Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit 'origin/gallium-0.2' into gallium-xlib-rework | Keith Whitwell | 2009-01-19 | 169 | -2990/+4038 |
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| * | g3dvl: Some cleanups. | Younes Manton | 2009-01-18 | 1 | -1/+7 |
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| * | g3dvl: Ref count everywhere. | Younes Manton | 2009-01-18 | 3 | -46/+52 |
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| * | g3dvl: Mark all buffers for incoming frame data as discardable. | Younes Manton | 2009-01-18 | 2 | -10/+10 |
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| * | nouveau: Rename buffer on map if discardable, busy, and write-only. | Younes Manton | 2009-01-18 | 1 | -0/+15 |
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| * | gallium: Add PIPE_BUFFER_USAGE_DISCARD. | Younes Manton | 2009-01-18 | 1 | -0/+1 |
| | | | | | | | | | | | | When passed to map() signals that the buffer's previous contents are not required, allowing the driver to allocate a new buffer if the current buffer can not be mapped immediately. | ||||
| * | g3dvl: Return BadAlloc if we can't create an XvMC surface. | Younes Manton | 2009-01-18 | 2 | -8/+13 |
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| * | g3dvl: Follow mesa naming conventions for src dirs. | Younes Manton | 2009-01-18 | 15 | -0/+0 |
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| * | egl: eglinfo load i915 driver | Jakob Bornecrantz | 2009-01-19 | 1 | -1/+2 |
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| * | i915: Build gem and egl winsys by default | Jakob Bornecrantz | 2009-01-19 | 1 | -1/+1 |
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| * | i915: Make gem submit commands | Jakob Bornecrantz | 2009-01-19 | 2 | -5/+22 |
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| * | egl: Fix swap and creation of front buffer | Jakob Bornecrantz | 2009-01-19 | 2 | -20/+120 |
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| * | i915: Use new egl state_tracker | Jakob Bornecrantz | 2009-01-18 | 14 | -1552/+86 |
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| * | egl: Add a egl state_tracker that use Gallium | Jakob Bornecrantz | 2009-01-18 | 7 | -0/+1067 |
| | | | | | | | | | | | | | | | | | | | | | | | | This works on top Gallium and KMS. The only thing that does not work currently is swap buffers for shown mesa screens. So the only fun thing this will produce is a white screen. The driver wishing to us the state_tracker needs to implement the intrace as define in drm_api.h located in gallium/include/state_tracker. And also have a working KMS implementation. | ||||
| * | i915: Update gem backend a bit | Jakob Bornecrantz | 2009-01-18 | 3 | -13/+25 |
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| * | egl: Make eglscreen sleep for five seconds | Jakob Bornecrantz | 2009-01-18 | 1 | -0/+3 |
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| * | egl: Add eglscreen to help debug egl mesa screen | Jakob Bornecrantz | 2009-01-18 | 3 | -0/+123 |
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| * | egl: Make eglinfo print screen info | Jakob Bornecrantz | 2009-01-17 | 1 | -1/+2 |
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| * | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | 2009-01-16 | 15 | -22/+102 |
| |\ | | | | | | | | | | | | | Conflicts: src/mesa/shader/slang/slang_compile.c | ||||
| | * | glsl: fix broken sampler assignments | Brian Paul | 2009-01-16 | 1 | -1/+2 |
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| | * | i915: fallback on transfer mode | Xiang, Haihao | 2009-01-16 | 1 | -0/+6 |
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| | * | windows: updated VC8 project file | Karl Schultz | 2009-01-15 | 1 | -1/+18 |
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| | * | windows: updated mesa.def file | Karl Schultz | 2009-01-15 | 1 | -0/+5 |
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| | * | glsl: use _mesa_sprintf() | Brian Paul | 2009-01-15 | 1 | -2/+2 |
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| | * | glsl: move declaration before code | Brian Paul | 2009-01-15 | 1 | -1/+1 |
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| | * | mesa: check frambuffer complete status before rendering | Alan Hourihane | 2009-01-15 | 1 | -13/+20 |
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| | * | mesa: bump version to 7.3-rc2mesa_7_3_rc2 | Brian Paul | 2009-01-14 | 2 | -5/+5 |
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| | * | glsl: fix comment | Brian Paul | 2009-01-14 | 1 | -1/+1 |
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| | * | glsl: minor clean-up for rect sampler test | Brian Paul | 2009-01-14 | 1 | -5/+18 |
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| | * | r300: work-around FRAG_BIT_FOGC warning/error | Brian Paul | 2009-01-14 | 2 | -0/+12 |
| | | | | | | | | | | | | | | | | | | | | | See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced. | ||||
| | * | i965: asst. fixes, work-arounds for FBOs and render to texture | Brian Paul | 2009-01-14 | 3 | -2/+21 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now. | ||||
| | * | i965: fix incorrect renderbuffer DataType assignment | Brian Paul | 2009-01-14 | 1 | -2/+6 |
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| | * | i965: fix some FBO depth/stencil assertions | Brian Paul | 2009-01-14 | 1 | -2/+5 |
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| * | | scons: Use -std=gnu99 | José Fonseca | 2009-01-16 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | It a scary world out there: people use all sort of non standard C stuff, and we must enable support for that in here in order to build. -pedantic still warn us when we use that nonstandard though. | ||||
| * | | stw: Dispatch to our stw_winsys::flush_front_buffer | José Fonseca | 2009-01-16 | 2 | -0/+27 |
| | | | | | | | | | | | | | | | pipe_winsys::flush_front_buffer should die someday, but this is good enough for now. | ||||
| * | | mesa: tweak to formatting | Alan Hourihane | 2009-01-15 | 1 | -2/+2 |
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| * | | mesa: small cleanup | Alan Hourihane | 2009-01-15 | 1 | -6/+5 |
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| * | | mesa: revert partial commit for 0x0 render targets | Alan Hourihane | 2009-01-15 | 1 | -5/+4 |
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| * | | mesa: check frambuffer complete status before rendering | Alan Hourihane | 2009-01-15 | 1 | -13/+20 |
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| * | | mesa: Fix merge conflicts | Jakob Bornecrantz | 2009-01-15 | 1 | -15/+0 |
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| * | | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | 2009-01-14 | 59 | -594/+540 |
| |\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: docs/install.html docs/relnotes-7.3.html src/mesa/shader/slang/slang_codegen.c src/mesa/shader/slang/slang_compile.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_preprocess.c src/mesa/shader/slang/slang_preprocess.h | ||||
| | * | intel: SW fallback maps texture images, not texture coordinates | Ian Romanick | 2009-01-14 | 1 | -2/+2 |
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| | * | glsl: propagate pragma info down into compiler from preprocessor | Brian Paul | 2009-01-14 | 8 | -24/+90 |
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| | * | windows: remove reference to swizzle.c file | Brian Paul | 2009-01-14 | 1 | -4/+0 |
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| | * | glsl: simplify IR storage for samplers | Brian Paul | 2009-01-14 | 4 | -13/+34 |
| | | | | | | | | | | | | Don't overload the Size field with the texture target, to avoid confusion. | ||||
| | * | mesa: fix incorrect transformation of GL_SPOT_DIRECTION | Brian Paul | 2009-01-14 | 3 | -1/+15 |
| | | | | | | | | | | | | This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour. | ||||
| | * | Treat image units and coordinate units differently. | Ian Romanick | 2009-01-14 | 1 | -3/+28 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> | ||||
| | * | glsl: fix regression from sampler arrays commit | Alan Hourihane | 2009-01-14 | 1 | -3/+1 |
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| | * | i965: indentation fixes | Brian Paul | 2009-01-14 | 2 | -9/+15 |
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| | * | i965: allow larger AA points on fallback path | Brian Paul | 2009-01-14 | 1 | -0/+3 |
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