| Commit message (Collapse) | Author | Age | Files | Lines |
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There's no guarantee that there is one, and we don't need one anyway.
Fixes piglit tests:
glx@glx-fbconfig-bad
glx@glx_ext_import_context@import context, multi process
glx@glx_ext_import_context@import context, single process
Fixes: 2e3f067458e4 ("glx: fix error code when there is no context bound")
Cc: "11.2" <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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It's fairly rare that the BB layout puts BBs after the exit block, which
is likely the reason these issues lingered for so long.
This fixes a fraction of issues with the giant pixmark piano shader.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Cc: <[email protected]>
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Found by inspection. In practice, val is always == 0, so this never got
triggered.
Signed-off-by: Ilia Mirkin <[email protected]>
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The current logic used to determine the execution size of sampler
messages was based on special-casing several argument and opcode
combinations, which unsurprisingly missed the possibility that some
messages could exceed the payload size limit or not depending on the
number of coordinate components present. In particular:
- The TXL, TXB and TEX messages (the latter on non-FS stages only)
would attempt to use SIMD16 on Gen7+ hardware even if a shadow
reference was present and the texture was a cubemap array, causing
it to overflow the maximum supported sampler payload size and
crash.
- The TG4_OFFSET message with shadow comparison was falling back to
SIMD8 regardless of the number of coordinate components, which is
unnecessary when two coordinates or less are present.
Both cases have been handled incorrectly ever since cubemap arrays and
texture gather were respectively enabled (the current logic used by
the SIMD lowering pass is almost unchanged from the previous no16
fall-back logic used pre-SIMD lowering times).
Fixes the following GL4.5 conformance test on Gen7-8 (the bug also
affects Gen9+ in principle, but SKL passes the test by luck because it
manages to use the TXL_LZ message instead of TXL):
GL45-CTS.texture_cube_map_array.sampling
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97267
Reviewed-by: Kenneth Graunke <[email protected]>
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This makes it easier for the caller to find out how many scalar
components are actually read by the instruction. As a bonus we no
longer need to special-case BAD_FILE in the implementation of
fs_inst::regs_read.
Reviewed-by: Kenneth Graunke <[email protected]>
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This simplifies the code slightly and will allow the SIMD lowering
pass to find out easily what the actual texturing opcode is in order
to determine the maximum execution size of texturing instructions.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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As is done in most other places in the function.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This is the only place the util_clear() function was used.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Just initialize the two other pipe_transfer fields explicitly.
Reviewed-by: Charmaine Lee <[email protected]>
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The calls to os_get_time() were showing up higher than expected in
profiles.
Reviewed-by: Charmaine Lee <[email protected]>
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All three fields of the vbuffer_attrs[] array are assigned in the following
loop. The remaining elements of the array are not used.
Tested with full Piglit run, Heaven 4.0, etc.
Reviewed-by: Charmaine Lee <[email protected]>
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We don't need to loop over the max number of color buffers, just the
current number (which is usually one).
Tested with full Piglit run, Heaven 4.0, etc.
Reviewed-by: Charmaine Lee <[email protected]>
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Add const qualifiers, new comment.
Reviewed-by: Charmaine Lee <[email protected]>
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Fixes regression with team_fortress_2 trace.
This change has been in our in-house tree for some time.
Reviewed-by: Charmaine Lee <[email protected]>
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And re-order a few fields.
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Since clears are more or less just normal draws, there isn't that much
benefit in having hand-rolled clear path. Add support to use u_blitter
instead if gen specific backend doesn't implement ctx->clear().
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Not (currently) state that is overwridden by u_blitter itself, but
drivers with custom blit/clear which are reusing part of the u_blitter
infrastructure will use it.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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eglMakeCurrent can also be used to change the active display. In that
case, we need to decrement ref_count of the previous display (possibly
destroying it), and increment it on the next display.
Also, old_dsurf/old_rsurf cannot be non-NULL if old_ctx is NULL, so
we only need to test if old_ctx is non-NULL.
v2: Save the old display before destroying the context.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97214
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <[email protected]>
Reported-by: Alexandr Zelinsky <[email protected]>
Tested-by: Alexandr Zelinsky <[email protected]>
Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
Signed-off-by: Nicolas Boichat <[email protected]>
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Apply the median and matrix filter before the compostioning
we apply the deinterlacing first to avoid the extra overhead
in processing the past and the future surfaces in deinterlacing.
v2: apply the filters on all the surfaces (Christian)
v3: use get_sampler_view_planes() instead of
get_sampler_view_components() and iterate over
VL_MAX_SURFACES (Christian)
Signed-off-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Ian recently changed the preprocessor to allow this in most GLSL
versions, but not GLSL ES 3.00+. This patch converts the existing
test that expects a failure to a #version 300 es shader, and adds
a #version 110 shader to make sure that it's allowed.
Fixes 'make check'.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97307
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Vinson Lee <[email protected]>
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I'm not sure if anything even uses this, but I found this on radv, so
just fix it on anv for consistency.
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: [email protected]
Signed-off-by: Dave Airlie <[email protected]>
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Avoid use-after-free on error.
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <[email protected]>
Signed-off-by: Nicolas Boichat <[email protected]>
Tested-by: Martin Peres <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Avoid use-after-free on error.
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <[email protected]>
Signed-off-by: Nicolas Boichat <[email protected]>
Tested-by: Martin Peres <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Avoid use-after-free on error.
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <[email protected]>
Signed-off-by: Nicolas Boichat <[email protected]>
Tested-by: Martin Peres <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Avoid use-after-free, fix spec@egl_khr_fence_sync@conformance.
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <[email protected]>
Reported-by: Michel Dänzer <[email protected]>
Signed-off-by: Nicolas Boichat <[email protected]>
Tested-by: Martin Peres <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Found with valgrind:
==4841== Invalid read of size 4
==4841== at 0x56BDC80: dri2_initialize (egl_dri2.c:783)
==4841== by 0x56BAFE5: _eglMatchAndInitialize (egldriver.c:261)
==4841== by 0x56BB15E: _eglMatchDriver (egldriver.c:295)
==4841== by 0x56B58C9: eglInitialize (eglapi.c:480)
==4841== by 0x4F537DC: _glfwInitEGL (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F4BEFB: _glfwPlatformInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F46F40: glfwInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x402E59: main
==4841== Address 0x6a05824 is 148 bytes inside a block of size 480 free'd
==4841== at 0x4C2B680: free (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==4841== by 0x56C2AAE: dri2_initialize_x11_swrast (platform_x11.c:1233)
==4841== by 0x56C2AAE: dri2_initialize_x11 (platform_x11.c:1493)
==4841== by 0x56BDCEB: dri2_initialize (egl_dri2.c:805)
==4841== by 0x56BAFAF: _eglMatchAndInitialize (egldriver.c:261)
==4841== by 0x56BB0C9: _eglMatchDriver (egldriver.c:292)
==4841== by 0x56B58C9: eglInitialize (eglapi.c:480)
==4841== by 0x4F537DC: _glfwInitEGL (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F4BEFB: _glfwPlatformInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F46F40: glfwInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x402E59: main
==4841== Block was alloc'd at
==4841== at 0x4C2A868: calloc (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==4841== by 0x56C2A47: dri2_initialize_x11_swrast (platform_x11.c:1171)
==4841== by 0x56C2A47: dri2_initialize_x11 (platform_x11.c:1493)
==4841== by 0x56BDCEB: dri2_initialize (egl_dri2.c:805)
==4841== by 0x56BAFAF: _eglMatchAndInitialize (egldriver.c:261)
==4841== by 0x56BB0C9: _eglMatchDriver (egldriver.c:292)
==4841== by 0x56B58C9: eglInitialize (eglapi.c:480)
==4841== by 0x4F537DC: _glfwInitEGL (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F4BEFB: _glfwPlatformInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F46F40: glfwInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x402E59: main
Signed-off-by: Jan Ziak (http://atom-symbol.net) <[email protected]>
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <[email protected]>
Reviewed-by: Nicolas Boichat <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Otherwise it won't end up in the release tarball.
Signed-off-by: Emil Velikov <[email protected]>
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Some applications continue to use the Xlib client library and expect that
VK_KHR_xlib_surface will be available in the driver. Service these
applications by converting the Display pointer to xcb_connection_t and use
the existing xcb code in the driver.
Signed-off-by: Kevin Strasser <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
Cc: Jeremy Huddleston Sequoia <[email protected]>
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v2: change all related NULL checks to check against dummyContext
v3: really check for dummyContext *only* when ctx was from
__glXGetCurrentContext
v4: cover more checks, add dummyBuffer, dummyVtable (Emil)
Signed-off-by: Bernard Kilarski <[email protected]>
Signed-off-by: Matt Roper <[email protected]>
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Cc: "11.2" <[email protected]>
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In api_validate.c stdbool.h was included twice.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Instead of checking for mapped buffers in vbo_bind_arrays
do this check in api_validate.c. This additionally
enables printing the draw calls name into the error
string.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Move the function to check if all vao buffers are
unmapped into the vao implementation file.
Rename the function to _mesa_all_buffers_are_unmapped.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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In array draw do not check if the vertex buffer object that
is used to implement immediate mode glBegin/glEnd is mapped.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97231
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.2 12.0" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Cc: "11.2 12.0" <[email protected]>
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Looks like it was missed originally. The multi version is there already.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97331
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: [email protected]
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These are the same for a3xx and later. (a2xx could probably use them
too, but due to limited hw support and ancient downstream kernels, it
isn't so easy to test.)
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Francesco Ansanelli <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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