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* flush the pipe before accum opsBrian2007-10-201-0/+3
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* unmap regions when reallocating renderbuffer storageBrian2007-10-201-0/+4
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* renderbuffer tweaks in update_framebuffer_state()Brian2007-10-201-4/+5
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* use combined depth/stencil buffer when possibleBrian2007-10-201-6/+16
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* Convert Z/stencil ops to use cached tiles like colors.Brian2007-10-2016-126/+395
| | | | | Also, quite a bit of re-org of the tile caches and surface mapping/unmapping. Leave surfaces mapped between primitives now.
* added case for TGSI_OPCODE_ENDBrian2007-10-201-0/+4
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* get/put_tile_raw() funcs for 16/32bpp surfacesBrian2007-10-191-0/+115
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* added get/put_tile_raw() methodsBrian2007-10-191-4/+17
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* don't alloc region in xmesa_surface_alloc(), fixes a mem leakBrian2007-10-191-3/+1
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* disable debug printfBrian2007-10-191-2/+1
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* call Driver.Flush() in _mesa_notifySwapBuffers()Brian2007-10-191-2/+4
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* Initial implementation of surface tile caching.Brian2007-10-199-72/+129
| | | | | | Instead of using read/write_quad() functions, do framebuffer accesses via get/put_tile(). A cache of tiles is used to avoid frequent get/put() calls. Only implemented for color buffers right now.
* Tile cache functions.Brian2007-10-192-0/+289
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* clamp/clip in put_tile(), move softpipe_init_surface_funcs() callBrian2007-10-191-4/+21
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* remove old commentBrian2007-10-181-5/+0
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* Alternate CopyPixels path based on get/put_tile().Brian2007-10-184-8/+43
| | | | | | | For some drivers (like Xlib) it's not possible to treat the front/back color buffers as pipe_regions. So pipe->region_copy() won't work. Added a new state tracker field indicating if we can use regions for colorbuffer accesses. This should probably be re-considered someday...
* fix bug in copy_rect(), use temp vars in sp_region_copy() to aid debuggingBrian2007-10-181-6/+9
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* fix off-by-one error in CopyPixels src positionBrian2007-10-181-1/+1
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* fix upside down CopyPixels imageBrian2007-10-181-17/+25
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* fix function nameBrian2007-10-181-1/+1
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* checkpoint: code refactoring for glCopyPixelsBrian2007-10-181-50/+123
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* start implementing glCopyPixels (stencil works)Brian2007-10-181-0/+79
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* make read_stencil_pixels() non-staticBrian2007-10-182-5/+11
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* Change type of shader->executable field from void * to generic function pointer.Brian2007-10-182-5/+7
| | | | Fix warnings in draw_create_vertex_shader()
* added const qualifiersBrian2007-10-182-4/+4
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* better debug code, silence some warningsBrian2007-10-181-6/+13
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* print vertex input mappingBrian2007-10-181-0/+6
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* handle fogcoord/raster distanceBrian2007-10-181-4/+15
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* added st_debug.cBrian2007-10-181-0/+1
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* debug functionsBrian2007-10-182-0/+96
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* fix logic error in stipple_quad() (point/line fragments were getting dropped)Brian2007-10-181-3/+4
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* Corrected the file permissions in src/mesa/pipe.Oliver McFadden2007-10-1812-0/+0
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* pipe/draw/draw_context.c:47: error: 'false' undeclared (first use in this ↵Oliver McFadden2007-10-181-1/+1
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* sp_context.c:255: error: 'false' undeclared (first use in this function)Oliver McFadden2007-10-181-1/+1
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* fix interpolation bug in nearest-image/linear-mipmap filteringBrian2007-10-171-1/+1
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* remove #include vf.hBrian2007-10-174-5/+0
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* disable the NeedFlush assertion for nowBrian2007-10-171-1/+1
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* Add some FLUSH_CURRENT() calls.Brian2007-10-172-0/+4
| | | | | | | Without these we can find ourselves in _mesa_load_state_parameters() computing derived lighting/material values whhen the current material properties haven't been updated from the VBO. This may be a somewhat wide-spread problem that needs more attention...
* Assert that there's no outstanding current state that needs to be flushed ↵Brian2007-10-171-0/+2
| | | | | | | from the vbo in _mesa_load_state_parameters(). Several of the state parameters use current state (such as materials). Need to make sure those values are not stale.
* formatting fixBrian2007-10-171-1/+3
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* fix addressing error in read_stencil_pixels()Brian2007-10-171-2/+2
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* Replace repeat_remainder() with simpler macro that just casts args to unsigned.Brian2007-10-171-13/+6
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* reorder params to get_texel()Brian2007-10-171-31/+32
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* implement 3D texture samplingBrian2007-10-171-1/+111
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* When in GL_FEEDBACK mode, make sure we emit color and texcoord registers.Brian2007-10-171-0/+5
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* generate selection hit if in selection mode and pos is not clippedBrian2007-10-171-0/+5
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* Update framebuffer state in response to _NEW_COLOR (set by glDrawBuffer)Brian2007-10-171-1/+5
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* Fix viewport Z scale/bias to get the right Z values from drawing the quad.Brian2007-10-172-5/+5
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* don't crash if texture border is used (unsupported for now)Brian2007-10-171-0/+3
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* fix square point rasterizationBrian2007-10-171-31/+43
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