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Age
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...
*
consolidate some code
Brian Paul
2004-02-28
1
-138
/
+126
*
replace color table FloatTable boolean with Type enum
Brian Paul
2004-02-28
5
-51
/
+69
*
paltex demo from recent texcombine changes. Minor clean-ups
Brian Paul
2004-02-28
1
-26
/
+24
*
Only print message about disabling HW TCL if the chip supports it in the
Michel Dänzer
2004-02-28
2
-6
/
+10
*
Create all the right modes for 16-bit screens.
Ian Romanick
2004-02-27
1
-6
/
+19
*
Fix a problem with 24-bit screens. Modes with 0 stencil bits were
Ian Romanick
2004-02-27
1
-6
/
+5
*
move _mesa_load_state_parameters() to state validation stage
Brian Paul
2004-02-27
2
-8
/
+16
*
fix PK2H, UP2H, PK2US bugs
Brian Paul
2004-02-27
1
-18
/
+21
*
check for null paramList
Brian Paul
2004-02-26
1
-0
/
+10
*
check for invalid fragment program in glDrawPixels, glCopyPixels and glBitmap
Brian Paul
2004-02-26
1
-3
/
+23
*
check for invalid vertex/fragment program in glBegin
Brian Paul
2004-02-26
1
-0
/
+9
*
fix another glDrawArrays indexing bug, jump through _glapi_Dispatch functions
Brian Paul
2004-02-26
1
-8
/
+8
*
fix library naming glitches (bug 904867)
Brian Paul
2004-02-26
1
-1
/
+1
*
Fix C/C++ calling conventions problem (Bug 904854)
Brian Paul
2004-02-26
1
-3
/
+7
*
Set ctx->Const.MaxTexture[Image/Coord]Units correctly. Fixes corruption in q3.
Felix Kuehling
2004-02-26
1
-0
/
+2
*
Adapt the VERT_SET/COPY/SAVE/RESTORE_RGBA/SPEC macros to copy with all savage...
Felix Kuehling
2004-02-26
1
-7
/
+13
*
Forgot to remove savagevb.h in last commit.
Felix Kuehling
2004-02-26
1
-62
/
+0
*
Converted vertex setup to use t_vertex.[ch].
Felix Kuehling
2004-02-26
7
-503
/
+121
*
Create all the right modes for 16-bit screens.
Ian Romanick
2004-02-26
1
-2
/
+15
*
added _tnl_allow_vertex/pixel_fog() calls
Brian Paul
2004-02-26
10
-9
/
+29
*
Call _tnl_allow_pixel/vertex_fog in savageCreateContext. (Brian Paul)
Felix Kuehling
2004-02-25
1
-0
/
+2
*
use ABS(Z) when computing blend factors
Brian Paul
2004-02-25
1
-4
/
+4
*
call _tnl_allow_pixel/vertex_fog() funcs
Brian Paul
2004-02-24
1
-1
/
+3
*
turns out we probably need a _tnl_allow_pixel_fog() function afterall
Brian Paul
2004-02-24
3
-1
/
+15
*
jump through dispatch table instead of calling gl functions directly
Brian Paul
2004-02-24
1
-32
/
+34
*
fix incorrect texcoord attribute index
Brian Paul
2004-02-24
1
-1
/
+1
*
added some GLAPIENTRY keywords, minor clean-ups
Brian Paul
2004-02-24
1
-82
/
+82
*
s/transform/tnl/
Brian Paul
2004-02-24
1
-1
/
+1
*
upgraded to version 22
Brian Paul
2004-02-24
1
-4
/
+11
*
Yet another revision of _ae_update_state(). Issue both conventional AND
Brian Paul
2004-02-24
1
-82
/
+65
*
added some const keywords
Brian Paul
2004-02-24
3
-12
/
+13
*
glDrawArrays loop was wrong
Brian Paul
2004-02-24
3
-9
/
+7
*
updates from Erdi Chen
Brian Paul
2004-02-23
24
-801
/
+1125
*
fix typo (Matt Case)
Brian Paul
2004-02-23
1
-1
/
+1
*
The available GLX version is now logged in addition to the client
Ian Romanick
2004-02-23
1
-0
/
+9
*
delete the textures
Dave Airlie
2004-02-23
1
-0
/
+5
*
Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVS
Felix Kuehling
2004-02-22
21
-0
/
+10537
*
some minor tweaks
Brian Paul
2004-02-21
1
-5
/
+10
*
fixed some typos
Daniel Borca
2004-02-20
3
-4
/
+4
*
Refactored several variables out of XMesaVisual in favor of identical
Ian Romanick
2004-02-19
6
-78
/
+109
*
recent bug fixes/changes (fog, glArrayElement, triangle rasterization)
Brian Paul
2004-02-17
1
-2
/
+6
*
A few more tweaks to fog code.
Brian Paul
2004-02-17
2
-10
/
+15
*
compute fog coord in eye space, not clip space
Brian Paul
2004-02-17
1
-3
/
+5
*
A bit of an overhaul of the fog code.
Brian Paul
2004-02-17
10
-239
/
+336
*
define DO_FRAGMENT_FOG=1 to test fragment program fog option
Brian Paul
2004-02-17
1
-1
/
+28
*
added SPAN_W
Brian Paul
2004-02-17
1
-8
/
+9
*
just some reformatting
Brian Paul
2004-02-17
1
-16
/
+17
*
some debug code
Brian Paul
2004-02-17
1
-0
/
+12
*
added FogOption to fragment_program struct
Brian Paul
2004-02-17
2
-0
/
+2
*
added FixedToDouble() macro
Brian Paul
2004-02-17
1
-0
/
+4
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