | | | | | On gen6+, this is called "Dispatch GRF Start Register For Constant/Setup Data 0", while on gen5 and lower it's called only "Dispatch GRF Start Register For URB Data", but it's essentially the same thing (URB data), so rename it to match newer gens and simplify the C code that handles it. Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/genxml: Rename field on WM_STATE to match gen6+.Rafael Antognolli2017-06-214-4/+4
| | | | | | | | "Pixel Shader Kill Pixel" -> "Pixel Shader Kills Pixel", which is how it's called on newer gens. Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/genxml: Normalize fields on WM_STATE.Rafael Antognolli2017-06-213-6/+6
| | | | | | | | | On gen4, WM_STATE only has one Kernel Start Pointer and one GRF Register Count, but we can make the code that handles this on multiple gens simpler if we add an index 0 to it too. Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/genxml: Add missing field to CLIP_STATE.Rafael Antognolli2017-06-212-0/+5
| | | | | | | | | | | Just because it's not set doesn't mean that it doesn't exist. And since the field is there on newer gens, having it on gen5 simplifies the code when porting gen5 and lower. Also add missing value to API Mode on CLIP_STATE on gen4. Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/genxml: Fix type of UserClipFlags ClipTest Enable Bitmask.Rafael Antognolli2017-06-213-3/+3
| | | | | | | | This is a bitmask, so it can't be a boolean. Also rename it so it matches gen6+. Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/genxml: Add missing fields to CLIP_STATE on gen4-5.Rafael Antognolli2017-06-212-0/+2
| | | | | | | | These fields are set by brw_clip_unit, so we need them when converting to genxml. Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/genxml: Normalize GS_STATE.Rafael Antognolli2017-06-211-1/+1
| | | | | | | Rename "Rendering Enable" to "Rendering Enabled", so it matches gen6+. Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i915: Always emit W on gen3Ville Syrjälä2017-06-211-6/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | Unlike the older gen2 hardware, gen3 performs perspective correct interpolation even for the primary/secondary colors. To do that it naturally needs us to emit W for the vertices. Currently we emit W only when at least one texture coordinate set gets emitted. This means the interpolation of color will change depending on whether texcoords/varyings are used or not. That's probably not what anyone would expect, so let's just always emit W to get consistent behaviour. Trying to avoid emitting W seems like more hassle than it's worth, especially as bspec seems to suggest that the hardware will perform the perspective division anyway. This used to be broken until it was accidentally fixed it in commit c349031c27b7 ("i915: Fix texcoord vs. varying collision in fragment programs") by introducing a bug that made the driver always emit W. After fixing that bug in commit c1eedb43f32f ("i915: Fix wpos_tex vs. -1 comparison") we went back to the old behaviour and caused an apparent regression. Fixes: c1eedb43f32f ("i915: Fix wpos_tex vs. -1 comparison") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101451 Signed-off-by: Ville Syrjälä <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add KHR_no_error support for glStencilOp()Samuel Pitoiset2017-06-213-1/+11
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add stencil_op() helperSamuel Pitoiset2017-06-212-20/+29
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add KHR_no_error support for glStencilFunc()Samuel Pitoiset2017-06-213-1/+12
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add stencil_func() helperSamuel Pitoiset2017-06-212-12/+20
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add KHR_no_error support for glStencilOpSeparate()Samuel Pitoiset2017-06-213-1/+13
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add stencil_op_separate() helperSamuel Pitoiset2017-06-211-24/+37
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add KHR_no_error support for glStencilMaskSeparate()Samuel Pitoiset2017-06-213-1/+12
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add stencil_mask_separate() helperSamuel Pitoiset2017-06-211-11/+20
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add KHR_no_error support for glStencilFuncSeparate()Samuel Pitoiset2017-06-213-1/+14
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add stencil_func_separate() helperSamuel Pitoiset2017-06-211-17/+28
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* etnaviv: fix blend color for RB swapped rendertargetsLucas Stach2017-06-214-14/+45
| | | | | | | | | Same as with the colormasks, the blend color needs to be swizzled according to the rendertarget format. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* spirv: Work around the Doom shader bugJason Ekstrand2017-06-202-0/+28
| | | | | | | | | | | | | | | | | Doom shipped with a broken version of GLSLang which handles samplers as function arguments in a way that isn't spec-compliant. In particular, it creates a temporary local sampler variable and copies the sampler into it. While Dave has had a hack patch out for a while that gets it working, we've never landed it because we've been hoping that a game update would come out with fixed shaders. Unfortunately, no game update appears on to be on the horizon and I've found this issue in yet another application so I think we're stuck working around it. Hopefully, we can delete this code one day. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99467 Cc: "17.1" <[email protected]> Tested-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Dave Airlie <[email protected]>