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gallium_va_encpackedheader01
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*
st/nine: Refactor LightEnable
Axel Davy
2016-12-20
3
-24
/
+40
*
st/nine: Refactor SetLight
Axel Davy
2016-12-20
3
-20
/
+35
*
st/nine: Put ff data in a separate structure
Axel Davy
2016-12-20
5
-36
/
+38
*
st/nine: Back viewport to nine_context
Axel Davy
2016-12-20
4
-10
/
+39
*
st/nine: Back scissor to nine_context
Axel Davy
2016-12-20
3
-7
/
+38
*
st/nine: Back RT to nine_context
Axel Davy
2016-12-20
4
-25
/
+54
*
st/nine: Back current index buffer to nine_context
Axel Davy
2016-12-20
3
-7
/
+44
*
st/nine: Back all shader constants to nine_context
Axel Davy
2016-12-20
4
-226
/
+411
*
st/nine: Back sampler states to nine_context
Axel Davy
2016-12-20
4
-38
/
+82
*
st/nine: Back vs to nine_context
Axel Davy
2016-12-20
5
-41
/
+71
*
st/nine: Back vdecl to nine_context
Axel Davy
2016-12-20
7
-27
/
+55
*
st/nine: Move stream freq data to nine_context
Axel Davy
2016-12-20
4
-19
/
+46
*
st/nine: Move vtxbuf to nine_context
Axel Davy
2016-12-20
4
-31
/
+86
*
st/nine: Move stream_usage_mask to nine_context
Axel Davy
2016-12-20
2
-4
/
+5
*
st/nine: Back textures into nine_context
Axel Davy
2016-12-20
8
-21
/
+40
*
st/nine: Move texture setting to nine_context_*
Axel Davy
2016-12-20
6
-28
/
+68
*
st/nine: Track changed.texture only for stateblocks
Axel Davy
2016-12-20
5
-10
/
+4
*
st/nine: Move draw calls to nine_state
Axel Davy
2016-12-20
9
-251
/
+388
*
st/nine: Move core of device clear to nine_state
Axel Davy
2016-12-20
3
-141
/
+160
*
st/nine: Introduce nine_context
Axel Davy
2016-12-20
7
-148
/
+163
*
st/nine: Implement WFOG properly
Axel Davy
2016-12-20
1
-7
/
+35
*
st/nine: Fix ff texture coordinate selection
Axel Davy
2016-12-20
1
-4
/
+5
*
st/nine: Convert redundant check to assert in ff ps
Axel Davy
2016-12-20
1
-2
/
+3
*
st/nine: Fix two special cases in ff ps
Axel Davy
2016-12-20
1
-0
/
+20
*
st/nine: Remove useless code in ff ps
Axel Davy
2016-12-20
1
-5
/
+0
*
st/nine: Fix ff cases when stages should be disabled
Axel Davy
2016-12-20
1
-6
/
+16
*
st/nine: Always initialize current in ff ps
Axel Davy
2016-12-20
1
-24
/
+1
*
st/nine: Fix check for ff specular
Axel Davy
2016-12-20
1
-2
/
+7
*
st/nine: Do not saturate illumination coefficients in ff
Axel Davy
2016-12-20
1
-4
/
+0
*
st/nine: Fix ff COLOR0 w component computation
Axel Davy
2016-12-20
1
-21
/
+10
*
st/nine: Fix specular enable for alpha
Axel Davy
2016-12-20
1
-1
/
+1
*
st/nine: Ignore MULTISAMPLEMASK when RT is not multisampled
Axel Davy
2016-12-20
2
-3
/
+3
*
driconf: Fix missing gettext
Axel Davy
2016-12-20
1
-1
/
+1
*
st/nine: Add new driconf options to control DISCARD behaviour
Axel Davy
2016-12-20
4
-2
/
+31
*
st/nine: Rework buffer presentation path
Axel Davy
2016-12-20
1
-48
/
+132
*
st/nine: Fix a leak in Swapchain dtor
Axel Davy
2016-12-20
2
-16
/
+16
*
d3dadapter/present: Add precision for WaitBufferReleased
Axel Davy
2016-12-20
1
-1
/
+4
*
d3dadapter/present: Add new API to ID3DPresent
Axel Davy
2016-12-20
1
-0
/
+24
*
st/nine: Silent warnings with guid_str
Axel Davy
2016-12-20
3
-0
/
+12
*
st/nine: Do not generate gallium NOP on d3d NOP
Axel Davy
2016-12-20
1
-1
/
+8
*
st/nine: Fix leak in user constant upload path
Axel Davy
2016-12-20
2
-29
/
+39
*
st/nine: Correctly release sw cursor image
Axel Davy
2016-12-20
1
-0
/
+1
*
st/nine: Handle when cursor stride is not what is expected
Axel Davy
2016-12-20
2
-2
/
+19
*
st/nine: Avoid crash on empty Draw*Up
Axel Davy
2016-12-20
1
-0
/
+2
*
st/nine: Capture texturestage states in pixel stateblocks
Axel Davy
2016-12-20
1
-1
/
+4
*
st/nine: Add missing changed states to pixel stateblocks
Axel Davy
2016-12-20
1
-1
/
+4
*
st/nine: Add some debug info in stateblocks
Axel Davy
2016-12-20
1
-0
/
+5
*
st/nine: Remove useless check in surface9 ctor
Axel Davy
2016-12-20
1
-4
/
+0
*
st/nine: Fix bad light initialization in stateblocks
Axel Davy
2016-12-20
1
-2
/
+2
*
st/nine: Remove unused ff.changed.group
Axel Davy
2016-12-20
2
-6
/
+0
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