Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | r300: Cleaned up extra white space. | Oliver McFadden | 2008-03-01 | 1 | -33/+0 |
| | |||||
* | r300: Prefer to use the VE_ADD for simple MOV style opcodes. | Oliver McFadden | 2008-03-01 | 1 | -30/+0 |
| | | | | | The VE_MULTIPLY_ADD has further restrictions on reading temporary memory which may complicate things. See AMD's documentation. | ||||
* | r300: Removed the (undocumented) MAD_2 opcode. | Oliver McFadden | 2008-03-01 | 2 | -64/+6 |
| | | | | | | This opcode is likely a mistake from reverse engineering. MAD_2 isn't included in AMD's documentation, and my testing reviles there is no problem using the documented MAD opcode. | ||||
* | r300: Cleaned up the MAD/MAD_2 opcode selection. | Oliver McFadden | 2008-03-01 | 1 | -25/+36 |
| | |||||
* | r300: Renamed some misleading macro arguments. | Oliver McFadden | 2008-03-01 | 1 | -15/+15 |
| | |||||
* | r300: Cleaned up the vertex program macros. | Oliver McFadden | 2008-03-01 | 1 | -33/+24 |
| | |||||
* | r300: Removed duplicate component selection defines. | Oliver McFadden | 2008-03-01 | 3 | -42/+22 |
| | |||||
* | r300: Removed duplicate source register class defines. | Oliver McFadden | 2008-03-01 | 3 | -17/+12 |
| | |||||
* | r300: Renamed the vertex program source register macro. | Oliver McFadden | 2008-03-01 | 3 | -30/+30 |
| | |||||
* | r300: Removed the (obsolete) special source register macros. | Oliver McFadden | 2008-03-01 | 2 | -43/+24 |
| | |||||
* | r300: Cleaned up the special vertex program source register macros. | Oliver McFadden | 2008-03-01 | 1 | -9/+18 |
| | |||||
* | r300: Added the vertex program swizzle (aka selection) defines. | Oliver McFadden | 2008-03-01 | 2 | -24/+21 |
| | |||||
* | r300: Converted to the new src/dest register defines. | Oliver McFadden | 2008-03-01 | 3 | -24/+4 |
| | |||||
* | r300: Removed an obsolete comment from the vertex program header file. | Oliver McFadden | 2008-03-01 | 1 | -4/+0 |
| | |||||
* | r300: Converted to the new Math Engine defines. | Oliver McFadden | 2008-03-01 | 2 | -22/+9 |
| | |||||
* | r300: Added the Math Engine opcode macro. | Oliver McFadden | 2008-03-01 | 1 | -0/+9 |
| | |||||
* | r300: Renamed the Vector Engine opcode macro. | Oliver McFadden | 2008-03-01 | 3 | -40/+40 |
| | |||||
* | r300: Converted to the new Vector Engine defines. | Oliver McFadden | 2008-03-01 | 4 | -76/+32 |
| | |||||
* | r300: Removed the duplicate dest register defines. | Oliver McFadden | 2008-03-01 | 3 | -12/+8 |
| | |||||
* | r300: Removed the duplicate "easy" vertex program macros. | Oliver McFadden | 2008-03-01 | 2 | -21/+19 |
| | |||||
* | r300: Added the vertex program src/dest register defines. | Oliver McFadden | 2008-03-01 | 1 | -0/+16 |
| | |||||
* | r300: Added the Vector Engine and Math Engine defines from AMD's documentation. | Oliver McFadden | 2008-03-01 | 1 | -2/+84 |
| | |||||
* | r300: Moved the vertex and fragment program macros into the appropriate files. | Oliver McFadden | 2008-03-01 | 4 | -151/+121 |
| | |||||
* | state.depth.range alpha value should be 1, not 0 (bug #14733) | Roland Scheidegger | 2008-03-01 | 1 | -1/+1 |
| | |||||
* | Update libGL DRI loader to latest DRI interface changes. | Kristian Høgsberg | 2008-02-29 | 3 | -58/+22 |
| | |||||
* | glxgears: oops, remove accidental commit of glFinish() hack. | Kristian Høgsberg | 2008-02-29 | 1 | -1/+0 |
| | |||||
* | Use __DRIextension mechanism providing loader functionality to the driver. | Kristian Høgsberg | 2008-02-29 | 28 | -179/+207 |
| | | | | | | | Instead of passing in a fixed struct, the loader now passes in a list of __DRIextension structs, to advertise the functionality it can provide to the driver. Each extension is individually versioned and can be extended or phased out as the interface develops. | ||||
* | Reduce the versioning madness required to create a DRI2 screen. | Kristian Høgsberg | 2008-02-29 | 4 | -31/+25 |
| | | | | | | | | | | | | | | | | | | Right now the DRI2 screen constructor takes 3 different versions: DRI, DDX and DRM. This is mostly useless, though: DRI: The DRI driver doesn't actually care about the DRI protocol, it only talks to the loader, which in turn speaks DRI protocol. Thus, the DRI protocol version is of not interest to the DRI driver, but it needs to know what functionality the loader provides. At this point that's reflected in the __DRIinterfaceMethods struct and the internal_version integer. DDX: The DDX version number is essentially used to track extensions to the SAREA. With DRI2 the SAREA consists of a number of versioned, self-describing blocks, so the DDX version is no longer interesting. DRM: We have the fd, lets just ask the kernel ourselves. | ||||
* | intel: Set the lock flag early to avoid deadlock. | Kristian Høgsberg | 2008-02-29 | 1 | -0/+1 |
| | | | | Another regression from the intel_context.c merge. | ||||
* | i965: use _Current pointer instead of Current pointer. | Xiang, Haihao | 2008-02-29 | 4 | -24/+7 |
| | | | | fix double free issue(bug#14710). It also corrects glsl/bitmap demo behavior. | ||||
* | [965] Fix conditional sequencing to allow the frame_buffer_texobj case. | Eric Anholt | 2008-02-28 | 1 | -8/+6 |
| | | | | | Previously the frame_buffer_texobj case would have been bound as a normal texture, at best resulting in no surface data being associated with it. | ||||
* | [intel] Bug #14575: Unmap buffers when deleting/dataing as required. | Eric Anholt | 2008-02-28 | 1 | -0/+16 |
| | | | | | Otherwise, we would assertion error when doing the final unreference of the buffer with an outstanding map (catching the memory leak). | ||||
* | r300: R5xx and R3xx use different registers for RS_IP and RS_INST | Christoph Brill | 2008-02-28 | 4 | -97/+157 |
| | | | | | These changes are taken from the xf86-video-ati driver. They update the header file accordingly and also remove some UNKOWN variables. | ||||
* | [965] Bug #9151: make fragment.position return window coords not screen coords. | Eric Anholt | 2008-02-28 | 4 | -22/+54 |
| | |||||
* | [965] Fix serious copy'n'paste failure in brw state dumping. | Eric Anholt | 2008-02-28 | 1 | -3/+3 |
| | |||||
* | added git on Windows section | Brian | 2008-02-28 | 1 | -0/+21 |
| | |||||
* | a few words about how the cell driver works. | Brian | 2008-02-28 | 1 | -4/+23 |
| | |||||
* | mesa: separate shader program object from shader object. | Xiang, Haihao | 2008-02-28 | 3 | -13/+21 |
| | | | | | | | | | Currently a callback delete_shader_cb is used for deleting shader and shader program objects. Mesa detaches all attached shaders in _mesa_free_shader_program_data when deleting shader program objects. However it is likely that these shaders have been freed in _mesa_free_shader, which will result in unexpected behaviour. This fix uses a single callback for shader program objects and deletes shader program objects before shader objects. | ||||
* | [intel] fix compressed image height | Zou Nan hai | 2008-02-28 | 1 | -1/+1 |
| | |||||
* | Convert crlf->lf line endings. | José Fonseca | 2008-02-28 | 63 | -28018/+28018 |
| | | | | | | Windows/DOS users should enable core.autocrlf from now on: git config --global core.autocrlf true | ||||
* | Disable autocrlf for Visual Studio project files. | Jose Fonseca | 2008-02-28 | 1 | -0/+4 |
| | |||||
* | document cell -DSPU_MAIN_PARAM_LONG_LONG flag | Brian | 2008-02-27 | 1 | -0/+5 |
| | |||||
* | r300: properly handle GL_POINT in glPolygonMode | Christoph Brill | 2008-02-27 | 1 | -5/+10 |
| | | | | | | Until now the polygon mode was completely turned of when you used GL_POINT. For me it looked buggy to completely disable the polygon mode for FrontMode and BackMode if any of these was GL_POINT. | ||||
* | intel: Always use intelInitExtensions() for initializing extensions. | Kristian Høgsberg | 2008-02-27 | 4 | -35/+17 |
| | |||||
* | r300: add artificial output to match fragment program input | Markus Amsler | 2008-02-27 | 2 | -7/+28 |
| | |||||
* | mesa: set input read only on success | Markus Amsler | 2008-02-27 | 1 | -2/+2 |
| | |||||
* | i965: Setup framebuffer texture in meta_draw_region. | Kristian Høgsberg | 2008-02-26 | 4 | -7/+12 |
| | | | | | | | With DRI2 we there is no screen region until a drawable is bound to the context. Set up the framebuffer texture in meta_draw_region instead which should also handle the case where the draw region changes as a result of resizing a redirected window or resizing the screen. | ||||
* | [965] Don't segfault on INTEL_DEBUG=batch when a surface buffer is NULL. | Eric Anholt | 2008-02-26 | 1 | -0/+4 |
| | |||||
* | [965] remove dead brw_parameter_list_state_flags. | Eric Anholt | 2008-02-26 | 1 | -80/+0 |
| | | | | This was replaced by Mesa core code. | ||||
* | [r300] fix wow-pinkness regression. Fixed by Markus Amsler | Christoph Brill | 2008-02-26 | 1 | -5/+5 |
| |