| Commit message (Collapse) | Author | Age | Files | Lines |
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allocation.
I haven't found any mention of this in the hardware docs, but
experimentally what seems to be going on is that when the per-thread
scratch slot size is changed between two pipelined draw calls, shader
invocations using the old and new scratch size setting may end up
being executed in parallel, causing their scratch offset calculations
to be based in a different partitioning of the scratch space, which
can cause their thread-local scratch space to overlap leading to
cross-thread scratch corruption.
I've been experimenting with alternative workarounds, like emitting a
PIPE_CONTROL with DC flush and CS stall between draw (or dispatch
compute) calls using different per-thread scratch allocation settings,
or avoiding reuse of the scratch BO if the per-thread scratch
allocation doesn't exactly match the original. Both seem to be as
effective as this workaround, but they have potential performance
implications, while this should be basically for free.
Fixes over 40 failures in our CI system with spilling forced on
(including CTS, dEQP and Piglit failures) on a number of different
platforms from Gen4 to Gen9. The 'glsl-max-varyings' piglit test
seems to be able to reproduce this bug consistently in the vertex
shader on at least Gen4, Gen8 and Gen9 with spilling forced on.
Cc: <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be used to find out what per-thread slot size a previously
allocated scratch BO was used with in order to fix a hardware race
condition without introducing additional stalls or memory allocations.
Instead of calling brw_get_scratch_bo() manually from the various
codegen functions, call a new helper function that keeps track of the
per-thread scratch size and conditionally allocates a larger scratch
BO.
v2: Handle BO allocation manually instead of relying on
brw_get_scratch_bo (Ken).
Cc: <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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power of two.
The bitwise arithmetic trick used in brw_get_scratch_size() to clamp
the scratch allocation to 1KB has the unintended side effect that it
will cause us to allocate 2x the required amount of scratch space if
the original per-thread scratch size happened to be already a power of
two. Instead use the obvious MAX2 idiom to clamp the scratch
allocation to the expected range.
Cc: <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Two dEQP tests expect INVALID_VALUE errors for negative width/height
parameters, but get INVALID_OPERATION because they haven't actually
created a destination image. This is arguably not a bug in Mesa, as
there's no specified ordering of error conditions.
However, it's also really easy to make the tests pass, and there's
no real harm in doing these checks earlier.
Fixes:
dEQP-GLES3.functional.negative_api.texture.texsubimage3d_neg_width_height
dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_width_height
v2: Drop redundant check (caught by Anuj Phogat).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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To cope with copies of compressed images which are not multiples of
the block size. Suggested by Jose.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <sroland@[email protected]>
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In the Vulkan driver, we have the generation number (a compile time
constant) but not necessarily the brw_device_info struct. I meant
to rework the function to take a generation number instead of a
brw_device_info pointer to accomodate this. But I forgot, and left
it taking a brw_device_info pointer, while making Vulkan pass the
generation number (8, 9, ...) directly. This led to crashes.
Brown paper bag fix for commit 87d062a94080373995170f51063a9649.
Cc: "12.0" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96504
Signed-off-by: Kenneth Graunke <[email protected]>
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These need to be freed too.
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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Add guards to prevent dereferencing NULL dynamic pipeline state. Asserts
of pCreateInfo members are moved to the earliest points at which they
should not be NULL.
This fixes a segfault seen in the McNopper demo, VKTS_Example09.
v3 (Jason Ekstrand):
- Fix disabled rasterization check
- Revert opaque detection of color attachment usage
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "12.0" <[email protected]>
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To reduce confusion, clarify that the state being copied is not dynamic.
This agrees with the Vulkan spec's usage of the term. Various sections
specify that the various pipeline state which have VkDynamicState enums
(e.g. viewport, scissor, etc.) may or may not be dynamic.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "12.0" <[email protected]>
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We already check that the address is not "too far", but we should also
clamp the UBO index in order to avoid looking at the wrong place in the
driver cb. This is a pretty rare situation though.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "12.0" <[email protected]>
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This makes one particular compute shader 8x faster.
Latest LLVM git is required.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Removes the need to set LIBVA_DRIVER_NAME=gallium for supported targets and is
consistent with vdpau and general gallium drivers.
Note: some versions of libva can detect the gallium name and use the
backend. Although that behaviour seems inconsistent since it only works
for some platforms/backends.
Cc: "12.0" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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v2: add whitepace fixes
Signed-off-by: Jan Vesely <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
[Emil Velikov: squash a few more whitespace issues]
Reviewed-by: Emil Velikov <[email protected]>
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Fix warnings like these due to HAVE_LIBDRM being inconsistently defined:
external/libdrm/include/drm/drm.h:839:30: warning: redefinition of typedef 'drm_clip_rect_t' is a C11 feature [-Wtypedef-redefinition]
typedef struct drm_clip_rect drm_clip_rect_t;
HAVE_LIBDRM needs to be set project wide to fix this. This change also
harmlessly links libdrm with everything, but simplifies the makefiles a
bit.
Signed-off-by: Rob Herring <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Turn off warnings for -Wpointer-arith, -Wno-missing-field-initializers,
-Wno-initializer-overrides, and -Wno-mismatched-tags. These are all deemed
pointless, on purpose or no plans to fix.
Signed-off-by: Rob Herring <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Inline the function into it's only caller. This way it's more obvious
how the classic and gallium drivers (st/mesa) use _mesa_initialize_context.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We have return on the previous line, thus the break will never be
reached.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Ian Romanick <[email protected]>
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It has been unused for a long time, plus makes the gallium dri modules
require an extra glapi symbol relative to their classic counterparts.
Signed-off-by: Emil Velikov <[email protected]>
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The actual code of the function print_table_stats() is guarded
by a ifdef GET_DEBUG, which was not been defined in years.
The last fix in 2013 (7db6b5aa91a) indicates that it's rarely
used/tested. Since the issue has gone unnoticed for a whole year
(broken with 2ad4a475474).
Let's remove it for now. We can always revive it at a later stage.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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... and inline its contents in _mesa_init_remap_table().
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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All of the functions and related data is internal, so there's no point
if using the GL types.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Used only locally.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Final user was killed with last commit.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Unused as of commit 5a175127f38 ("dri: Remove all extension enabling
utility functions") and the patch before the previous patch.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The final user was nuked with last commit.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Unused as of commit 5a175127f38 ("dri: Remove all extension enabling
utility functions")
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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... and associated file(s).
No longer needed since commit 057259655e7 ("i965: Don't link libmesa or
libdri_test_stubs into tests")
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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When building from a release tarball (where the generated/built files
are in srcdir) in an OOT fashion we need to have both builddir and
srcdir in the includes list.
Otherwise we'll error out, as the file (header gen_knobs.h in this case)
won't be in the location where we are looking.
Cc: "12.0" <[email protected]>
Cc: Tim Rowley <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Will allows us to catch missing files and build issues before getting
the tarball out for general consumption.
Cc: "12.0" <[email protected]>
Cc: Tim Rowley <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Otherwise drivers such as SWR that depend on providing their own values
will fail to build.
v2: Add -mcpu for good measure (Chuck)
Cc: "11.2 12.0" <[email protected]>
Cc: Tim Rowley <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Chuck Atkins <[email protected]>
Tested-by: Chuck Atkins <[email protected]>
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CC: "12.0" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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With earlier commit we've handled the `make distclean' out of tree
build, yet we failed to attribute that for in-tree builds the test
condition will return 1. Thus effectively the target will be considered
as "failed".
Fixes: b7f7ec78435 ("mesa: automake: distclean git_sha1.h when building
OOT")
Cc: <[email protected]>
Tested-by: Andy Furniss <[email protected]>
Reported-by: Andy Furniss <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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v2: include whitespace fixes
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Instead of changing the format on the existing template
which makes error handling not nice and confuses coverity.
CoverityID: 1337953
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Christian König <[email protected]>
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pipe_resource_reference(&res, NULL) will decrement reference counting,
i.e. p_atomic_dec(res->count). But the va surface still has the initial
reference since it has created the resource. So calling vaDestroyImage
on a derived image calls VaDestroyBuffer but the decrementation won't
reach 0. It is just wrong for vlVaDestroyBuffer to rely on the
export_refcount flag. Finally the vaapi intel driver has the same logic.
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Christian König <[email protected]>
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This change makes sure to remove arrays when checking if type
is a double.
The check for the end of the first slot of a multi-slot double
is also fixed by bumping the check to 4 rather than 3.
Previously we were we not reserving the last component.
Reviewed-by: Kenneth Graunke <[email protected]>
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Since this extension allows more than one varying to share a single
location we can't just count the number of slots a varying takes and
add it to the total.
Instead we now reuse the reserved varyings bitfield to determine how
many slots are reserved for explicit locations instead.
Reviewed-by: Kenneth Graunke <[email protected]>
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We were programming the number of threads per subslice, when we should
have been programming the total number of threads on the GPU as a whole.
Thanks to Curro and Jordan for helping track this down!
On Skylake GT3e:
- Improves performance in Unreal's Elemental Demo by roughly 1.5-1.7x.
- Improves performance in Synmark's Gl43CSDof by roughly 3.7x.
- Improves performance in Synmark's Gl43GSCloth by roughly 1.18x.
On Broadwell GT2:
- Improves performance in Unreal's Elemental Demo by roughly 1.2-1.5x.
- Improves performance in Synmark's Gl43CSDof by roughly 2.0x.
- Improves performance in Synmark's Gl43GSCloth by 1.47035% +/-
0.255654% (n=25).
On Haswell GT3e:
- Improves performance in Unreal's Elemental Demo (in GL 4.3 mode)
by roughly 1.10x.
- Improves performance in Synmark's Gl43CSDof by roughly 1.18x.
- Decreases performance in Synmark's Gl43CSCloth by -1.99484% +/-
0.432771% (n=64).
On Ivybridge GT2:
- Improves performance in Unreal's Elemental Demo (in GL 4.2 mode)
by roughly 1.03x.
- Improves performance in Synmark's G/43CSDof by roughly 1.25x.
- No change in Synmark's Gl43CSCloth (n=28).
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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I don't know that anything actually guarantees this, but if we exceed
the limits, we may end up overflowing and trashing random buffers that
happen to be nearby in the VMA space, leading to rendering corruption,
hangs, or worse.
We should really fix this properly. However, the pitfall has existed
for ages, so for now we should at least detect it.
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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These are linear, not powers of two, and much more limited.
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Most scratch stages use power of two sizes, in kilobytes, where
0 means 1kB. But compute shaders on Haswell have a minimum of 2kB,
and use a representation where 0 = 2kB.
This meant that we were effectively telling the hardware to allocate
each thread twice as much space as we meant to, while simultaneously
not allocating that much space in the buffer, leading to overflows.
Note that the existing code is completely wrong for Ivybridge,
but that will take additional work to sort out, so I've left it
as is for now. A subsequent commit will take care of that.
Together with the previous patches, this fixes rendering corruption
on Synmark's Gl43CSDof on Haswell.
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Curro figured this out by investigating the simulator. Apparently
there's also a workaround in the Windows driver. I'm not sure it's
actually documented anywhere.
We were underallocating the scratch buffer by a factor of 128/70.
v2: Rename threads_per_subslice to scratch_ids_per_subslice
(suggested by Jordan Justen).
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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We were allocating enough space for the number of threads per subslice,
when we should have been allocating space for the number of threads in
the entire GPU.
Even though we currently run with a reduced thread count (due to a bug),
we might still overflow the scratch buffer because the address
calculation is based on the FFTID, which can depend on exactly which
threads, EUs, and threads are executing. We need to allocate enough
for every possible thread that could run.
Fixes rendering corruption in Synmark's Gl43CSDof on Gen8+.
Earlier platforms need additional bug fixes.
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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We'll use this for compute shader thread counts and scratch space
calculations shortly.
Note that subslices are referred to as "half slices" on Ivybridge.
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Skylake changes the representation of shared local memory size:
Size | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB |
-------------------------------------------------------------------
Gen7-8 | 0 | none | none | 1 | 2 | 4 | 8 | 16 |
-------------------------------------------------------------------
Gen9+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
The old formula would substantially underallocate the amount of space.
This fixes GPU hangs on Skylake when running with full thread counts.
v2: Fix the Vulkan driver too, use a helper function, and fix the table
in the comments and commit message.
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This was disabled due to occasionally incorrect behavior when trying to
upload data. It later became apparent that nvc0 also had a similar but
slightly different issue, which was resolved in commit e50c01d5. This
takes the same logic as nvc0 and applies it to nv50 (which has somewhat
different interfaces).
Unfortunately I did not note down precisely what was broken with UBOs
when removing the support from nv50, but I've tested a bunch of local
traces, and none of them appear to regress. This should hopefully
improve performance when UBOs are used, but this was not directly
verified.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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This was fixed in revision 47 of the ARB_dsa spec in Oct 22, 2015. Since
it's horrible to have differing APIs across library versions, we should
attempt to minimize the impact by backporting it as far as possible and
hope no one notices.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Cc: "11.2 12.0" <[email protected]>
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This brings in the fixed glClearNamedFramebufferfi definition, as well
as a lot of GLsizei -> GLsizeiptr changes.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.2 12.0" <[email protected]>
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